// vsmul.vv vd, vs2, vs1 VRM xrm = P.VU.get_vround_mode(); int64_t int_max = INT64_MAX >> (64 - P.VU.vsew); int64_t int_min = INT64_MIN >> (64 - P.VU.vsew); VI_VV_LOOP ({ bool overflow = vs1 == vs2 && vs1 == int_min; int128_t result = (int128_t)vs1 * (int128_t)vs2; // rounding INT_ROUNDING(result, xrm, sew - 1); // remove guard bits result = result >> (sew - 1); // max saturation if (overflow) { result = int_max; P_SET_OV(1); } vd = result; })