; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; This test makes sure that resource arrays only add 1 to the count of the ; number of UAVs for setting the shader flag '64 UAV slots' when the validator ; version is < 1.6 target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: Combined Shader Flags for Module ; CHECK-NEXT: Shader Flags Value: 0x00010000 ; CHECK: Note: shader requires additional functionality: ; CHECK: UAVs at every shader stage ; CHECK-NOT: 64 UAV slots ; CHECK: Function test : 0x00010000 define void @test() "hlsl.export" { ; RWBuffer Buf : register(u0, space0) %buf0 = call target("dx.TypedBuffer", float, 1, 0, 1) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( i32 0, i32 0, i32 1, i32 0, i1 false, ptr null) ; RWBuffer Buf[8] : register(u1, space0) %buf1 = call target("dx.TypedBuffer", float, 1, 0, 1) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t( i32 0, i32 1, i32 8, i32 0, i1 false, ptr null) ret void } !dx.valver = !{!1} !1 = !{i32 1, i32 5} !llvm.module.flags = !{!0} !0 = !{i32 1, !"dx.resmayalias", i32 1}