aboutsummaryrefslogtreecommitdiff
path: root/llvm/test/CodeGen/AArch64/sve-calling-convention-mixed.ll
blob: 9851583b950eba37811303952f68625c2cce71af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple aarch64-linux-gnu -mattr=+sve | FileCheck %s

target datalayout = "e-m:e-i8:8:32-i16:16:32-i64:64-i128:128-n32:64-S128"
target triple = "aarch64-unknown-linux-gnu"

; Make sure callers set up the arguments correctly - tests AArch64ISelLowering::LowerCALL

define float @foo1(ptr %x0, ptr %x1, ptr %x2) nounwind {
; CHECK-LABEL: foo1:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-4
; CHECK-NEXT:    ptrue p0.b
; CHECK-NEXT:    fmov s0, #1.00000000
; CHECK-NEXT:    ld4d { z1.d - z4.d }, p0/z, [x0]
; CHECK-NEXT:    mov x0, sp
; CHECK-NEXT:    ld4d { z16.d - z19.d }, p0/z, [x1]
; CHECK-NEXT:    ld1d { z5.d }, p0/z, [x2]
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    st1d { z19.d }, p0, [sp, #3, mul vl]
; CHECK-NEXT:    st1d { z18.d }, p0, [sp, #2, mul vl]
; CHECK-NEXT:    st1d { z17.d }, p0, [sp, #1, mul vl]
; CHECK-NEXT:    st1d { z16.d }, p0, [sp]
; CHECK-NEXT:    bl callee1
; CHECK-NEXT:    addvl sp, sp, #4
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
entry:
  %0 = call <vscale x 16 x i1> @llvm.aarch64.sve.ptrue.nxv16i1(i32 31)
  %1 = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> %0)
  %2 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x0)
  %3 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x1)
  %4 = call <vscale x 2 x double> @llvm.aarch64.sve.ld1.nxv2f64(<vscale x 2 x i1> %1, ptr %x2)
  %5 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  0
  %6 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  1
  %7 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  2
  %8 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  3
  %9 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> poison, <vscale x 2 x double> %5, i64 0)
  %10 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %9, <vscale x 2 x double> %6, i64 2)
  %11 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %10, <vscale x 2 x double> %7, i64 4)
  %12 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %11, <vscale x 2 x double> %8, i64 6)
  %13 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  0
  %14 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  1
  %15 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  2
  %16 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  3
  %17 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> undef, <vscale x 2 x double> %13, i64 0)
  %18 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %17, <vscale x 2 x double> %14, i64 2)
  %19 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %18, <vscale x 2 x double> %15, i64 4)
  %20 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %19, <vscale x 2 x double> %16, i64 6)
  %call = call float @callee1(float 1.000000e+00, <vscale x 8 x double> %12, <vscale x 8 x double> %20, <vscale x 2 x double> %4)
  ret float %call
}

define float @foo2(ptr %x0, ptr %x1) nounwind {
; CHECK-LABEL: foo2:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    sub sp, sp, #16
; CHECK-NEXT:    addvl sp, sp, #-4
; CHECK-NEXT:    ptrue p0.b
; CHECK-NEXT:    fmov s0, #1.00000000
; CHECK-NEXT:    add x8, sp, #16
; CHECK-NEXT:    add x9, sp, #16
; CHECK-NEXT:    mov w2, #2 // =0x2
; CHECK-NEXT:    mov w3, #3 // =0x3
; CHECK-NEXT:    mov w4, #4 // =0x4
; CHECK-NEXT:    mov w5, #5 // =0x5
; CHECK-NEXT:    mov w6, #6 // =0x6
; CHECK-NEXT:    mov w7, #7 // =0x7
; CHECK-NEXT:    ld4d { z1.d - z4.d }, p0/z, [x0]
; CHECK-NEXT:    mov w0, wzr
; CHECK-NEXT:    ld4d { z16.d - z19.d }, p0/z, [x1]
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    mov w1, #1 // =0x1
; CHECK-NEXT:    st1d { z19.d }, p0, [x8, #3, mul vl]
; CHECK-NEXT:    st1d { z18.d }, p0, [x8, #2, mul vl]
; CHECK-NEXT:    st1d { z17.d }, p0, [x8, #1, mul vl]
; CHECK-NEXT:    st1d { z16.d }, p0, [x9]
; CHECK-NEXT:    str x8, [sp]
; CHECK-NEXT:    bl callee2
; CHECK-NEXT:    addvl sp, sp, #4
; CHECK-NEXT:    add sp, sp, #16
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
entry:
  %0 = call <vscale x 16 x i1> @llvm.aarch64.sve.ptrue.nxv16i1(i32 31)
  %1 = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> %0)
  %2 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x0)
  %3 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x1)
  %4 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  0
  %5 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  1
  %6 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  2
  %7 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  3
  %8 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> poison, <vscale x 2 x double> %4, i64 0)
  %9 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %8, <vscale x 2 x double> %5, i64 2)
  %10 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %9, <vscale x 2 x double> %6, i64 4)
  %11 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %10, <vscale x 2 x double> %7, i64 6)
  %12 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  0
  %13 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  1
  %14 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  2
  %15 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  3
  %16 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> poison, <vscale x 2 x double> %12, i64 0)
  %17 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %16, <vscale x 2 x double> %13, i64 2)
  %18 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %17, <vscale x 2 x double> %14, i64 4)
  %19 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %18, <vscale x 2 x double> %15, i64 6)
  %call = call float @callee2(i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, float 1.000000e+00, <vscale x 8 x double> %11, <vscale x 8 x double> %19)
  ret float %call
}

