; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 4 ; RUN: llc -mtriple=amdgcn -mcpu=gfx950 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX950,GFX950-SDAG %s ; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx950 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX950,GFX950-GISEL %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX1250,GFX1250-SDAG,GFX1250-TRUE16,GFX1250-SDG-TRUE16 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX1250,GFX1250-SDAG,GFX1250-FAKE16,GFX1250-SDG-FAKE16 %s ; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1250 -mattr=+real-true16 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX1250,GFX1250-GISEL,GFX1250-TRUE16,GFX1250-GISEL-TRUE16 %s ; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1250 -mattr=-real-true16 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX1250,GFX1250-GISEL,GFX1250-FAKE16,GFX1250-GISEL-FAKE16 %s declare i32 @llvm.amdgcn.bitop3.i32(i32, i32, i32, i32) declare i16 @llvm.amdgcn.bitop3.i16(i16, i16, i16, i32) define amdgpu_ps float @bitop3_b32_vvv(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: bitop3_b32_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0xf ; GCN-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 %b, i32 %c, i32 15) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps float @bitop3_b32_svv(i32 inreg %a, i32 %b, i32 %c) { ; GCN-LABEL: bitop3_b32_svv: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, s0, v0, v1 bitop3:0x10 ; GCN-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 %b, i32 %c, i32 16) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps float @bitop3_b32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) { ; GFX950-LABEL: bitop3_b32_ssv: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_mov_b32_e32 v1, s1 ; GFX950-NEXT: v_bitop3_b32 v0, s0, v1, v0 bitop3:0x11 ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-LABEL: bitop3_b32_ssv: ; GFX1250: ; %bb.0: ; GFX1250-NEXT: v_bitop3_b32 v0, s0, s1, v0 bitop3:0x11 ; GFX1250-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 %b, i32 %c, i32 17) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps float @bitop3_b32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) { ; GFX950-LABEL: bitop3_b32_sss: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_mov_b32_e32 v0, s1 ; GFX950-NEXT: v_mov_b32_e32 v1, s2 ; GFX950-NEXT: v_bitop3_b32 v0, s0, v0, v1 bitop3:0x12 ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-LABEL: bitop3_b32_sss: ; GFX1250: ; %bb.0: ; GFX1250-NEXT: v_mov_b32_e32 v0, s2 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-NEXT: v_bitop3_b32 v0, s0, s1, v0 bitop3:0x12 ; GFX1250-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 %b, i32 %c, i32 18) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps float @bitop3_b32_vvi(i32 %a, i32 %b) { ; GFX950-SDAG-LABEL: bitop3_b32_vvi: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, s0 bitop3:0x13 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b32_vvi: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x13 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-LABEL: bitop3_b32_vvi: ; GFX1250: ; %bb.0: ; GFX1250-NEXT: v_bitop3_b32 v0, v0, v1, 0x3e8 bitop3:0x13 ; GFX1250-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 %b, i32 1000, i32 19) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps float @bitop3_b32_vii(i32 %a) { ; GFX950-SDAG-LABEL: bitop3_b32_vii: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0x7d0 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, s0, v1 bitop3:0x14 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b32_vii: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v1, 0x7d0 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x14 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-SDAG-LABEL: bitop3_b32_vii: ; GFX1250-SDAG: ; %bb.0: ; GFX1250-SDAG-NEXT: s_movk_i32 s0, 0x7d0 ; GFX1250-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX1250-SDAG-NEXT: v_bitop3_b32 v0, v0, s0, 0x3e8 bitop3:0x14 ; GFX1250-SDAG-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-LABEL: bitop3_b32_vii: ; GFX1250-GISEL: ; %bb.0: ; GFX1250-GISEL-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX1250-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-NEXT: v_bitop3_b32 v0, v0, 0x7d0, v1 bitop3:0x14 ; GFX1250-GISEL-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 %a, i32 2000, i32 1000, i32 20) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } ; FIXME: Constant fold this define amdgpu_ps float @bitop3_b32_iii() { ; GFX950-SDAG-LABEL: bitop3_b32_iii: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0xbb8 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v0, 