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+
+/*============================================================================
+
+This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
+Package, Release 3d, by John R. Hauser.
+
+Copyright 2011, 2012, 2013, 2014, 2015 The Regents of the University of
+California. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions, and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+=============================================================================*/
+
+#include <stdbool.h>
+#include <stdint.h>
+#include "platform.h"
+#include "internals.h"
+#include "specialize.h"
+#include "softfloat.h"
+
+bool f16_le_quiet( float16_t a, float16_t b )
+{
+ union ui16_f16 uA;
+ uint_fast16_t uiA;
+ union ui16_f16 uB;
+ uint_fast16_t uiB;
+ bool signA, signB;
+
+ uA.f = a;
+ uiA = uA.ui;
+ uB.f = b;
+ uiB = uB.ui;
+ if ( isNaNF16UI( uiA ) || isNaNF16UI( uiB ) ) {
+ if (
+ softfloat_isSigNaNF16UI( uiA ) || softfloat_isSigNaNF16UI( uiB )
+ ) {
+ softfloat_raiseFlags( softfloat_flag_invalid );
+ }
+ return false;
+ }
+ signA = signF16UI( uiA );
+ signB = signF16UI( uiB );
+ return
+ (signA != signB) ? signA || ! (uint16_t) ((uiA | uiB)<<1)
+ : (uiA == uiB) || (signA ^ (uiA < uiB));
+
+}
+