define float @foo3(ptr %x0, ptr %x1, ptr %x2) nounwind {
; CHECK-LABEL: foo3:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-3
; CHECK-NEXT:    ptrue p0.b
; CHECK-NEXT:    fmov s0, #1.00000000
; CHECK-NEXT:    fmov s1, #2.00000000
; CHECK-NEXT:    ld4d { z2.d - z5.d }, p0/z, [x0]
; CHECK-NEXT:    mov x0, sp
; CHECK-NEXT:    ld3d { z16.d - z18.d }, p0/z, [x1]
; CHECK-NEXT:    ld1d { z6.d }, p0/z, [x2]
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    st1d { z18.d }, p0, [sp, #2, mul vl]
; CHECK-NEXT:    st1d { z17.d }, p0, [sp, #1, mul vl]
; CHECK-NEXT:    st1d { z16.d }, p0, [sp]
; CHECK-NEXT:    bl callee3
; CHECK-NEXT:    addvl sp, sp, #3
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
entry:
  %0 = call <vscale x 16 x i1> @llvm.aarch64.sve.ptrue.nxv16i1(i32 31)
  %1 = call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> %0)
  %2 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x0)
  %3 = call {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld3.sret.nxv2f64(<vscale x 2 x i1> %1, ptr %x1)
  %4 = call <vscale x 2 x double> @llvm.aarch64.sve.ld1.nxv2f64(<vscale x 2 x i1> %1, ptr %x2)
  %5 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  0
  %6 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  1
  %7 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  2
  %8 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %2,  3
  %9 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> poison, <vscale x 2 x double> %5, i64 0)
  %10 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %9, <vscale x 2 x double> %6, i64 2)
  %11 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %10, <vscale x 2 x double> %7, i64 4)
  %12 = call <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double> %11, <vscale x 2 x double> %8, i64 6)
  %13 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} %3,  0
  %14 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  1
  %15 = extractvalue { <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double> } %3,  2
  %16 = call <vscale x 6 x double> @llvm.vector.insert.nxv6f64.nx2f64(<vscale x 6 x double> poison, <vscale x 2 x double> %13, i64 0)
  %17 = call <vscale x 6 x double> @llvm.vector.insert.nxv6f64.nx2f64(<vscale x 6 x double> %16 , <vscale x 2 x double> %14, i64 2)
  %18 = call <vscale x 6 x double> @llvm.vector.insert.nxv6f64.nx2f64(<vscale x 6 x double> %17 , <vscale x 2 x double> %15, i64 4)
  %call = call float @callee3(float 1.000000e+00, float 2.000000e+00, <vscale x 8 x double> %12, <vscale x 6 x double> %18, <vscale x 2 x double> %4)
  ret float %call
}

; Make sure callees read the arguments correctly - tests AArch64ISelLowering::LowerFormalArguments

define double @foo4(double %x0, ptr %ptr1, ptr %ptr2, ptr %ptr3, <vscale x 8 x double> %x1, <vscale x 8 x double> %x2, <vscale x 2 x double> %x3) nounwind {
; CHECK-LABEL: foo4:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    ld1d { z6.d }, p0/z, [x3, #1, mul vl]
; CHECK-NEXT:    ld1d { z7.d }, p0/z, [x3]
; CHECK-NEXT:    ld1d { z24.d }, p0/z, [x3, #3, mul vl]
; CHECK-NEXT:    ld1d { z25.d }, p0/z, [x3, #2, mul vl]
; CHECK-NEXT:    st1d { z4.d }, p0, [x0, #3, mul vl]
; CHECK-NEXT:    st1d { z3.d }, p0, [x0, #2, mul vl]
; CHECK-NEXT:    st1d { z2.d }, p0, [x0, #1, mul vl]
; CHECK-NEXT:    st1d { z1.d }, p0, [x0]
; CHECK-NEXT:    st1d { z25.d }, p0, [x1, #2, mul vl]
; CHECK-NEXT:    st1d { z24.d }, p0, [x1, #3, mul vl]
; CHECK-NEXT:    st1d { z7.d }, p0, [x1]
; CHECK-NEXT:    st1d { z6.d }, p0, [x1, #1, mul vl]
; CHECK-NEXT:    st1d { z5.d }, p0, [x2]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 8 x double> %x1, ptr %ptr1
  store volatile <vscale x 8 x double> %x2, ptr %ptr2
  store volatile <vscale x 2 x double> %x3, ptr %ptr3
  ret double %x0
}