0x7d0 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, s0, v0, v1 bitop3:0x15 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b32_iii: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v0, 0xbb8 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v1, 0x7d0 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x15 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-SDAG-LABEL: bitop3_b32_iii: ; GFX1250-SDAG: ; %bb.0: ; GFX1250-SDAG-NEXT: v_mov_b32_e32 v0, 0x3e8 ; GFX1250-SDAG-NEXT: s_movk_i32 s0, 0xbb8 ; GFX1250-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) | instid1(SALU_CYCLE_1) ; GFX1250-SDAG-NEXT: v_bitop3_b32 v0, s0, 0x7d0, v0 bitop3:0x15 ; GFX1250-SDAG-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-LABEL: bitop3_b32_iii: ; GFX1250-GISEL: ; %bb.0: ; GFX1250-GISEL-NEXT: v_mov_b32_e32 v0, 0x7d0 ; GFX1250-GISEL-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX1250-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-NEXT: v_bitop3_b32 v0, 0xbb8, v0, v1 bitop3:0x15 ; GFX1250-GISEL-NEXT: ; return to shader part epilog %ret = call i32 @llvm.amdgcn.bitop3.i32(i32 3000, i32 2000, i32 1000, i32 21) %ret_cast = bitcast i32 %ret to float ret float %ret_cast } define amdgpu_ps half @bitop3_b16_vvv(i16 %a, i16 %b, i16 %c) { ; GFX950-LABEL: bitop3_b16_vvv: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:0xf ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-TRUE16-LABEL: bitop3_b16_vvv: ; GFX1250-TRUE16: ; %bb.0: ; GFX1250-TRUE16-NEXT: v_bitop3_b16 v0.l, v0.l, v1.l, v2.l bitop3:0xf ; GFX1250-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-FAKE16-LABEL: bitop3_b16_vvv: ; GFX1250-FAKE16: ; %bb.0: ; GFX1250-FAKE16-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:0xf ; GFX1250-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 %b, i16 %c, i32 15) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } define amdgpu_ps half @bitop3_b16_svv(i16 inreg %a, i16 %b, i16 %c) { ; GFX950-LABEL: bitop3_b16_svv: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_bitop3_b16 v0, s0, v0, v1 bitop3:0x10 ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-TRUE16-LABEL: bitop3_b16_svv: ; GFX1250-TRUE16: ; %bb.0: ; GFX1250-TRUE16-NEXT: v_bitop3_b16 v0.l, s0, v0.l, v1.l bitop3:0x10 ; GFX1250-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-FAKE16-LABEL: bitop3_b16_svv: ; GFX1250-FAKE16: ; %bb.0: ; GFX1250-FAKE16-NEXT: v_bitop3_b16 v0, s0, v0, v1 bitop3:0x10 ; GFX1250-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 %b, i16 %c, i32 16) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } define amdgpu_ps half @bitop3_b16_ssv(i16 inreg %a, i16 inreg %b, i16 %c) { ; GFX950-LABEL: bitop3_b16_ssv: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_mov_b32_e32 v1, s1 ; GFX950-NEXT: v_bitop3_b16 v0, s0, v1, v0 bitop3:0x11 ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-TRUE16-LABEL: bitop3_b16_ssv: ; GFX1250-TRUE16: ; %bb.0: ; GFX1250-TRUE16-NEXT: v_bitop3_b16 v0.l, s0, s1, v0.l bitop3:0x11 ; GFX1250-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-FAKE16-LABEL: bitop3_b16_ssv: ; GFX1250-FAKE16: ; %bb.0: ; GFX1250-FAKE16-NEXT: v_bitop3_b16 v0, s0, s1, v0 bitop3:0x11 ; GFX1250-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 %b, i16 %c, i32 17) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } define amdgpu_ps half @bitop3_b16_sss(i16 inreg %a, i16 inreg %b, i16 inreg %c) { ; GFX950-LABEL: bitop3_b16_sss: ; GFX950: ; %bb.0: ; GFX950-NEXT: v_mov_b32_e32 v0, s1 ; GFX950-NEXT: v_mov_b32_e32 v1, s2 ; GFX950-NEXT: v_bitop3_b16 v0, s0, v0, v1 bitop3:0x12 ; GFX950-NEXT: ; return to shader part epilog ; ; GFX1250-TRUE16-LABEL: bitop3_b16_sss: ; GFX1250-TRUE16: ; %bb.0: ; GFX1250-TRUE16-NEXT: v_mov_b16_e32 v0.l, s2 ; GFX1250-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-TRUE16-NEXT: v_bitop3_b16 v0.l, s0, s1, v0.l bitop3:0x12 ; GFX1250-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-FAKE16-LABEL: bitop3_b16_sss: ; GFX1250-FAKE16: ; %bb.0: ; GFX1250-FAKE16-NEXT: v_mov_b32_e32 v0, s2 ; GFX1250-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-FAKE16-NEXT: v_bitop3_b16 v0, s0, s1, v0 bitop3:0x12 ; GFX1250-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 %b, i16 %c, i32 18) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } define amdgpu_ps half @bitop3_b16_vvi(i16 %a, i16 %b) { ; GFX950-SDAG-LABEL: bitop3_b16_vvi: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, v0, v1, s0 bitop3:0x13 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b16_vvi: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:0x13 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-TRUE16-LABEL: bitop3_b16_vvi: ; GFX1250-TRUE16: ; %bb.0: ; GFX1250-TRUE16-NEXT: v_bitop3_b16 v0.l, v0.l, v1.l, 0x3e8 bitop3:0x13 ; GFX1250-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-FAKE16-LABEL: bitop3_b16_vvi: ; GFX1250-FAKE16: ; %bb.0: ; GFX1250-FAKE16-NEXT: v_bitop3_b16 v0, v0, v1, 0x3e8 bitop3:0x13 ; GFX1250-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 %b, i16 1000, i32 19) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } define amdgpu_ps half @bitop3_b16_vii(i16 %a) { ; GFX950-SDAG-LABEL: bitop3_b16_vii: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0x7d0 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, v0, s0, v1 bitop3:0x14 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b16_vii: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v1, 0x7d0 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:0x14 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-SDG-TRUE16-LABEL: bitop3_b16_vii: ; GFX1250-SDG-TRUE16: ; %bb.0: ; GFX1250-SDG-TRUE16-NEXT: v_mov_b16_e32 v1.l, 0x7d0 ; GFX1250-SDG-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-SDG-TRUE16-NEXT: v_bitop3_b16 v0.l, v0.l, v1.l, 0x3e8 bitop3:0x14 ; GFX1250-SDG-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-SDG-FAKE16-LABEL: bitop3_b16_vii: ; GFX1250-SDG-FAKE16: ; %bb.0: ; GFX1250-SDG-FAKE16-NEXT: s_movk_i32 s0, 0x7d0 ; GFX1250-SDG-FAKE16-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX1250-SDG-FAKE16-NEXT: v_bitop3_b16 v0, v0, s0, 0x3e8 bitop3:0x14 ; GFX1250-SDG-FAKE16-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-TRUE16-LABEL: bitop3_b16_vii: ; GFX1250-GISEL-TRUE16: ; %bb.0: ; GFX1250-GISEL-TRUE16-NEXT: v_mov_b16_e32 v0.h, 0x3e8 ; GFX1250-GISEL-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-TRUE16-NEXT: v_bitop3_b16 v0.l, v0.l, 0x7d0, v0.h bitop3:0x14 ; GFX1250-GISEL-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-FAKE16-LABEL: bitop3_b16_vii: ; GFX1250-GISEL-FAKE16: ; %bb.0: ; GFX1250-GISEL-FAKE16-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX1250-GISEL-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-FAKE16-NEXT: v_bitop3_b16 v0, v0, 0x7d0, v1 bitop3:0x14 ; GFX1250-GISEL-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 %a, i16 2000, i16 1000, i32 20) %ret_cast = bitcast i16 %ret to half ret half %ret_cast } ; FIXME: Constant fold this define amdgpu_ps half @bitop3_b16_iii() { ; GFX950-SDAG-LABEL: bitop3_b16_iii: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: s_movk_i32 s0, 0xbb8 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v0, 0x7d0 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, s0, v0, v1 bitop3:0x15 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: bitop3_b16_iii: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_mov_b32_e32 v0, 0xbb8 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v1, 0x7d0 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v2, 0x3e8 ; GFX950-GISEL-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:0x15 ; GFX950-GISEL-NEXT: ; return to shader part epilog ; ; GFX1250-SDG-TRUE16-LABEL: bitop3_b16_iii: ; GFX1250-SDG-TRUE16: ; %bb.0: ; GFX1250-SDG-TRUE16-NEXT: v_mov_b16_e32 v0.l, 0x7d0 ; GFX1250-SDG-TRUE16-NEXT: v_mov_b16_e32 v0.h, 0xbb8 ; GFX1250-SDG-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-SDG-TRUE16-NEXT: v_bitop3_b16 v0.l, v0.h, v0.l, 0x3e8 bitop3:0x15 ; GFX1250-SDG-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-SDG-FAKE16-LABEL: bitop3_b16_iii: ; GFX1250-SDG-FAKE16: ; %bb.0: ; GFX1250-SDG-FAKE16-NEXT: v_mov_b32_e32 v0, 0x3e8 ; GFX1250-SDG-FAKE16-NEXT: s_movk_i32 s0, 0xbb8 ; GFX1250-SDG-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1) | instid1(SALU_CYCLE_1) ; GFX1250-SDG-FAKE16-NEXT: v_bitop3_b16 v0, s0, 0x7d0, v0 bitop3:0x15 ; GFX1250-SDG-FAKE16-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-TRUE16-LABEL: bitop3_b16_iii: ; GFX1250-GISEL-TRUE16: ; %bb.0: ; GFX1250-GISEL-TRUE16-NEXT: v_mov_b16_e32 v0.l, 0x7d0 ; GFX1250-GISEL-TRUE16-NEXT: v_mov_b16_e32 v0.h, 0x3e8 ; GFX1250-GISEL-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-TRUE16-NEXT: v_bitop3_b16 v0.l, 0xbb8, v0.l, v0.h bitop3:0x15 ; GFX1250-GISEL-TRUE16-NEXT: ; return to shader part epilog ; ; GFX1250-GISEL-FAKE16-LABEL: bitop3_b16_iii: ; GFX1250-GISEL-FAKE16: ; %bb.0: ; GFX1250-GISEL-FAKE16-NEXT: v_mov_b32_e32 v0, 0x7d0 ; GFX1250-GISEL-FAKE16-NEXT: v_mov_b32_e32 v1, 0x3e8 ; GFX1250-GISEL-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-GISEL-FAKE16-NEXT: v_bitop3_b16 v0, 0xbb8, v0, v1 bitop3:0x15 ; GFX1250-GISEL-FAKE16-NEXT: ; return to shader part epilog %ret = call i16 @llvm.amdgcn.bitop3.i16(i16 3000, i16 2000, i16 1000, i32 21) %ret_cast = bitcast i16 %ret to half ret half %ret_cast }