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Diffstat (limited to 'arch/sandbox/cpu/sdl.c')
-rw-r--r--arch/sandbox/cpu/sdl.c98
1 files changed, 87 insertions, 11 deletions
diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c
index bef5abd..f4ca36b 100644
--- a/arch/sandbox/cpu/sdl.c
+++ b/arch/sandbox/cpu/sdl.c
@@ -44,6 +44,9 @@ struct buf_info {
* @stopping: true if audio will stop once it runs out of data
* @texture: SDL texture to use for U-Boot display contents
* @renderer: SDL renderer to use
+ * @screen: SDL window to use
+ * @src_depth: Number of bits per pixel in the source frame buffer (that we read
+ * from and render to SDL)
*/
static struct sdl_info {
int width;
@@ -61,6 +64,8 @@ static struct sdl_info {
bool stopping;
SDL_Texture *texture;
SDL_Renderer *renderer;
+ SDL_Window *screen;
+ int src_depth;
} sdl;
static void sandbox_sdl_poll_events(void)
@@ -98,6 +103,23 @@ static int sandbox_sdl_ensure_init(void)
return 0;
}
+int sandbox_sdl_remove_display(void)
+{
+ if (!sdl.renderer) {
+ printf("SDL renderer does not exist\n");
+ return -ENOENT;
+ }
+
+ SDL_DestroyTexture(sdl.texture);
+ SDL_DestroyRenderer(sdl.renderer);
+ SDL_DestroyWindow(sdl.screen);
+ sdl.texture = NULL;
+ sdl.renderer = NULL;
+ sdl.screen = NULL;
+
+ return 0;
+}
+
int sandbox_sdl_init_display(int width, int height, int log2_bpp,
bool double_size)
{
@@ -109,6 +131,9 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp,
err = sandbox_sdl_ensure_init();
if (err)
return err;
+ if (sdl.renderer)
+ sandbox_sdl_remove_display();
+
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
return -EPERM;
@@ -126,22 +151,20 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp,
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
printf("Unable to init hinting: %s", SDL_GetError());
+ sdl.src_depth = 1 << log2_bpp;
+ if (log2_bpp != 4 && log2_bpp != 5)
+ log2_bpp = 5;
sdl.depth = 1 << log2_bpp;
sdl.pitch = sdl.width * sdl.depth / 8;
- SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- sdl.vis_width, sdl.vis_height,
- SDL_WINDOW_RESIZABLE);
- if (!screen) {
+ sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
+ sdl.vis_height, SDL_WINDOW_RESIZABLE);
+ if (!sdl.screen) {
printf("Unable to initialise SDL screen: %s\n",
SDL_GetError());
return -EIO;
}
- if (log2_bpp != 4 && log2_bpp != 5) {
- printf("U-Boot SDL does not support depth %d\n", log2_bpp);
- return -EINVAL;
- }
- sdl.renderer = SDL_CreateRenderer(screen, -1,
+ sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
SDL_RENDERER_ACCELERATED |
SDL_RENDERER_PRESENTVSYNC);
if (!sdl.renderer) {
@@ -165,6 +188,55 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp,
return 0;
}
+static int copy_to_texture(void *lcd_base)
+{
+ char *dest;
+ int pitch, x, y;
+ int src_pitch;
+ void *pixels;
+ char *src;
+ int ret;
+
+ if (sdl.src_depth == sdl.depth) {
+ SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
+ return 0;
+ }
+
+ /*
+ * We only support copying from an 8bpp to a 32bpp texture since the
+ * other cases are supported directly by the texture.
+ */
+ if (sdl.depth != 32 && sdl.src_depth != 8) {
+ printf("Need depth 32bpp for copy\n");
+ return -EINVAL;
+ }
+
+ ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
+ if (ret) {
+ printf("SDL lock %d: %s\n", ret, SDL_GetError());
+ return ret;
+ }
+
+ /* Copy the pixels one by one */
+ src_pitch = sdl.width * sdl.src_depth / 8;
+ for (y = 0; y < sdl.height; y++) {
+ char val;
+
+ dest = pixels + y * pitch;
+ src = lcd_base + src_pitch * y;
+ for (x = 0; x < sdl.width; x++, dest += 4) {
+ val = *src++;
+ dest[0] = val;
+ dest[1] = val;
+ dest[2] = val;
+ dest[3] = 0;
+ }
+ }
+ SDL_UnlockTexture(sdl.texture);
+
+ return 0;
+}
+
int sandbox_sdl_sync(void *lcd_base)
{
struct SDL_Rect rect;
@@ -173,7 +245,11 @@ int sandbox_sdl_sync(void *lcd_base)
if (!sdl.texture)
return 0;
SDL_RenderClear(sdl.renderer);
- SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
+ ret = copy_to_texture(lcd_base);
+ if (ret) {
+ printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
+ return -EIO;
+ }
ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
if (ret) {
printf("SDL copy %d: %s\n", ret, SDL_GetError());