define double @foo5(i32 %i0, i32 %i1, i32 %i2, i32 %i3, i32 %i4, i32 %i5, ptr %ptr1, ptr %ptr2, double %x0, <vscale x 8 x double> %x1, <vscale x 8 x double> %x2) nounwind {
; CHECK-LABEL: foo5:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    ldr x8, [sp]
; CHECK-NEXT:    ld1d { z5.d }, p0/z, [x8, #1, mul vl]
; CHECK-NEXT:    ld1d { z6.d }, p0/z, [x8]
; CHECK-NEXT:    ld1d { z7.d }, p0/z, [x8, #3, mul vl]
; CHECK-NEXT:    ld1d { z24.d }, p0/z, [x8, #2, mul vl]
; CHECK-NEXT:    st1d { z4.d }, p0, [x6, #3, mul vl]
; CHECK-NEXT:    st1d { z3.d }, p0, [x6, #2, mul vl]
; CHECK-NEXT:    st1d { z2.d }, p0, [x6, #1, mul vl]
; CHECK-NEXT:    st1d { z1.d }, p0, [x6]
; CHECK-NEXT:    st1d { z24.d }, p0, [x7, #2, mul vl]
; CHECK-NEXT:    st1d { z7.d }, p0, [x7, #3, mul vl]
; CHECK-NEXT:    st1d { z6.d }, p0, [x7]
; CHECK-NEXT:    st1d { z5.d }, p0, [x7, #1, mul vl]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 8 x double> %x1, ptr %ptr1
  store volatile <vscale x 8 x double> %x2, ptr %ptr2
  ret double %x0
}

define double @foo6(double %x0, double %x1, ptr %ptr1, ptr %ptr2, <vscale x 8 x double> %x2, <vscale x 6 x double> %x3) nounwind {
; CHECK-LABEL: foo6:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.d
; CHECK-NEXT:    ld1d { z1.d }, p0/z, [x2]
; CHECK-NEXT:    ld1d { z6.d }, p0/z, [x2, #2, mul vl]
; CHECK-NEXT:    ld1d { z7.d }, p0/z, [x2, #1, mul vl]
; CHECK-NEXT:    st1d { z5.d }, p0, [x0, #3, mul vl]
; CHECK-NEXT:    st1d { z4.d }, p0, [x0, #2, mul vl]
; CHECK-NEXT:    st1d { z3.d }, p0, [x0, #1, mul vl]
; CHECK-NEXT:    st1d { z2.d }, p0, [x0]
; CHECK-NEXT:    st1d { z7.d }, p0, [x1, #1, mul vl]
; CHECK-NEXT:    st1d { z6.d }, p0, [x1, #2, mul vl]
; CHECK-NEXT:    st1d { z1.d }, p0, [x1]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 8 x double> %x2, ptr %ptr1
  store volatile <vscale x 6 x double> %x3, ptr %ptr2
  ret double %x0
}

; Use AAVPCS, SVE register in z0 - z7 used

define void @aavpcs1(i32 %s0, i32 %s1, i32 %s2, i32 %s3, i32 %s4, i32 %s5, i32 %s6, <vscale x 4 x i32> %s7, <vscale x 4 x i32> %s8, <vscale x 4 x i32> %s9, <vscale x 4 x i32> %s10, <vscale x 4 x i32> %s11, <vscale x 4 x i32> %s12, <vscale x 4 x i32> %s13, <vscale x 4 x i32> %s14, <vscale x 4 x i32> %s15, <vscale x 4 x i32> %s16, ptr %ptr) nounwind {
; CHECK-LABEL: aavpcs1:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldp x8, x9, [sp]
; CHECK-NEXT:    ld1w { z3.s }, p0/z, [x8]
; CHECK-NEXT:    ld1w { z24.s }, p0/z, [x7]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z24.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x i32> %s7, ptr %ptr
  store volatile <vscale x 4 x i32> %s8, ptr %ptr
  store volatile <vscale x 4 x i32> %s9, ptr %ptr
  store volatile <vscale x 4 x i32> %s11, ptr %ptr
  store volatile <vscale x 4 x i32> %s12, ptr %ptr
  store volatile <vscale x 4 x i32> %s13, ptr %ptr
  store volatile <vscale x 4 x i32> %s14, ptr %ptr
  store volatile <vscale x 4 x i32> %s15, ptr %ptr
  store volatile <vscale x 4 x i32> %s16, ptr %ptr
  ret void
}

