; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2 ; RUN: llc -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck --check-prefixes=GCN,SDAG %s ; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck --check-prefixes=GCN,GISEL %s define amdgpu_ps float @s_load_b32_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b32_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s0, s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds float, ptr addrspace(4) %p, i64 %idxprom %ret = load float, ptr addrspace(4) %arrayidx, align 4 ret float %ret } ; 'i32 %idx' is a signed index while SMRD soffset is unsigned, thus it is not selected. define amdgpu_ps float @s_load_b32_idx32(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; SDAG-LABEL: s_load_b32_idx32: ; SDAG: ; %bb.0: ; %entry ; SDAG-NEXT: s_ashr_i32 s3, s2, 31 ; SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; SDAG-NEXT: s_lshl_b64 s[2:3], s[2:3], 2 ; SDAG-NEXT: s_add_nc_u64 s[0:1], s[0:1], s[2:3] ; SDAG-NEXT: s_load_b32 s0, s[0:1], 0x0 ; SDAG-NEXT: s_wait_kmcnt 0x0 ; SDAG-NEXT: v_mov_b32_e32 v0, s0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: s_load_b32_idx32: ; GISEL: ; %bb.0: ; %entry ; GISEL-NEXT: s_ashr_i32 s3, s2, 31 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GISEL-NEXT: s_lshl_b64 s[2:3], s[2:3], 2 ; GISEL-NEXT: s_add_co_u32 s0, s0, s2 ; GISEL-NEXT: s_add_co_ci_u32 s1, s1, s3 ; GISEL-NEXT: s_load_b32 s0, s[0:1], 0x0 ; GISEL-NEXT: s_wait_kmcnt 0x0 ; GISEL-NEXT: v_mov_b32_e32 v0, s0 ; GISEL-NEXT: ; return to shader part epilog entry: %arrayidx = getelementptr inbounds float, ptr addrspace(4) %p, i32 %idx %ret = load float, ptr addrspace(4) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @s_load_b32_idxprom_wrong_stride(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; SDAG-LABEL: s_load_b32_idxprom_wrong_stride: ; SDAG: ; %bb.0: ; %entry ; SDAG-NEXT: s_mov_b32 s3, 0 ; SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; SDAG-NEXT: s_lshl_b64 s[2:3], s[2:3], 3 ; SDAG-NEXT: s_add_nc_u64 s[0:1], s[0:1], s[2:3] ; SDAG-NEXT: s_load_b32 s0, s[0:1], 0x0 ; SDAG-NEXT: s_wait_kmcnt 0x0 ; SDAG-NEXT: v_mov_b32_e32 v0, s0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: s_load_b32_idxprom_wrong_stride: ; GISEL: ; %bb.0: ; %entry ; GISEL-NEXT: s_mov_b32 s3, 0 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GISEL-NEXT: s_lshl_b64 s[2:3], s[2:3], 3 ; GISEL-NEXT: s_add_co_u32 s0, s0, s2 ; GISEL-NEXT: s_add_co_ci_u32 s1, s1, s3 ; GISEL-NEXT: s_load_b32 s0, s[0:1], 0x0 ; GISEL-NEXT: s_wait_kmcnt 0x0 ; GISEL-NEXT: v_mov_b32_e32 v0, s0 ; GISEL-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load float, ptr addrspace(4) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @s_load_b16_idxprom_ioffset(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b16_idxprom_ioffset: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_u16 s0, s[0:1], s2 offset:0x20 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i16, ptr addrspace(4) %p, i64 %idxadd %ld = load i16, ptr addrspace(4) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps <2 x float> @s_load_b64_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b64_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b64 s[0:1], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <2 x float>, ptr addrspace(4) %arrayidx, align 4 ret <2 x float> %ret } define amdgpu_ps <3 x float> @s_load_b96_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b96_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b96 s[0:2], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_mov_b32_e32 v2, s2 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(4) %p, i64 %idxprom %ret = load <3 x float>, ptr addrspace(4) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <4 x float> @s_load_b128_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b128_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b128 s[0:3], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <4 x float>, ptr addrspace(4) %arrayidx, align 4 ret <4 x float> %ret } define amdgpu_ps <8 x float> @s_load_b256_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b256_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b256 s[0:7], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: v_dual_mov_b32 v4, s4 :: v_dual_mov_b32 v5, s5 ; GCN-NEXT: v_dual_mov_b32 v6, s6 :: v_dual_mov_b32 v7, s7 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <8 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <8 x float>, ptr addrspace(4) %arrayidx, align 4 ret <8 x float> %ret } define amdgpu_ps <16 x float> @s_load_b512_idxprom(ptr addrspace(4) align 4 inreg %p, i32 inreg %idx) { ; GCN-LABEL: s_load_b512_idxprom: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b512 s[0:15], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: v_dual_mov_b32 v4, s4 :: v_dual_mov_b32 v5, s5 ; GCN-NEXT: v_dual_mov_b32 v6, s6 :: v_dual_mov_b32 v7, s7 ; GCN-NEXT: v_dual_mov_b32 v8, s8 :: v_dual_mov_b32 v9, s9 ; GCN-NEXT: v_dual_mov_b32 v10, s10 :: v_dual_mov_b32 