; RUN: opt -S -dxil-resource-access %s | FileCheck %s target triple = "dxil-pc-shadermodel6.6-compute" declare void @use_float4(<4 x float>) declare void @use_float1(<1 x float>) declare void @use_float(float) declare void @use_int3(<3 x i32>) ; CHECK-LABEL: define void @load_texture2d_float4( define void @load_texture2d_float4(<2 x i32> %coords) { %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( i32 0, i32 0, i32 1, i32 0, ptr null) ; CHECK-NOT: @llvm.dx.resource.getpointer %ptr = call ptr @llvm.dx.resource.getpointer( target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords) ; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) %data = load <4 x float>, ptr %ptr call void @use_float4(<4 x float> %data) ret void } ; CHECK-LABEL: define void @load_texture2d_float( define void @load_texture2d_float(<2 x i32> %coords) { %texture = call target("dx.Texture", float, 0, 0, 0, 2) @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t( i32 0, i32 1, i32 1, i32 0, ptr null) ; CHECK-NOT: @llvm.dx.resource.getpointer %ptr = call ptr @llvm.dx.resource.getpointer( target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords) ; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) %data = load float, ptr %ptr call void @use_float(float %data) ret void } ; CHECK-LABEL: define void @load_texture2d_int3( define void @load_texture2d_int3(<2 x i32> %coords) { %texture = call target("dx.Texture", <3 x i32>, 0, 0, 1, 2) @llvm.dx.resource.handlefrombinding.tdx.Texture_v3i32_0_0_1_2t( i32 0, i32 2, i32 1, i32 0, ptr null) ; CHECK-NOT: @llvm.dx.resource.getpointer %ptr = call ptr @llvm.dx.resource.getpointer( target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords) ; CHECK: %[[VALUE:.*]] = call <3 x i32> @llvm.dx.resource.load.level.v3i32.tdx.Texture_v3i32_0_0_1_2t.v2i32.i32.v2i32(target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) %data = load <3 x i32>, ptr %ptr call void @use_int3(<3 x i32> %data) ret void } ; CHECK-LABEL: define void @load_texture2d_float_as_float1( define void @load_texture2d_float_as_float1(<2 x i32> %coords) { %texture = call target("dx.Texture", float, 0, 0, 0, 2) @llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t( i32 0, i32 1, i32 1, i32 0, ptr null) ; CHECK-NOT: @llvm.dx.resource.getpointer %ptr = call ptr @llvm.dx.resource.getpointer( target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords) ; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) ; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0 ; CHECK: call void @use_float1(<1 x float> %[[VEC]]) %vec_data = load <1 x float>, ptr %ptr call void @use_float1(<1 x float> %vec_data) ret void } ; CHECK-LABEL: define void @load_texture2d_float4_extract_element( define void @load_texture2d_float4_extract_element(<2 x i32> %coords) { %texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2) @llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t( i32 0, i32 0, i32 1, i32 0, ptr null) ; CHECK-NOT: @llvm.dx.resource.getpointer %ptr = call ptr @llvm.dx.resource.getpointer( target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords) ; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer) ; CHECK: extractelement <4 x float> %[[VALUE]], i32 1 %y_ptr = getelementptr inbounds <4 x float>, ptr %ptr, i32 0, i32 1 %y_data = load float, ptr %y_ptr call void @use_float(float %y_data) ret void }