; RUN: not opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.3-library %s 2>&1 | FileCheck %s ; Check overlap with unbounded array ; A overlaps with B ; RWBuffer A[3] : register(u0); ; RWBuffer B[] : register(u4); ; RWBuffer C : register(u17); ; CHECK: error: resource B at register 4 overlaps with resource C at register 17 in space 0 target triple = "dxil-pc-shadermodel6.3-library" @A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1 @B.str = private unnamed_addr constant [2 x i8] c"B\00", align 1 @C.str = private unnamed_addr constant [2 x i8] c"C\00", align 1 define void @test_overlapping() { entry: %h1 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 3, i32 0, i1 false, ptr @A.str) %h2 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 4, i32 -1, i32 0, i1 false, ptr @B.str) %h3 = call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 17, i32 1, i32 0, i1 false, ptr @C.str) ret void }