From 856b8f5629700fc329ea08b071ad04ecc377aea5 Mon Sep 17 00:00:00 2001 From: Simon Glass Date: Thu, 15 Nov 2018 19:56:14 -0700 Subject: sound: sandbox: Use the correct frequency At present we request a particular frequency but we may not get the exact same frequency in response. So use the actual frequency for generation of the square wave. This ensures that the pitch remains accurate on all host machines. Signed-off-by: Simon Glass --- arch/sandbox/cpu/sdl.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'arch/sandbox') diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c index 36f1bf0..c940a47 100644 --- a/arch/sandbox/cpu/sdl.c +++ b/arch/sandbox/cpu/sdl.c @@ -9,6 +9,10 @@ #include #include +enum { + SAMPLE_RATE = 22050, +}; + static struct sdl_info { SDL_Surface *screen; int width; @@ -18,6 +22,7 @@ static struct sdl_info { uint frequency; uint audio_pos; uint audio_size; + uint sample_rate; uint8_t *audio_data; bool audio_active; bool inited; @@ -283,7 +288,7 @@ int sandbox_sdl_sound_init(void) return 0; /* Set the audio format */ - wanted.freq = 22050; + wanted.freq = SAMPLE_RATE; wanted.format = AUDIO_S16; wanted.channels = 1; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ @@ -309,6 +314,7 @@ int sandbox_sdl_sound_init(void) goto err; } sdl.audio_active = true; + sdl.sample_rate = wanted.freq; return 0; @@ -322,7 +328,8 @@ int sandbox_sdl_sound_start(uint frequency) if (!sdl.audio_active) return -1; sdl.frequency = frequency; - sound_create_square_wave(22050, (unsigned short *)sdl.audio_data, + sound_create_square_wave(sdl.sample_rate, + (unsigned short *)sdl.audio_data, sdl.audio_size, frequency); sdl.audio_pos = 0; SDL_PauseAudio(0); -- cgit v1.1