// <{[INJECTED CODE]}> public override bool CanRead { get {return true;} } public override bool CanSeek { get {return false;} } public override long Length { get {throw new System.NotSupportedException();} } public override long Position { get {throw new System.NotSupportedException();} set {throw new System.NotSupportedException();} } public override long Seek(long offset, System.IO.SeekOrigin origin) { throw new System.NotSupportedException(); } public override void SetLength(long value){ throw new System.NotSupportedException(); } public override bool CanWrite{get{return false;}} public override System.IAsyncResult BeginWrite(byte[] buffer, int offset, int count, System.AsyncCallback callback, object state) { throw new System.NotSupportedException(); } public override void Write(byte[] buffer, int offset, int count) { throw new System.NotSupportedException(); } public override void Flush() {}