; Use AAVPCS, SVE register in z0 - z7 used

define void @aavpcs2(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, <vscale x 4 x float> %s7, <vscale x 4 x float> %s8, <vscale x 4 x float> %s9, <vscale x 4 x float> %s10, <vscale x 4 x float> %s11, <vscale x 4 x float> %s12,<vscale x 4 x float> %s13,<vscale x 4 x float> %s14,<vscale x 4 x float> %s15,<vscale x 4 x float> %s16,ptr %ptr) nounwind {
; CHECK-LABEL: aavpcs2:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldp x8, x9, [sp]
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x8]
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x7]
; CHECK-NEXT:    ld1w { z2.s }, p0/z, [x0]
; CHECK-NEXT:    ld1w { z3.s }, p0/z, [x6]
; CHECK-NEXT:    ld1w { z4.s }, p0/z, [x5]
; CHECK-NEXT:    ld1w { z5.s }, p0/z, [x1]
; CHECK-NEXT:    ld1w { z6.s }, p0/z, [x4]
; CHECK-NEXT:    ld1w { z24.s }, p0/z, [x3]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z24.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x float> %s7, ptr %ptr
  store volatile <vscale x 4 x float> %s8, ptr %ptr
  store volatile <vscale x 4 x float> %s9, ptr %ptr
  store volatile <vscale x 4 x float> %s11, ptr %ptr
  store volatile <vscale x 4 x float> %s12, ptr %ptr
  store volatile <vscale x 4 x float> %s13, ptr %ptr
  store volatile <vscale x 4 x float> %s14, ptr %ptr
  store volatile <vscale x 4 x float> %s15, ptr %ptr
  store volatile <vscale x 4 x float> %s16, ptr %ptr
  ret void
}

; Use AAVPCS, no SVE register in z0 - z7 used (floats occupy z0 - z7) but predicate arg is used

define void @aavpcs3(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, <vscale x 4 x float> %s8, <vscale x 4 x float> %s9, <vscale x 4 x float> %s10, <vscale x 4 x float> %s11, <vscale x 4 x float> %s12, <vscale x 4 x float> %s13, <vscale x 4 x float> %s14, <vscale x 4 x float> %s15, <vscale x 4 x float> %s16, <vscale x 4 x float> %s17, <vscale x 16 x i1> %p0, ptr %ptr) nounwind {
; CHECK-LABEL: aavpcs3:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldr x8, [sp]
; CHECK-NEXT:    ldr x9, [sp, #16]
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x8]
; CHECK-NEXT:    ld1w { z2.s }, p0/z, [x7]
; CHECK-NEXT:    ld1w { z3.s }, p0/z, [x1]
; CHECK-NEXT:    ld1w { z4.s }, p0/z, [x6]
; CHECK-NEXT:    ld1w { z5.s }, p0/z, [x5]
; CHECK-NEXT:    ld1w { z6.s }, p0/z, [x2]
; CHECK-NEXT:    ld1w { z7.s }, p0/z, [x4]
; CHECK-NEXT:    ld1w { z24.s }, p0/z, [x3]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z24.s }, p0, [x9]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x float> %s8, ptr %ptr
  store volatile <vscale x 4 x float> %s9, ptr %ptr
  store volatile <vscale x 4 x float> %s10, ptr %ptr
  store volatile <vscale x 4 x float> %s11, ptr %ptr
  store volatile <vscale x 4 x float> %s12, ptr %ptr
  store volatile <vscale x 4 x float> %s13, ptr %ptr
  store volatile <vscale x 4 x float> %s14, ptr %ptr
  store volatile <vscale x 4 x float> %s15, ptr %ptr
  store volatile <vscale x 4 x float> %s16, ptr %ptr
  ret void
}

; use AAVPCS, SVE register in z0 - z7 used (i32s dont occupy z0 - z7)

define void @aavpcs4(i32 %s0, i32 %s1, i32 %s2, i32 %s3, i32 %s4, i32 %s5, i32 %s6, i32 %s7, <vscale x 4 x i32> %s8, <vscale x 4 x i32> %s9, <vscale x 4 x i32> %s10, <vscale x 4 x i32> %s11, <vscale x 4 x i32> %s12, <vscale x 4 x i32> %s13, <vscale x 4 x i32> %s14, <vscale x 4 x i32> %s15, <vscale x 4 x i32> %s16, <vscale x 4 x i32> %s17, ptr %ptr) nounwind {
; CHECK-LABEL: aavpcs4:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldr x8, [sp]
; CHECK-NEXT:    ldr x9, [sp, #16]
; CHECK-NEXT:    ld1w { z24.s }, p0/z, [x8]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z24.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x i32> %s8, ptr %ptr
  store volatile <vscale x 4 x i32> %s9, ptr %ptr
  store volatile <vscale x 4 x i32> %s10, ptr %ptr
  store volatile <vscale x 4 x i32> %s11, ptr %ptr
  store volatile <vscale x 4 x i32> %s12, ptr %ptr
  store volatile <vscale x 4 x i32> %s13, ptr %ptr
  store volatile <vscale x 4 x i32> %s14, ptr %ptr
  store volatile <vscale x 4 x i32> %s15, ptr %ptr
  store volatile <vscale x 4 x i32> %s16, ptr %ptr
  ret void
}

