; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: ; Combined Shader Flags for Module ; CHECK-NEXT: ; Shader Flags Value: 0x00000014 ; CHECK-NEXT: ; ; CHECK-NEXT: ; Note: shader requires additional functionality: ; CHECK-NEXT: ; Double-precision floating point ; CHECK-NEXT: ; Note: extra DXIL module flags: ; CHECK-NEXT: ; Raw and structured buffers ; CHECK-NEXT: ; ; CHECK-NEXT: ; Shader Flags for Module Functions ; CHECK: Function rawbuf : 0x00000014 define void @rawbuf() "hlsl.export" { %rb = tail call target("dx.RawBuffer", <4 x double>, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_v4f16_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null) %load = call { <4 x double>, i1 } @llvm.dx.resource.load.rawbuffer.v4double.tdx.RawBuffer_v4f16_0_0t(target("dx.RawBuffer", <4 x double>, 0, 0) %rb, i32 0, i32 0) %extract = extractvalue { <4 x double>, i1 } %load, 0 ret void } ; Metadata to avoid adding flags not currently of interest to this test !dx.valver = !{!0} !0 = !{i32 1, i32 8} !llvm.module.flags = !{!1} !1 = !{i32 1, !"dx.resmayalias", i32 1} ; DXC: - Name: SFI0 ; DXC-NEXT: Size: 8 ; DXC-NEXT: Flags: ; DXC-NEXT: Doubles: true ; DXC: ...