aboutsummaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorSimon Glass <sjg@chromium.org>2023-06-01 10:23:01 -0600
committerTom Rini <trini@konsulko.com>2023-07-14 12:54:51 -0400
commit82cafee133ee5c087449761988c096fc26a17cf6 (patch)
tree8558fb8f832174e54cc1ed454b163e3b870b36ff /doc
parent7230fdb3837ad745adff4cf129dd04e893fe0a36 (diff)
downloadu-boot-82cafee133ee5c087449761988c096fc26a17cf6.zip
u-boot-82cafee133ee5c087449761988c096fc26a17cf6.tar.gz
u-boot-82cafee133ee5c087449761988c096fc26a17cf6.tar.bz2
expo: Support building an expo from a description file
The only way to create an expo at present is by calling the functions to create each object. It is useful to have more data-driven approach, where the objects can be specified in a suitable file format and created from that. This makes testing easier as well. Add support for describing an expo in a devicetree node. This allows more complex tests to be set up, as well as providing an easier format for users. It also provides a better basis for the upcoming configuration editor. Signed-off-by: Simon Glass <sjg@chromium.org>
Diffstat (limited to 'doc')
-rw-r--r--doc/develop/expo.rst282
1 files changed, 276 insertions, 6 deletions
diff --git a/doc/develop/expo.rst b/doc/develop/expo.rst
index bd593dc..f5caadb 100644
--- a/doc/develop/expo.rst
+++ b/doc/develop/expo.rst
@@ -100,10 +100,13 @@ objects first, then create the menu item, passing in the relevant IDs.
Creating an expo
----------------
-To create an expo, use `expo_new()` followed by `scene_new()` to create a scene.
-Then add objects to the scene, using functions like `scene_txt_str()` and
-`scene_menu()`. For every menu item, add text and image objects, then create
-the menu item with `scene_menuitem()`, referring to those objects.
+To create an expo programmatically, use `expo_new()` followed by `scene_new()`
+to create a scene. Then add objects to the scene, using functions like
+`scene_txt_str()` and `scene_menu()`. For every menu item, add text and image
+objects, then create the menu item with `scene_menuitem()`, referring to those
+objects.
+
+To create an expo using a description file, see :ref:`expo_format` below.
Layout
------
@@ -168,6 +171,273 @@ menu-inset
menuitem-gap-y
Number of pixels between menu items
+.. _expo_format:
+
+Pop-up mode
+-----------
+
+Expos support two modes. The simple mode is used for selecting from a single
+menu, e.g. when choosing with OS to boot. In this mode the menu items are shown
+in a list (label, > pointer, key and description) and can be chosen using arrow
+keys and enter::
+
+ U-Boot Boot Menu
+
+ UP and DOWN to choose, ENTER to select
+
+ mmc1 > 0 Fedora-Workstation-armhfp-31-1.9
+ mmc3 1 Armbian
+
+The popup mode allows multiple menus to be present in a scene. Each is shown
+just as its title and label, as with the `CPU Speed` and `AC Power` menus here::
+
+ Test Configuration
+
+
+ CPU Speed <2 GHz> (highlighted)
+
+ AC Power Always Off
+
+
+ UP and DOWN to choose, ENTER to select
+
+
+Expo Format
+-----------
+
+It can be tedious to create a complex expo using code. Expo supports a
+data-driven approach, where the expo description is in a devicetree file. This
+makes it easier and faster to create and edit the description. An expo builder
+is provided to convert this format into an expo structure.
+
+Layout of the expo scenes is handled automatically, based on a set of simple
+rules.
+
+Top-level node
+~~~~~~~~~~~~~~
+
+The top-level node has the following properties:
+
+dynamic-start
+ type: u32, optional
+
+ Specifies the start of the dynamically allocated objects. This results in
+ a call to expo_set_dynamic_start().
+
+The top-level node has the following subnodes:
+
+scenes
+ Specifies the scenes in the expo, each one being a subnode
+
+strings
+ Specifies the strings in the expo, each one being a subnode
+
+`scenes` node
+~~~~~~~~~~~~~
+
+Contains a list of scene subnodes. The name of each subnode is passed as the
+name to `scene_new()`.
+
+`strings` node
+~~~~~~~~~~~~~~
+
+Contains a list of string subnodes. The name of each subnode is ignored.
+
+`strings` subnodes
+~~~~~~~~~~~~~~~~~~
+
+Each subnode defines a string which can be used by scenes and objects. Each
+string has an ID number which is used to refer to it.
+
+The `strings` subnodes have the following properties:
+
+id
+ type: u32, required
+
+ Specifies the ID number for the string.
+
+value:
+ type: string, required
+
+ Specifies the string text. For now only a single value is supported. Future
+ work may add support for multiple languages by using a value for each
+ language.
+
+Scene nodes (`scenes` subnodes)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Each subnode of the `scenes` node contains a scene description.
+
+Most properties can use either a string or a string ID. For example, a `title`
+property can be used to provide the title for a menu; alternatively a `title-id`
+property can provide the string ID of the title. If both are present, the
+ID takes preference, except that if a string with that ID does not exist, it
+falls back to using the string from the property (`title` in this example). The
+description below shows these are alternative properties with the same
+description.