; Use AAVPCS, SVE register used in return

define <vscale x 4 x float> @aavpcs5(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, <vscale x 4 x float> %s8, <vscale x 4 x float> %s9, <vscale x 4 x float> %s10, <vscale x 4 x float> %s11, <vscale x 4 x float> %s12, <vscale x 4 x float> %s13, <vscale x 4 x float> %s14, <vscale x 4 x float> %s15, <vscale x 4 x float> %s16, <vscale x 4 x float> %s17, ptr %ptr) nounwind {
; CHECK-LABEL: aavpcs5:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldr x8, [sp]
; CHECK-NEXT:    ldr x9, [sp, #16]
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x8]
; CHECK-NEXT:    ld1w { z2.s }, p0/z, [x7]
; CHECK-NEXT:    ld1w { z3.s }, p0/z, [x1]
; CHECK-NEXT:    ld1w { z4.s }, p0/z, [x6]
; CHECK-NEXT:    ld1w { z5.s }, p0/z, [x5]
; CHECK-NEXT:    ld1w { z6.s }, p0/z, [x2]
; CHECK-NEXT:    ld1w { z7.s }, p0/z, [x4]
; CHECK-NEXT:    ld1w { z24.s }, p0/z, [x3]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z24.s }, p0, [x9]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x float> %s8, ptr %ptr
  store volatile <vscale x 4 x float> %s9, ptr %ptr
  store volatile <vscale x 4 x float> %s10, ptr %ptr
  store volatile <vscale x 4 x float> %s11, ptr %ptr
  store volatile <vscale x 4 x float> %s12, ptr %ptr
  store volatile <vscale x 4 x float> %s13, ptr %ptr
  store volatile <vscale x 4 x float> %s14, ptr %ptr
  store volatile <vscale x 4 x float> %s15, ptr %ptr
  store volatile <vscale x 4 x float> %s16, ptr %ptr
  ret <vscale x 4 x float> %s8
}

define void @aapcs1(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, <vscale x 4 x float> %s8, <vscale x 4 x float> %s9, <vscale x 4 x float> %s10, <vscale x 4 x float> %s11, <vscale x 4 x float> %s12, <vscale x 4 x float> %s13, <vscale x 4 x float> %s14, <vscale x 4 x float> %s15, <vscale x 4 x float> %s16, <vscale x 4 x float> %s17, ptr %ptr) nounwind {
; CHECK-LABEL: aapcs1:
; CHECK:       // %bb.0: // %entry
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    ldr x8, [sp]
; CHECK-NEXT:    ldr x9, [sp, #16]
; CHECK-NEXT:    ld1w { z0.s }, p0/z, [x0]
; CHECK-NEXT:    ld1w { z1.s }, p0/z, [x8]
; CHECK-NEXT:    ld1w { z2.s }, p0/z, [x7]
; CHECK-NEXT:    ld1w { z3.s }, p0/z, [x1]
; CHECK-NEXT:    ld1w { z4.s }, p0/z, [x6]
; CHECK-NEXT:    ld1w { z5.s }, p0/z, [x5]
; CHECK-NEXT:    ld1w { z6.s }, p0/z, [x2]
; CHECK-NEXT:    ld1w { z7.s }, p0/z, [x4]
; CHECK-NEXT:    ld1w { z16.s }, p0/z, [x3]
; CHECK-NEXT:    st1w { z0.s }, p0, [x9]
; CHECK-NEXT:    st1w { z3.s }, p0, [x9]
; CHECK-NEXT:    st1w { z6.s }, p0, [x9]
; CHECK-NEXT:    st1w { z16.s }, p0, [x9]
; CHECK-NEXT:    st1w { z7.s }, p0, [x9]
; CHECK-NEXT:    st1w { z5.s }, p0, [x9]
; CHECK-NEXT:    st1w { z4.s }, p0, [x9]
; CHECK-NEXT:    st1w { z2.s }, p0, [x9]
; CHECK-NEXT:    st1w { z1.s }, p0, [x9]
; CHECK-NEXT:    ret
entry:
  store volatile <vscale x 4 x float> %s8, ptr %ptr
  store volatile <vscale x 4 x float> %s9, ptr %ptr
  store volatile <vscale x 4 x float> %s10, ptr %ptr
  store volatile <vscale x 4 x float> %s11, ptr %ptr
  store volatile <vscale x 4 x float> %s12, ptr %ptr
  store volatile <vscale x 4 x float> %s13, ptr %ptr
  store volatile <vscale x 4 x float> %s14, ptr %ptr
  store volatile <vscale x 4 x float> %s15, ptr %ptr
  store volatile <vscale x 4 x float> %s16, ptr %ptr
  ret void
}

declare void @non_sve_callee_high_range(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, <vscale x 4 x float> %v0, <vscale x 4 x float> %v1)

define void @non_sve_caller_non_sve_callee_high_range()  {
; CHECK-LABEL: non_sve_caller_non_sve_callee_high_range:
; CHECK:       // %bb.0:
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-2
; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
; CHECK-NEXT:    .cfi_offset w30, -8
; CHECK-NEXT:    .cfi_offset w29, -16
; CHECK-NEXT:    movi d0, #0000000000000000
; CHECK-NEXT:    fmov s1, #1.00000000
; CHECK-NEXT:    addvl x0, sp, #1
; CHECK-NEXT:    fmov s2, #2.00000000
; CHECK-NEXT:    fmov s3, #3.00000000
; CHECK-NEXT:    mov x1, sp
; CHECK-NEXT:    fmov s4, #4.00000000
; CHECK-NEXT:    fmov s5, #5.00000000
; CHECK-NEXT:    fmov s6, #6.00000000
; CHECK-NEXT:    fmov s7, #7.00000000
; CHECK-NEXT:    bl non_sve_callee_high_range
; CHECK-NEXT:    addvl sp, sp, #2
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
  call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, <vscale x 4 x float> undef, <vscale x 4 x float> undef)
  ret void
}

define void @non_sve_caller_high_range_non_sve_callee_high_range(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, <vscale x 4 x float> %v0, <vscale x 4 x float> %v1)  {
; CHECK-LABEL: non_sve_caller_high_range_non_sve_callee_high_range:
; CHECK:       // %bb.0:
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-2
; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
; CHECK-NEXT:    .cfi_offset w30, -8
; CHECK-NEXT:    .cfi_offset w29, -16
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    movi d0, #0000000000000000
; CHECK-NEXT:    fmov s1, #1.00000000
; CHECK-NEXT:    fmov s2, #2.00000000
; CHECK-NEXT:    fmov s3, #3.00000000
; CHECK-NEXT:    fmov s4, #4.00000000
; CHECK-NEXT:    fmov s5, #5.00000000
; CHECK-NEXT:    fmov s6, #6.00000000
; CHECK-NEXT:    fmov s7, #7.00000000
; CHECK-NEXT:    ld1w { z16.s }, p0/z, [x0]
; CHECK-NEXT:    ld1w { z17.s }, p0/z, [x1]
; CHECK-NEXT:    addvl x0, sp, #1
; CHECK-NEXT:    mov x1, sp
; CHECK-NEXT:    st1w { z17.s }, p0, [sp]
; CHECK-NEXT:    st1w { z16.s }, p0, [sp, #1, mul vl]
; CHECK-NEXT:    bl non_sve_callee_high_range
; CHECK-NEXT:    addvl sp, sp, #2
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
  call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, <vscale x 4 x float> %v0, <vscale x 4 x float> %v1)
  ret void
}

