; RUN: opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s 2>&1 | FileCheck %s ; This is a valid code, it checks the limits of a binding space ; CHECK-NOT: error: %__cblayout_CB = type <{ float }> @CB.str = private unnamed_addr constant [3 x i8] c"CB\00", align 1 define void @CSMain() "hlsl.shader"="compute" { entry: %CB = tail call target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 4, 0)) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 5, i32 0, ptr nonnull @CB.str) ret void } !dx.rootsignatures = !{!0} !0 = !{ptr @CSMain, !1, i32 2} !1 = !{!2} !2 = !{!"DescriptorTable", i32 0, !3} !3 = !{!"CBV", i32 5, i32 0, i32 0, i32 0, i32 4}