; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC ; Check that when the dx.nativelowprec module flag is set to 0, the module-level ; shader flag UseNativeLowPrecision is not set, and the MinimumPrecision feature ; flag is set due to the presence of half and i16 without native low precision. target triple = "dxil-pc-shadermodel6.7-library" ;CHECK: ; Combined Shader Flags for Module ;CHECK-NEXT: ; Shader Flags Value: 0x00000020 ;CHECK-NEXT: ; ;CHECK-NEXT: ; Note: shader requires additional functionality: ;CHECK-NEXT: ; Minimum-precision data types ;CHECK-NEXT: ; Note: extra DXIL module flags: ;CHECK-NEXT: ; Low-precision data types present ;CHECK-NOT: ; Enable native low-precision data types ;CHECK-NEXT: ; ;CHECK-NEXT: ; Shader Flags for Module Functions ;CHECK-LABEL: ; Function add_i16 : 0x00000020 define i16 @add_i16(i16 %a, i16 %b) "hlsl.export" { %sum = add i16 %a, %b ret i16 %sum } ;CHECK-LABEL: ; Function add_i32 : 0x00000000 define i32 @add_i32(i32 %a, i32 %b) "hlsl.export" { %sum = add i32 %a, %b ret i32 %sum } ;CHECK-LABEL: ; Function add_half : 0x00000020 define half @add_half(half %a, half %b) "hlsl.export" { %sum = fadd half %a, %b ret half %sum } !llvm.module.flags = !{!0} !0 = !{i32 1, !"dx.nativelowprec", i32 0} ; DXC: - Name: SFI0 ; DXC-NEXT: Size: 8 ; DXC-NEXT: Flags: ; DXC: MinimumPrecision: true ; DXC: NativeLowPrecision: false ; DXC: ...