// vsmul.vv vd, vs2, vs1 VRM xrm = P.VU.get_vround_mode(); int64_t int_max = INT64_MAX >> (64 - P.VU.vsew); int64_t int_min = INT64_MIN >> (64 - P.VU.vsew); int64_t sign_mask = uint64_t(1) << (P.VU.vsew - 1); VI_VV_LOOP ({ int64_t vs1_sign; int64_t vs2_sign; int64_t result_sign; vs1_sign = vs1 & sign_mask; vs2_sign = vs2 & sign_mask; bool overflow = vs1 == vs2 && vs1 == int_min; int128_t result = (int128_t)vs1 * (int128_t)vs2; result_sign = (vs1_sign ^ vs2_sign) & sign_mask; // rounding INT_ROUNDING(result, xrm, sew - 1); // remove guard bits result = result >> (sew - 1); // saturation if (overflow) { result = int_max; P.VU.vxsat |= 1; } vd = result; })