define <vscale x 4 x float> @sve_caller_non_sve_callee_high_range(<vscale x 4 x float> %v0, <vscale x 4 x float> %v1)  {
; CHECK-LABEL: sve_caller_non_sve_callee_high_range:
; CHECK:       // %bb.0:
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-18
; CHECK-NEXT:    str p15, [sp, #4, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p14, [sp, #5, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p13, [sp, #6, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p12, [sp, #7, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p11, [sp, #8, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p10, [sp, #9, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p9, [sp, #10, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p8, [sp, #11, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p7, [sp, #12, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p6, [sp, #13, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p5, [sp, #14, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p4, [sp, #15, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str z23, [sp, #2, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z22, [sp, #3, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z21, [sp, #4, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z20, [sp, #5, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z19, [sp, #6, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z18, [sp, #7, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z17, [sp, #8, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z16, [sp, #9, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z15, [sp, #10, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z14, [sp, #11, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z13, [sp, #12, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z12, [sp, #13, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z11, [sp, #14, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z10, [sp, #15, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z9, [sp, #16, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z8, [sp, #17, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-3
; CHECK-NEXT:    .cfi_escape 0x0f, 0x0d, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0xa8, 0x01, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 168 * VG
; CHECK-NEXT:    .cfi_offset w30, -8
; CHECK-NEXT:    .cfi_offset w29, -16
; CHECK-NEXT:    .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x49, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x70, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d9 @ cfa - 16 - 16 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4a, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x68, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d10 @ cfa - 16 - 24 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4b, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x60, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d11 @ cfa - 16 - 32 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4c, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x58, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d12 @ cfa - 16 - 40 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4d, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x50, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d13 @ cfa - 16 - 48 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4e, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x48, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d14 @ cfa - 16 - 56 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4f, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x40, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d15 @ cfa - 16 - 64 * VG
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    mov z25.d, z0.d
; CHECK-NEXT:    str z0, [sp] // 16-byte Folded Spill
; CHECK-NEXT:    movi d0, #0000000000000000
; CHECK-NEXT:    mov z24.d, z1.d
; CHECK-NEXT:    addvl x0, sp, #2
; CHECK-NEXT:    fmov s1, #1.00000000
; CHECK-NEXT:    fmov s2, #2.00000000
; CHECK-NEXT:    addvl x1, sp, #1
; CHECK-NEXT:    fmov s3, #3.00000000
; CHECK-NEXT:    fmov s4, #4.00000000
; CHECK-NEXT:    fmov s5, #5.00000000
; CHECK-NEXT:    fmov s6, #6.00000000
; CHECK-NEXT:    fmov s7, #7.00000000
; CHECK-NEXT:    st1w { z24.s }, p0, [sp, #1, mul vl]
; CHECK-NEXT:    st1w { z25.s }, p0, [sp, #2, mul vl]
; CHECK-NEXT:    bl non_sve_callee_high_range
; CHECK-NEXT:    ldr z0, [sp] // 16-byte Folded Reload
; CHECK-NEXT:    addvl sp, sp, #3
; CHECK-NEXT:    ldr p15, [sp, #4, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z23, [sp, #2, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z22, [sp, #3, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p14, [sp, #5, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z21, [sp, #4, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z20, [sp, #5, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p13, [sp, #6, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z19, [sp, #6, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z18, [sp, #7, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p12, [sp, #7, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z17, [sp, #8, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z16, [sp, #9, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p11, [sp, #8, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z15, [sp, #10, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z14, [sp, #11, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p10, [sp, #9, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z13, [sp, #12, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z12, [sp, #13, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p9, [sp, #10, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z11, [sp, #14, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z10, [sp, #15, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p8, [sp, #11, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z9, [sp, #16, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z8, [sp, #17, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p7, [sp, #12, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p6, [sp, #13, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p5, [sp, #14, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p4, [sp, #15, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    addvl sp, sp, #18
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
  call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, <vscale x 4 x float> %v0, <vscale x 4 x float> %v1)
  ret <vscale x 4 x float> %v0
}

define <vscale x 4 x float> @sve_ret_caller_non_sve_callee_high_range()  {
; CHECK-LABEL: sve_ret_caller_non_sve_callee_high_range:
; CHECK:       // %bb.0:
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-18
; CHECK-NEXT:    str p15, [sp, #4, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p14, [sp, #5, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p13, [sp, #6, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p12, [sp, #7, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p11, [sp, #8, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p10, [sp, #9, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p9, [sp, #10, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p8, [sp, #11, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p7, [sp, #12, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p6, [sp, #13, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p5, [sp, #14, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str p4, [sp, #15, mul vl] // 2-byte Folded Spill
; CHECK-NEXT:    str z23, [sp, #2, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z22, [sp, #3, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z21, [sp, #4, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z20, [sp, #5, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z19, [sp, #6, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z18, [sp, #7, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z17, [sp, #8, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z16, [sp, #9, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z15, [sp, #10, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z14, [sp, #11, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z13, [sp, #12, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z12, [sp, #13, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z11, [sp, #14, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z10, [sp, #15, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z9, [sp, #16, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    str z8, [sp, #17, mul vl] // 16-byte Folded Spill
; CHECK-NEXT:    addvl sp, sp, #-2
; CHECK-NEXT:    .cfi_escape 0x0f, 0x0d, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0xa0, 0x01, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 160 * VG
; CHECK-NEXT:    .cfi_offset w30, -8
; CHECK-NEXT:    .cfi_offset w29, -16
; CHECK-NEXT:    .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x49, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x70, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d9 @ cfa - 16 - 16 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4a, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x68, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d10 @ cfa - 16 - 24 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4b, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x60, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d11 @ cfa - 16 - 32 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4c, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x58, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d12 @ cfa - 16 - 40 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4d, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x50, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d13 @ cfa - 16 - 48 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4e, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x48, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d14 @ cfa - 16 - 56 * VG
; CHECK-NEXT:    .cfi_escape 0x10, 0x4f, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x40, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d15 @ cfa - 16 - 64 * VG
; CHECK-NEXT:    movi d0, #0000000000000000
; CHECK-NEXT:    fmov s1, #1.00000000
; CHECK-NEXT:    addvl x0, sp, #1
; CHECK-NEXT:    fmov s2, #2.00000000
; CHECK-NEXT:    fmov s3, #3.00000000
; CHECK-NEXT:    mov x1, sp
; CHECK-NEXT:    fmov s4, #4.00000000
; CHECK-NEXT:    fmov s5, #5.00000000
; CHECK-NEXT:    fmov s6, #6.00000000
; CHECK-NEXT:    fmov s7, #7.00000000
; CHECK-NEXT:    bl non_sve_callee_high_range
; CHECK-NEXT:    addvl sp, sp, #2
; CHECK-NEXT:    ldr p15, [sp, #4, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z23, [sp, #2, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z22, [sp, #3, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p14, [sp, #5, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z21, [sp, #4, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z20, [sp, #5, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p13, [sp, #6, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z19, [sp, #6, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z18, [sp, #7, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p12, [sp, #7, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z17, [sp, #8, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z16, [sp, #9, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p11, [sp, #8, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z15, [sp, #10, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z14, [sp, #11, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p10, [sp, #9, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z13, [sp, #12, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z12, [sp, #13, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p9, [sp, #10, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z11, [sp, #14, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z10, [sp, #15, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p8, [sp, #11, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr z9, [sp, #16, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr z8, [sp, #17, mul vl] // 16-byte Folded Reload
; CHECK-NEXT:    ldr p7, [sp, #12, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p6, [sp, #13, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p5, [sp, #14, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    ldr p4, [sp, #15, mul vl] // 2-byte Folded Reload
; CHECK-NEXT:    addvl sp, sp, #18
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
  call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, <vscale x 4 x float> undef, <vscale x 4 x float> undef)
  ret <vscale x 4 x float> undef
}