+
+The scene nodes have the following properties:
+
+id
+ type: u32, required
+
+ Specifies the ID number for the string.
+
+title / title-id
+ type: string / u32, required
+
+ Specifies the title of the scene. This is shown at the top of the scene.
+
+prompt / prompt-id
+ type: string / u32, required
+
+ Specifies a prompt for the scene. This is shown at the bottom of the scene.
+
+The scene nodes have a subnode for each object in the scene.
+
+Object nodes
+~~~~~~~~~~~~
+
+The object-node name is used as the name of the object, e.g. when calling
+`scene_menu()` to create a menu.
+
+Object nodes have the following common properties:
+
+type
+ type: string, required
+
+ Specifies the type of the object. Valid types are:
+
+ "menu"
+ Menu containing items which can be selected by the user
+
+id
+ type: u32, required
+
+ Specifies the ID of the object. This is used when referring to the object.
+
+
+Menu nodes have the following additional properties:
+
+title / title-id
+ type: string / u32, required
+
+ Specifies the title of the menu. This is shown to the left of the area for
+ this menu.
+
+item-id
+ type: u32 list, required
+
+ Specifies the ID for each menu item. These are used for checking which item
+ has been selected.
+
+item-label / item-label-id
+ type: string list / u32 list, required
+
+ Specifies the label for each item in the menu. These are shown to the user.
+ In 'popup' mode these form the items in the menu.
+
+key-label / key-label-id
+ type: string list / u32 list, optional
+
+ Specifies the key for each item in the menu. These are currently only
+ intended for use in simple mode.
+
+desc-label / desc-label-id
+ type: string list / u32 list, optional
+
+ Specifies the description for each item in the menu. These are currently
+ only intended for use in simple mode.
+
+
+Expo layout
+~~~~~~~~~~~
+
+The `expo_arrange()` function can be called to arrange the expo objects in a
+suitable manner. For each scene it puts the title at the top, the prompt at the
+bottom and the objects in order from top to bottom.
+
+Expo format example
+~~~~~~~~~~~~~~~~~~~
+
+This example shows an expo with a single scene consisting of two menus. The
+scene title is specified using a string from the strings table, but all other
+strings are provided inline in the nodes where they are used.
+
+::
+
+ #define ID_PROMPT 1
+ #define ID_SCENE1 2
+ #define ID_SCENE1_TITLE 3
+
+ #define ID_CPU_SPEED 4
+ #define ID_CPU_SPEED_TITLE 5
+ #define ID_CPU_SPEED_1 6
+ #define ID_CPU_SPEED_2 7
+ #define ID_CPU_SPEED_3 8
+
+ #define ID_POWER_LOSS 9
+ #define ID_AC_OFF 10
+ #define ID_AC_ON 11
+ #define ID_AC_MEMORY 12
+
+ #define ID_DYNAMIC_START 13
+
+ &cedit {
+ dynamic-start = <ID_DYNAMIC_START>;
+
+ scenes {
+ main {
+ id = <ID_SCENE1>;
+
+ /* value refers to the matching id in /strings */
+ title-id = <ID_SCENE1_TITLE>;
+
+ /* simple string is used as it is */
+ prompt = "UP and DOWN to choose, ENTER to select";
+
+ /* defines a menu within the scene */
+ cpu-speed {
+ type = "menu";
+ id = <ID_CPU_SPEED>;
+
+ /*
+ * has both string and ID. The string is ignored
+ * if the ID is present and points to a string
+ */
+ title = "CPU speed";
+ title-id = <ID_CPU_SPEED_TITLE>;
+
+ /* menu items as simple strings */
+ item-label = "2 GHz", "2.5 GHz", "3 GHz";
+
+ /* IDs for the menu items */
+ item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
+ ID_CPU_SPEED_3>;
+ };
+
+ power-loss {
+ type = "menu";
+ id = <ID_POWER_LOSS>;
+
+ title = "AC Power";
+ item-label = "Always Off", "Always On",
+ "Memory";
+
+ item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
+ };
+ };
+ };
+
+ strings {
+ title {
+ id = <ID_SCENE1_TITLE>;
+ value = "Test Configuration";
+ value-es = "configuraciĆ³n de prueba";
+ };
+ };
+ };
+
API documentation
-----------------
@@ -180,11 +450,10 @@ Future ideas
Some ideas for future work:
- Default menu item and a timeout
-- Higher-level / automatic / more flexible layout of objects
- Image formats other than BMP
- Use of ANSI sequences to control a serial terminal
- Colour selection
-- Better support for handling lots of settings, e.g. with radio/option widgets
+- Support for more widgets, e.g. text, numeric, radio/option
- Mouse support
- Integrate Nuklear, NxWidgets or some other library for a richer UI
- Optimise rendering by only updating the display with changes since last render
@@ -194,6 +463,7 @@ Some ideas for future work:
- Support both graphical and text menus at the same time on different devices
- Support unicode
- Support curses for proper serial-terminal menus
+- Add support for large menus which need to scroll
.. Simon Glass <sjg@chromium.org>
.. 7-Oct-22