; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s target triple = "dxil-pc-shadermodel6.0-vertex" ; CHECK: !dx.version = !{![[DXVER:[0-9]+]]} ; CHECK: ![[DXVER]] = !{i32 1, i32 0} define void @entry() #0 { entry: ret void } attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }