// -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- // leash/LeashUICommandHandler.h - implements IUICommandHandler interfaces // // Copyright (C) 2014 by the Massachusetts Institute of Technology. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, // STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // This file contains the class definition for the leash implementation // of the UICommandHandler interface. Its primary responsibility is // to accept UI events (i.e., button presses) and perform the // corresponding actions to the leash data structures and display // presentation. It also supplies values for the state of various // interface elements when the framework needs an authoritative value. #ifndef WINDOWS_LEASHUICOMMANDHANDLER_H__ #define WINDOWS_LEASHUICOMMANDHANDLER_H__ #include #include "LeashUIApplication.h" class LeashUICommandHandler : public IUICommandHandler { public: LeashUIApplication *app; // Actual work for creation is done here, not the constructor. static HRESULT CreateInstance(IUICommandHandler **out, HWND hwnd); // IUnknown virtual methods ULONG STDMETHODCALLTYPE AddRef(); ULONG STDMETHODCALLTYPE Release(); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppv); // IUICommandHandler virtual methods HRESULT STDMETHODCALLTYPE Execute(UINT32 commandId, UI_EXECUTIONVERB verb, const PROPERTYKEY *key, const PROPVARIANT *currentValue, IUISimplePropertySet *commandExecutionProperties); HRESULT STDMETHODCALLTYPE UpdateProperty(UINT32 commandId, REFPROPERTYKEY key, const PROPVARIANT *currentValue, PROPVARIANT *newValue); private: LeashUICommandHandler() : refcnt(1) {} HWND mainwin; // Something to which to send messages. LONG refcnt; }; #endif // WINDOWS_LEASHUICOMMANDHANDLER_H__