// vsmul: Signed saturating and rounding fractional multiply VRM xrm = P.VU.get_vround_mode(); uint64_t int_max = (uint64_t(1) << (P.VU.vsew - 1)) - 1; uint64_t int_min = - (1 << (P.VU.vsew - 1)); uint64_t sign_mask = uint64_t(1) << (P.VU.vsew - 1); VI_VV_ULOOP ({ uint64_t vs1_sign; uint64_t vs2_sign; uint64_t result_sign; vs1_sign = vs1 & sign_mask; vs2_sign = vs2 & sign_mask; bool overflow = vs1 == vs2 && vs1 == int_min; uint128_t result = (uint128_t)vs1 * (uint128_t)vs2; result &= ((uint128_t)1llu << ((sew * 2) - 2)) - 1; result_sign = (vs1_sign ^ vs2_sign) & sign_mask; // rounding INT_ROUNDING(result, xrm, sew - 1); // unsigned shifting result = result >> (sew - 1); // saturation if (overflow) { result = int_max; P.VU.vxsat = 1; } else { result |= result_sign; } vd = result; })