; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC ; This test makes sure that resource arrays sizes are accounted for when ; counting the number of UAVs for setting the shader flag '64 UAV slots' when ; the validator version is >= 1.6 target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: Combined Shader Flags for Module ; CHECK-NEXT: Shader Flags Value: 0x00018000 ; CHECK: Note: shader requires additional functionality: ; CHECK: UAVs at every shader stage ; CHECK: 64 UAV slots ; CHECK: Function test : 0x00018000 define void @test() "hlsl.export" { ; RWBuffer Buf : register(u0, space0) %buf0 = call target("dx.TypedBuffer", float, 1, 0, 1) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( i32 0, i32 0, i32 1, i32 0, i1 false, ptr null) ; RWBuffer Buf[8] : register(u1, space0) %buf1 = call target("dx.TypedBuffer", float, 1, 0, 1) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( i32 0, i32 1, i32 8, i32 0, i1 false, ptr null) ret void } !dx.valver = !{!1} !1 = !{i32 1, i32 6} !llvm.module.flags = !{!0} !0 = !{i32 1, !"dx.resmayalias", i32 1} ; DXC: - Name: SFI0 ; DXC-NEXT: Size: 8 ; DXC-NEXT: Flags: ; DXC: Max64UAVs: true ; DXC: NextUnusedBit: false ; DXC: ...