; RUN: opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s ; "This is a valid root signature with a texture/typed buffer resource" @TB.str = private unnamed_addr constant [3 x i8] c"TB\00", align 1 define void @CSMain() "hlsl.shader"="compute" { entry: %TB = tail call target("dx.Texture", <4 x float>, 1, 0, 0, 4) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr nonnull @TB.str) ret void } !dx.rootsignatures = !{!0} !0 = !{ptr @CSMain, !1, i32 2} !1 = !{!3} !3 = !{!"DescriptorTable", i32 0, !4} !4 = !{!"UAV", i32 1, i32 0, i32 0, i32 -1, i32 0}