; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=OBJ ; This test makes sure that Max64UAVs is correctly set when using an ; unbounded array of UAVs; target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: Combined Shader Flags for Module ; CHECK-NEXT: Shader Flags Value: 0x200018000 ; CHECK: Note: shader requires additional functionality: ; CHECK: UAVs at every shader stage ; CHECK: 64 UAV slots ; CHECK: Function test : 0x200018000 define void @test() "hlsl.export" { ; RWBuffer Buf[] : register(u1, space0) %buf1 = call target("dx.TypedBuffer", float, 1, 0, 1) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( i32 0, i32 1, i32 0, i32 0, ptr null) ret void } !dx.valver = !{!1} !1 = !{i32 1, i32 6} ; OBJ: - Name: SFI0 ; OBJ-NEXT: Size: 8 ; OBJ-NEXT: Flags: ; OBJ: Max64UAVs: true