; Use llc for this test so that we don't abort after the first error. ; RUN: not llc %s -o /dev/null 2>&1 | FileCheck %s ; Check multiple overlap errors. ; A overlaps with B ; B overlaps with C ; StructuredBuffer A[5] : register(t1, space11); // 1-5 ; StructuredBuffer B[6] : register(t2, space11); // 2-7 ; StructuredBuffer C[3] : register(t6, space11); // 6-8 ; CHECK: error: resource A at register 1 overlaps with resource B at register 2 in space 11 ; CHECK: error: resource B at register 2 overlaps with resource C at register 6 in space 11 target triple = "dxil-pc-shadermodel6.3-library" @A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1 @B.str = private unnamed_addr constant [2 x i8] c"B\00", align 1 @C.str = private unnamed_addr constant [2 x i8] c"C\00", align 1 ; Fake globals to store handles in; this is to make sure the handlefrombinding calls ; are not optimized away by llc. @One = internal global { target("dx.RawBuffer", float, 0, 0) } poison, align 4 @Two = internal global { target("dx.RawBuffer", float, 0, 0) } poison, align 4 @Three = internal global { target("dx.RawBuffer", float, 0, 0) } poison, align 4 define void @test_overlapping() "hlsl.export" { entry: %h1 = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.resource.handlefrombinding(i32 11, i32 1, i32 5, i32 0, i1 false, ptr @A.str) store target("dx.RawBuffer", float, 0, 0) %h1, ptr @One, align 4 %h2 = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.resource.handlefrombinding(i32 11, i32 2, i32 6, i32 0, i1 false, ptr @B.str) store target("dx.RawBuffer", float, 0, 0) %h2, ptr @Two, align 4 %h3 = call target("dx.RawBuffer", float, 0, 0) @llvm.dx.resource.handlefrombinding(i32 11, i32 6, i32 3, i32 4, i1 false, ptr @C.str) store target("dx.RawBuffer", float, 0, 0) %h3, ptr @Three, align 4 ret void }