v11, s11 ; GCN-NEXT: v_dual_mov_b32 v12, s12 :: v_dual_mov_b32 v13, s13 ; GCN-NEXT: v_dual_mov_b32 v14, s14 :: v_dual_mov_b32 v15, s15 ; GCN-NEXT: ; return to shader part epilog entry: %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <16 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <16 x float>, ptr addrspace(4) %arrayidx, align 4 ret <16 x float> %ret } define amdgpu_ps float @s_load_b32_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b32_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b32 s0, s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds float, ptr addrspace(4) %p, i64 %idxprom %ret = load float, ptr addrspace(4) %arrayidx, align 4 ret float %ret } define amdgpu_ps float @s_load_b32_idxprom_range_ioffset(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b32_idxprom_range_ioffset: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b32 s0, s[0:1], s2 offset:0x40 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds float, ptr addrspace(4) %p, i64 %idxadd %ret = load float, ptr addrspace(4) %arrayidx, align 4 ret float %ret } ; Note: this is a byte load, there is nothing to scale define amdgpu_ps float @s_load_b8_idxprom_range_ioffset(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b8_idxprom_range_ioffset: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_u8 s0, s[0:1], s2 offset:0x10 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i8, ptr addrspace(4) %p, i64 %idxadd %ld = load i8, ptr addrspace(4) %arrayidx %ret.i32 = zext i8 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps float @s_load_b16_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b16_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_u16 s0, s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds i16, ptr addrspace(4) %p, i64 %idxprom %ld = load i16, ptr addrspace(4) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps float @s_load_b16_idxprom_range_ioffset(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b16_idxprom_range_ioffset: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_u16 s0, s[0:1], s2 offset:0x20 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %idxadd = add i64 %idxprom, 16 %arrayidx = getelementptr inbounds i16, ptr addrspace(4) %p, i64 %idxadd %ld = load i16, ptr addrspace(4) %arrayidx, align 2 %ret.i32 = zext i16 %ld to i32 %ret = bitcast i32 %ret.i32 to float ret float %ret } define amdgpu_ps <2 x float> @s_load_b64_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b64_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b64 s[0:1], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <2 x float>, ptr addrspace(4) %arrayidx, align 4 ret <2 x float> %ret } define amdgpu_ps <3 x float> @s_load_b96_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b96_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b96 s[0:2], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_mov_b32_e32 v2, s2 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(4) %p, i64 %idxprom %ret = load <3 x float>, ptr addrspace(4) %arrayidx, align 4 ret <3 x float> %ret } define amdgpu_ps <4 x float> @s_load_b128_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b128_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b128 s[0:3], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <4 x float>, ptr addrspace(4) %arrayidx, align 4 ret <4 x float> %ret } define amdgpu_ps <8 x float> @s_load_b256_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b256_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b256 s[0:7], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: v_dual_mov_b32 v4, s4 :: v_dual_mov_b32 v5, s5 ; GCN-NEXT: v_dual_mov_b32 v6, s6 :: v_dual_mov_b32 v7, s7 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <8 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <8 x float>, ptr addrspace(4) %arrayidx, align 4 ret <8 x float> %ret } define amdgpu_ps <16 x float> @s_load_b512_idxprom_range(ptr addrspace(4) align 4 inreg %p) { ; GCN-LABEL: s_load_b512_idxprom_range: ; GCN: ; %bb.0: ; %entry ; GCN-NEXT: s_load_b32 s2, s[0:1], 0x0 ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: s_load_b512 s[0:15], s[0:1], s2 offset:0x0 scale_offset ; GCN-NEXT: s_wait_kmcnt 0x0 ; GCN-NEXT: v_dual_mov_b32 v0, s0 :: v_dual_mov_b32 v1, s1 ; GCN-NEXT: v_dual_mov_b32 v2, s2 :: v_dual_mov_b32 v3, s3 ; GCN-NEXT: v_dual_mov_b32 v4, s4 :: v_dual_mov_b32 v5, s5 ; GCN-NEXT: v_dual_mov_b32 v6, s6 :: v_dual_mov_b32 v7, s7 ; GCN-NEXT: v_dual_mov_b32 v8, s8 :: v_dual_mov_b32 v9, s9 ; GCN-NEXT: v_dual_mov_b32 v10, s10 :: v_dual_mov_b32 v11, s11 ; GCN-NEXT: v_dual_mov_b32 v12, s12 :: v_dual_mov_b32 v13, s13 ; GCN-NEXT: v_dual_mov_b32 v14, s14 :: v_dual_mov_b32 v15, s15 ; GCN-NEXT: ; return to shader part epilog entry: %idx = load i32, ptr addrspace(4) %p, align 4, !range !0 %idxprom = zext i32 %idx to i64 %arrayidx = getelementptr inbounds <16 x float>, ptr addrspace(4) %p, i64 %idxprom %ret = load <16 x float>, ptr addrspace(4) %arrayidx, align 4 ret <16 x float> %ret } !0 = !{i32 0, i32 1024}