; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; This test checks to ensure that setting the LLVM module flag "dx.resmayalias" ; to 0 has no effect on the DXIL shader flag analysis for the flag ; ResMayNotAlias. target triple = "dxil-pc-shadermodel6.8-library" ; CHECK: Combined Shader Flags for Module ; CHECK-NEXT: Shader Flags Value: 0x200000010 ; CHECK: Note: extra DXIL module flags: ; CHECK: Raw and structured buffers ; CHECK: Any UAV may not alias any other UAV ; ; CHECK: Function loadUAV : 0x20000000 define float @loadUAV() #0 { %res = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null) %load = call {float, i1} @llvm.dx.resource.load.typedbuffer( target("dx.TypedBuffer", float, 1, 0, 0) %res, i32 0) %val = extractvalue {float, i1} %load, 0 ret float %val } ; CHECK: Function loadSRV : 0x00000010 define float @loadSRV() #0 { %res = tail call target("dx.RawBuffer", float, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null) %load = call {float, i1} @llvm.dx.resource.load.rawbuffer( target("dx.RawBuffer", float, 0, 0) %res, i32 0, i32 0) %val = extractvalue { float, i1 } %load, 0 ret float %val } !llvm.module.flags = !{!0} !dx.valver = !{!1} ; dx.resmayalias should never appear with a value of 0. ; But if it does, ensure that it has no effect. !0 = !{i32 1, !"dx.resmayalias", i32 0} !1 = !{i32 1, i32 8} attributes #0 = { convergent norecurse nounwind "hlsl.export"}