; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: %if x86-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux-gnu | FileCheck %s %} ; RUN: %if aarch64-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=aarch64-unknown-linux-gnu | FileCheck %s %} @b = common global [4 x i32] zeroinitializer, align 16 @c = common global [4 x i32] zeroinitializer, align 16 @d = common global [4 x i32] zeroinitializer, align 16 @e = common global [4 x i32] zeroinitializer, align 16 @a = common global [4 x i32] zeroinitializer, align 16 @fb = common global [4 x float] zeroinitializer, align 16 @fc = common global [4 x float] zeroinitializer, align 16 @fa = common global [4 x float] zeroinitializer, align 16 @fd = common global [4 x float] zeroinitializer, align 16 ; Function Attrs: nounwind uwtable define void @addsub() #0 { ; CHECK-LABEL: @addsub( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4 ; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> ; CHECK-NEXT: store <4 x i32> [[TMP8]], ptr @a, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load i32, ptr @b, align 4 %1 = load i32, ptr @c, align 4 %add = add nsw i32 %0, %1 %2 = load i32, ptr @d, align 4 %3 = load i32, ptr @e, align 4 %add1 = add nsw i32 %2, %3 %add2 = add nsw i32 %add, %add1 store i32 %add2, ptr @a, align 4 %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4 %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4 %add3 = add nsw i32 %4, %5 %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4 %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4 %add4 = add nsw i32 %6, %7 %sub = sub nsw i32 %add3, %add4 store i32 %sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4 %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4 %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4 %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %add7 = add nsw i32 %add5, %add6 store i32 %add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4 %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4 %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4 %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %sub10 = sub nsw i32 %add8, %add9 store i32 %sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4 ret void } define void @addsub_freeze() #0 { ; CHECK-LABEL: @addsub_freeze( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4 ; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> ; CHECK-NEXT: [[TMP9:%.*]] = freeze <4 x i32> [[TMP8]] ; CHECK-NEXT: store <4 x i32> [[TMP9]], ptr @a, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load i32, ptr @b, align 4 %1 = load i32, ptr @c, align 4 %add = add nsw i32 %0, %1 %2 = load i32, ptr @d, align 4 %3 = load i32, ptr @e, align 4 %add1 = add nsw i32 %2, %3 %add2 = add nsw i32 %add, %add1 %freeze.add2 = freeze i32 %add2 store i32 %freeze.add2, ptr @a, align 4 %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4 %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4 %add3 = add nsw i32 %4, %5 %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4 %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4 %add4 = add nsw i32 %6, %7 %sub = sub nsw i32 %add3, %add4 %freeze.sub = freeze i32 %sub store i32 %freeze.sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4 %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4 %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4 %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %add7 = add nsw i32 %add5, %add6 %freeze.add7 = freeze i32 %add7 store i32 %freeze.add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4 %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4 %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4 %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %sub10 = sub nsw i32 %add8, %add9 %freeze.sub10 = freeze i32 %sub10 store i32 %freeze.sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @subadd() #0 { ; CHECK-LABEL: @subadd( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4 ; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[TMP6:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]] ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> ; CHECK-NEXT: store <4 x i32> [[TMP8]], ptr @a, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load i32, ptr @b, align 4 %1 = load i32, ptr @c, align 4 %add = add nsw i32 %0, %1 %2 = load i32, ptr @d, align 4 %3 = load i32, ptr @e, align 4 %add1 = add nsw i32 %2, %3 %sub = sub nsw i32 %add, %add1 store i32 %sub, ptr @a, align 4 %4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4 %5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4 %add2 = add nsw i32 %4, %5 %6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4 %7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4 %add3 = add nsw i32 %6, %7 %add4 = add nsw i32 %add2, %add3 store i32 %add4, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4 %8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4 %9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4 %add5 = add nsw i32 %8, %9 %10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4 %11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4 %add6 = add nsw i32 %10, %11 %sub7 = sub nsw i32 %add5, %add6 store i32 %sub7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4 %12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4 %13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4 %add8 = add nsw i32 %12, %13 %14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4 %15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4 %add9 = add nsw i32 %14, %15 %add10 = add nsw i32 %add8, %add9 store i32 %add10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @faddfsub() #0 { ; CHECK-LABEL: @faddfsub( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, ptr @fb, align 4 %1 = load float, ptr @fc, align 4 %add = fadd float %0, %1 store float %add, ptr @fa, align 4 %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %sub = fsub float %2, %3 store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %add1 = fadd float %4, %5 store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 %sub2 = fsub float %6, %7 store float %sub2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @fsubfadd() #0 { ; CHECK-LABEL: @fsubfadd( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, ptr @fb, align 4 %1 = load float, ptr @fc, align 4 %sub = fsub float %0, %1 store float %sub, ptr @fa, align 4 %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %add = fadd float %2, %3 store float %add, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %sub1 = fsub float %4, %5 store float %sub1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 %add2 = fadd float %6, %7 store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 ret void } ; Function Attrs: nounwind uwtable define void @faddfsub_select() #0 { ; CHECK-LABEL: @faddfsub_select( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4 ; CHECK-NEXT: ret void ; entry: %0 = load float, ptr @fb, align 4 %1 = load float, ptr @fc, align 4 %add = fadd float %0, %1 store float %add, ptr @fa, align 4 %2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %add1 = fadd float %2, %3 store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %add2 = fadd float %4, %5 store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 %sub = fsub float %6, %7 store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fb[0]+fa[0]; //swapped fb and fa ; fc[1] = fa[1]-fb[1]; ; fc[2] = fa[2]+fb[2]; ; fc[3] = fa[3]-fb[3]; define void @reorder_alt() #0 { ; CHECK-LABEL: @reorder_alt( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP5]], ptr @fc, align 4 ; CHECK-NEXT: ret void ; %1 = load float, ptr @fb, align 4 %2 = load float, ptr @fa, align 4 %3 = fadd float %1, %2 store float %3, ptr @fc, align 4 %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for float data type- ; fc[0] = fa[0]+(fb[0]-fd[0]); ; fc[1] = fa[1]-(fb[1]+fd[1]); ; fc[2] = fa[2]+(fb[2]-fd[2]); ; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb define void @reorder_alt_subTree() #0 { ; CHECK-LABEL: @reorder_alt_subTree( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @fd, align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP3]], [[TMP2]] ; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP3]], [[TMP2]] ; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: [[TMP7:%.*]] = fadd <4 x float> [[TMP1]], [[TMP6]] ; CHECK-NEXT: [[TMP8:%.*]] = fsub <4 x float> [[TMP1]], [[TMP6]] ; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP9]], ptr @fc, align 4 ; CHECK-NEXT: ret void ; %1 = load float, ptr @fa, align 4 %2 = load float, ptr @fb, align 4 %3 = load float, ptr @fd, align 4 %4 = fsub float %2, %3 %5 = fadd float %1, %4 store float %5, ptr @fc, align 4 %6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 1), align 4 %9 = fadd float %7, %8 %10 = fsub float %6, %9 store float %10, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %12 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %13 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 2), align 4 %14 = fsub float %12, %13 %15 = fadd float %11, %14 store float %15, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %16 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 %17 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 3), align 4 %18 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %19 = fadd float %17, %18 %20 = fsub float %16, %19 store float %20, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 ret void } ; Check vectorization of following code for double data type- ; c[0] = (a[0]+b[0])-d[0]; ; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1]) define void @reorder_alt_rightsubTree(ptr nocapture %c, ptr noalias nocapture readonly %a, ptr noalias nocapture readonly %b, ptr noalias nocapture readonly %d) { ; CHECK-LABEL: @reorder_alt_rightsubTree( ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr [[D:%.*]], align 8 ; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr [[A:%.*]], align 8 ; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, ptr [[B:%.*]], align 8 ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]] ; CHECK-NEXT: [[TMP5:%.*]] = fsub <2 x double> [[TMP4]], [[TMP1]] ; CHECK-NEXT: [[TMP6:%.*]] = fadd <2 x double> [[TMP4]], [[TMP1]] ; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x i32> ; CHECK-NEXT: store <2 x double> [[TMP7]], ptr [[C:%.*]], align 8 ; CHECK-NEXT: ret void ; %1 = load double, ptr %a %2 = load double, ptr %b %3 = fadd double %1, %2 %4 = load double, ptr %d %5 = fsub double %3, %4 store double %5, ptr %c %6 = getelementptr inbounds double, ptr %d, i64 1 %7 = load double, ptr %6 %8 = getelementptr inbounds double, ptr %a, i64 1 %9 = load double, ptr %8 %10 = getelementptr inbounds double, ptr %b, i64 1 %11 = load double, ptr %10 %12 = fadd double %9, %11 %13 = fadd double %7, %12 %14 = getelementptr inbounds double, ptr %c, i64 1 store double %13, ptr %14 ret void } define void @vec_shuff_reorder() #0 { ; CHECK-LABEL: @vec_shuff_reorder( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fb, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @fa, align 4 ; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP1]], <4 x i32> ; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x i32> ; CHECK-NEXT: [[TMP9:%.*]] = fadd <4 x float> [[TMP6]], [[TMP8]] ; CHECK-NEXT: [[TMP10:%.*]] = fsub <4 x float> [[TMP6]], [[TMP8]] ; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP10]], <4 x i32> ; CHECK-NEXT: store <4 x float> [[TMP11]], ptr @fc, align 4 ; CHECK-NEXT: ret void ; %1 = load float, ptr @fb, align 4 %2 = load float, ptr @fa, align 4 %3 = fadd float %1, %2 store float %3, ptr @fc, align 4 %4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4 %5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4 %6 = fsub float %4, %5 store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4 %7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4 %8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4 %9 = fadd float %7, %8 store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4 %10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4 %11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4 %12 = fsub float %10, %11 store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4 ret void } attributes #0 = { nounwind }