; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s ; Make sure dxil operation function calls for abs are generated for float, half, and double. ; CHECK-LABEL: fabs_half define noundef half @fabs_half(half noundef %a) { entry: ; CHECK: call half @dx.op.unary.f16(i32 6, half %{{.*}}) %elt.abs = call half @llvm.fabs.f16(half %a) ret half %elt.abs } ; CHECK-LABEL: fabs_float define noundef float @fabs_float(float noundef %a) { entry: ; CHECK: call float @dx.op.unary.f32(i32 6, float %{{.*}}) %elt.abs = call float @llvm.fabs.f32(float %a) ret float %elt.abs } ; CHECK-LABEL: fabs_double define noundef double @fabs_double(double noundef %a) { entry: ; CHECK: call double @dx.op.unary.f64(i32 6, double %{{.*}}) %elt.abs = call double @llvm.fabs.f64(double %a) ret double %elt.abs } ; CHECK-LABEL: fabs_float4 define noundef <4 x float> @fabs_float4(<4 x float> noundef %a) { entry: ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 6, float [[ee0]]) ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 6, float [[ee1]]) ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 6, float [[ee2]]) ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 6, float [[ee3]]) ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3 %2 = call <4 x float> @llvm.fabs.v4f32(<4 x float> %a) ret <4 x float> %2 } declare half @llvm.fabs.f16(half) declare float @llvm.fabs.f32(float) declare double @llvm.fabs.f64(double) declare <4 x float> @llvm.fabs.v4f32(<4 x float>)