; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s ; =================================================================================== ; V_OR3_B32 ; =================================================================================== define amdgpu_ps float @or3(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: or3: ; VI: ; %bb.0: ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: v_or_b32_e32 v0, v0, v2 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: or3: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_or3_b32 v0, v0, v1, v2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: or3: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_or3_b32 v0, v0, v1, v2 ; GFX10-NEXT: ; return to shader part epilog %x = or i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } ; ThreeOp instruction variant not used due to Constant Bus Limitations ; TODO: with reassociation it is possible to replace a v_or_b32_e32 with an s_or_b32 define amdgpu_ps float @or3_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) { ; VI-LABEL: or3_vgpr_a: ; VI: ; %bb.0: ; VI-NEXT: v_or_b32_e32 v0, s2, v0 ; VI-NEXT: v_or_b32_e32 v0, s3, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: or3_vgpr_a: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_or_b32_e32 v0, s2, v0 ; GFX9-NEXT: v_or_b32_e32 v0, s3, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: or3_vgpr_a: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_or3_b32 v0, v0, s2, s3 ; GFX10-NEXT: ; return to shader part epilog %x = or i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @or3_vgpr_all2(i32 %a, i32 %b, i32 %c) { ; VI-LABEL: or3_vgpr_all2: ; VI: ; %bb.0: ; VI-NEXT: v_or_b32_e32 v1, v1, v2 ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: or3_vgpr_all2: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_or3_b32 v0, v1, v2, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: or3_vgpr_all2: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_or3_b32 v0, v1, v2, v0 ; GFX10-NEXT: ; return to shader part epilog %x = or i32 %b, %c %result = or i32 %a, %x %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @or3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) { ; VI-LABEL: or3_vgpr_bc: ; VI: ; %bb.0: ; VI-NEXT: v_or_b32_e32 v0, s2, v0 ; VI-NEXT: v_or_b32_e32 v0, v0, v1 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: or3_vgpr_bc: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_or3_b32 v0, s2, v0, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: or3_vgpr_bc: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_or3_b32 v0, s2, v0, v1 ; GFX10-NEXT: ; return to shader part epilog %x = or i32 %a, %b %result = or i32 %x, %c %bc = bitcast i32 %result to float ret float %bc } define amdgpu_ps float @or3_vgpr_const(i32 %a, i32 %b) { ; VI-LABEL: or3_vgpr_const: ; VI: ; %bb.0: ; VI-NEXT: v_or_b32_e32 v0, v1, v0 ; VI-NEXT: v_or_b32_e32 v0, 64, v0 ; VI-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: or3_vgpr_const: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_or3_b32 v0, v1, v0, 64 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: or3_vgpr_const: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_or3_b32 v0, v1, v0, 64 ; GFX10-NEXT: ; return to shader part epilog %x = or i32 64, %b %result = or i32 %x, %a %bc = bitcast i32 %result to float ret float %bc }