declare void @func_f8_and_v0_passed_via_memory(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, float %f8, <vscale x 4 x float> %v0)
define void @verify_all_operands_are_initialised() {
; CHECK-LABEL: verify_all_operands_are_initialised:
; CHECK:       // %bb.0:
; CHECK-NEXT:    stp x29, x30, [sp, #-16]! // 16-byte Folded Spill
; CHECK-NEXT:    sub sp, sp, #16
; CHECK-NEXT:    addvl sp, sp, #-1
; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x20, 0x22, 0x11, 0x08, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 32 + 8 * VG
; CHECK-NEXT:    .cfi_offset w30, -8
; CHECK-NEXT:    .cfi_offset w29, -16
; CHECK-NEXT:    ptrue p0.s
; CHECK-NEXT:    movi d0, #0000000000000000
; CHECK-NEXT:    fmov s1, #1.00000000
; CHECK-NEXT:    fmov z16.s, #9.00000000
; CHECK-NEXT:    mov w8, #1090519040 // =0x41000000
; CHECK-NEXT:    add x0, sp, #16
; CHECK-NEXT:    fmov s2, #2.00000000
; CHECK-NEXT:    fmov s3, #3.00000000
; CHECK-NEXT:    add x9, sp, #16
; CHECK-NEXT:    fmov s4, #4.00000000
; CHECK-NEXT:    fmov s5, #5.00000000
; CHECK-NEXT:    fmov s6, #6.00000000
; CHECK-NEXT:    fmov s7, #7.00000000
; CHECK-NEXT:    st1w { z16.s }, p0, [x9]
; CHECK-NEXT:    str w8, [sp]
; CHECK-NEXT:    bl func_f8_and_v0_passed_via_memory
; CHECK-NEXT:    addvl sp, sp, #1
; CHECK-NEXT:    add sp, sp, #16
; CHECK-NEXT:    ldp x29, x30, [sp], #16 // 16-byte Folded Reload
; CHECK-NEXT:    ret
  call void @func_f8_and_v0_passed_via_memory(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, float 8.0, <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 9.000000e+00, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer))
  ret void
}

declare float @callee1(float, <vscale x 8 x double>, <vscale x 8 x double>, <vscale x 2 x double>)
declare float @callee2(i32, i32, i32, i32, i32, i32, i32, i32, float, <vscale x 8 x double>, <vscale x 8 x double>)
declare float @callee3(float, float, <vscale x 8 x double>, <vscale x 6 x double>, <vscale x 2 x double>)

declare <vscale x 16 x i1> @llvm.aarch64.sve.ptrue.nxv16i1(i32 immarg)
declare <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1>)
declare {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld4.sret.nxv2f64(<vscale x 2 x i1>, ptr)
declare {<vscale x 2 x double>, <vscale x 2 x double>, <vscale x 2 x double>} @llvm.aarch64.sve.ld3.sret.nxv2f64(<vscale x 2 x i1>, ptr)
declare <vscale x 2 x double> @llvm.aarch64.sve.ld1.nxv2f64(<vscale x 2 x i1>, ptr)
declare double @llvm.aarch64.sve.faddv.nxv2f64(<vscale x 2 x i1>, <vscale x 2 x double>)
declare <vscale x 8 x double> @llvm.vector.insert.nxv8f64.nx2f64(<vscale x 8 x double>, <vscale x 2 x double>, i64)
declare <vscale x 6 x double> @llvm.vector.insert.nxv6f64.nx2f64(<vscale x 6 x double>, <vscale x 2 x double>, i64)