/* SPDX-License-Identifier: BSD-3-Clause */ /* * Copyright (c) 1995 Danny Gasparovski. */ #ifndef SBUF_H #define SBUF_H /* How many bytes are free in the sbuf */ #define sbspace(sb) ((sb)->sb_datalen - (sb)->sb_cc) struct sbuf { uint32_t sb_cc; /* actual chars in buffer */ uint32_t sb_datalen; /* Length of data */ char *sb_wptr; /* write pointer. points to where the next * bytes should be written in the sbuf */ char *sb_rptr; /* read pointer. points to where the next * byte should be read from the sbuf */ char *sb_data; /* Actual data */ }; /* Release the sbuf */ void sbfree(struct sbuf *sb); /* Drop len bytes from the reading end of the sbuf */ bool sbdrop(struct sbuf *sb, size_t len); /* (re)Allocate sbuf buffer to store size bytes */ void sbreserve(struct sbuf *sb, size_t size); /* * Try and write() to the socket, whatever doesn't get written * append to the buffer... for a host with a fast net connection, * this prevents an unnecessary copy of the data * (the socket is non-blocking, so we won't hang) */ void sbappend(struct socket *sb, struct mbuf *mb); /* * Copy data from sbuf to a normal, straight buffer * Don't update the sbuf rptr, this will be * done in sbdrop when the data is acked */ void sbcopy(struct sbuf *sb, size_t off, size_t len, char *p); #endif