; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel=0 -mtriple=amdgcn-- -mcpu=gfx950 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX950,GFX950-SDAG %s ; RUN: llc -global-isel -mtriple=amdgcn-- -mcpu=gfx950 < %s | FileCheck -enable-var-scope -check-prefixes=GCN,GFX950,GFX950-GISEL %s ; ========= Single bit functions ========= define amdgpu_ps float @not_and_not_and_not_and(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: not_and_not_and_not_and: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:1 ; GCN-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notb = xor i32 %b, -1 %notc = xor i32 %c, -1 %and1 = and i32 %nota, %notc %and2 = and i32 %and1, %notb %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @not_and_not_and_and(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: not_and_not_and_and: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:2 ; GCN-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notb = xor i32 %b, -1 %and1 = and i32 %nota, %c %and2 = and i32 %and1, %notb %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @not_and_and_not_and(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: not_and_and_not_and: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:4 ; GCN-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notc = xor i32 %c, -1 %and1 = and i32 %nota, %notc %and2 = and i32 %and1, %b %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @not_and_and_and(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: not_and_and_and: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:8 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: not_and_and_and: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v2, v0 bitop3:0xc ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %and1 = and i32 %nota, %c %and2 = and i32 %and1, %b %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @and_not_and_not_and(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: and_not_and_not_and: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x10 ; GCN-NEXT: ; return to shader part epilog %notb = xor i32 %b, -1 %notc = xor i32 %c, -1 %and1 = and i32 %a, %notc %and2 = and i32 %and1, %notb %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @and_not_and_and(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: and_not_and_and: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x20 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: and_not_and_and: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_not_b32_e32 v1, v1 ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v0, v2 ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: ; return to shader part epilog %notb = xor i32 %b, -1 %and1 = and i32 %a, %c %and2 = and i32 %and1, %notb %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @and_and_not_and(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: and_and_not_and: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x40 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: and_and_not_and: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v2, v0 bitop3:0x30 ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: ; return to shader part epilog %notc = xor i32 %c, -1 %and1 = and i32 %a, %notc %and2 = and i32 %and1, %b %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @and_and_and(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: and_and_and: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x80 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: and_and_and: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x80 ; GFX950-GISEL-NEXT: ; return to shader part epilog %and1 = and i32 %a, %c %and2 = and i32 %and1, %b %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } ; ========= Multi bit functions ========= define amdgpu_ps float @test_12(i32 %a, i32 %b) { ; GFX950-SDAG-LABEL: test_12: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v0 bitop3:0xc ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_12: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v0 bitop3:0xc ; GFX950-GISEL-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %and1 = and i32 %nota, %b %ret_cast = bitcast i32 %and1 to float ret float %ret_cast } define amdgpu_ps float @test_63(i32 %a, i32 %b) { ; GFX950-SDAG-LABEL: test_63: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v0 bitop3:0x3f ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_63: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_not_b32_e32 v0, v0 ; GFX950-GISEL-NEXT: v_not_b32_e32 v1, v1 ; GFX950-GISEL-NEXT: v_or_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notb = xor i32 %b, -1 %or = or i32 %nota, %notb %ret_cast = bitcast i32 %or to float ret float %ret_cast } define amdgpu_ps float @test_59(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: test_59: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0x3b ; GCN-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notb = xor i32 %b, -1 %and1 = and i32 %nota, %c %or = or i32 %and1, %notb %ret_cast = bitcast i32 %or to float ret float %ret_cast } define amdgpu_ps float @test_126(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: test_126: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v2, v1 bitop3:0x7e ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_126: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_xor_b32_e32 v1, v0, v1 ; GFX950-GISEL-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX950-GISEL-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX950-GISEL-NEXT: ; return to shader part epilog %xor1 = xor i32 %a, %b %xor2 = xor i32 %a, %c %or = or i32 %xor1, %xor2 %ret_cast = bitcast i32 %or to float ret float %ret_cast } ; Src vector exhausted during search but recovered using 'not' lookahead. ; GlobalISel has slightly different input, so it does not happen. ; FIXME: Improve global isel code. define amdgpu_ps float @test_12_src_overflow(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: test_12_src_overflow: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v0, v1, v0 bitop3:0xc ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_12_src_overflow: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_not_b32_e32 v3, v0 ; GFX950-GISEL-NEXT: v_not_b32_e32 v4, v2 ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v2, v0 bitop3:0xc ; GFX950-GISEL-NEXT: v_and_b32_e32 v2, v3, v4 ; GFX950-GISEL-NEXT: v_bitop3_b32 v0, v0, v1, v2 bitop3:0xc8 ; GFX950-GISEL-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notc = xor i32 %c, -1 %and1 = and i32 %nota, %c %and2 = and i32 %and1, %b %and3 = and i32 %nota, %notc %and4 = and i32 %and3, %b %or = or i32 %and2, %and4 %ret_cast = bitcast i32 %or to float ret float %ret_cast } ; This could be a single LOP3 operation with tbl = 100, but Src vector exhausted during search. define amdgpu_ps float @test_100_src_overflow(i32 %a, i32 %b, i32 %c) { ; GFX950-SDAG-LABEL: test_100_src_overflow: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b32 v3, v1, v2, v0 bitop3:0x10 ; GFX950-SDAG-NEXT: v_bitop3_b32 v4, v0, v2, v1 bitop3:0x40 ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, v1, v2, v0 bitop3:0x20 ; GFX950-SDAG-NEXT: v_or3_b32 v0, v3, v4, v0 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_100_src_overflow: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_bitop3_b32 v3, v2, v0, v2 bitop3:3 ; GFX950-GISEL-NEXT: v_and_b32_e32 v3, v1, v3 ; GFX950-GISEL-NEXT: v_bitop3_b32 v4, v0, v1, v0 bitop3:0x30 ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v1, v0 ; GFX950-GISEL-NEXT: v_not_b32_e32 v1, v2 ; GFX950-GISEL-NEXT: v_and_b32_e32 v4, v4, v2 ; GFX950-GISEL-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: v_or3_b32 v0, v3, v4, v0 ; GFX950-GISEL-NEXT: ; return to shader part epilog %or1 = or i32 %c, %a %not1 = xor i32 %or1, -1 %and1 = and i32 %b, %not1 %not2 = xor i32 %b, -1 %and2 = and i32 %a, %not2 %and3 = and i32 %and2, %c %and4 = and i32 %b, %a %not3 = xor i32 %c, -1 %and5 = and i32 %and4, %not3 %or2 = or i32 %and1, %and3 %or3 = or i32 %or2, %and5 %ret_cast = bitcast i32 %or3 to float ret float %ret_cast } ; ========= Ternary logical operations take precedence ========= define amdgpu_ps float @test_xor3(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: test_xor3: ; GCN: ; %bb.0: ; GCN-NEXT: v_xor_b32_e32 v0, v0, v1 ; GCN-NEXT: v_xor_b32_e32 v0, v0, v2 ; GCN-NEXT: ; return to shader part epilog %xor1 = xor i32 %a, %b %xor2 = xor i32 %xor1, %c %ret_cast = bitcast i32 %xor2 to float ret float %ret_cast } define amdgpu_ps float @test_or3(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: test_or3: ; GCN: ; %bb.0: ; GCN-NEXT: v_or3_b32 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %or1 = or i32 %a, %b %or2 = or i32 %or1, %c %ret_cast = bitcast i32 %or2 to float ret float %ret_cast } define amdgpu_ps float @test_and_or(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: test_and_or: ; GCN: ; %bb.0: ; GCN-NEXT: v_and_or_b32 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %and1 = and i32 %a, %b %or1 = or i32 %and1, %c %ret_cast = bitcast i32 %or1 to float ret float %ret_cast } ; ========= Uniform cases ========= define amdgpu_ps float @uniform_3_op(i32 inreg %a, i32 inreg %b, i32 inreg %c) { ; GCN-LABEL: uniform_3_op: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s0 ; GCN-NEXT: s_and_b32 s0, s0, s1 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %and1 = and i32 %nota, %c %and2 = and i32 %and1, %b %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } define amdgpu_ps float @uniform_4_op(i32 inreg %a, i32 inreg %b, i32 inreg %c) { ; GFX950-SDAG-LABEL: uniform_4_op: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_mov_b32_e32 v0, s1 ; GFX950-SDAG-NEXT: v_mov_b32_e32 v1, s2 ; GFX950-SDAG-NEXT: v_bitop3_b32 v0, s0, v0, v1 bitop3:2 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: uniform_4_op: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: s_andn2_b32 s0, s2, s0 ; GFX950-GISEL-NEXT: s_andn2_b32 s0, s0, s1 ; GFX950-GISEL-NEXT: v_mov_b32_e32 v0, s0 ; GFX950-GISEL-NEXT: ; return to shader part epilog %nota = xor i32 %a, -1 %notb = xor i32 %b, -1 %and1 = and i32 %nota, %c %and2 = and i32 %and1, %notb %ret_cast = bitcast i32 %and2 to float ret float %ret_cast } ; ========= 16 bit tests ========= define amdgpu_ps half @not_and_not_and_not_and_b16(i16 %a, i16 %b, i16 %c) { ; GCN-LABEL: not_and_not_and_not_and_b16: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:1 ; GCN-NEXT: ; return to shader part epilog %nota = xor i16 %a, -1 %notb = xor i16 %b, -1 %notc = xor i16 %c, -1 %and1 = and i16 %nota, %notc %and2 = and i16 %and1, %notb %ret_cast = bitcast i16 %and2 to half ret half %ret_cast } define amdgpu_ps half @not_and_not_and_and_b16(i16 %a, i16 %b, i16 %c) { ; GCN-LABEL: not_and_not_and_and_b16: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:2 ; GCN-NEXT: ; return to shader part epilog %nota = xor i16 %a, -1 %notb = xor i16 %b, -1 %and1 = and i16 %nota, %c %and2 = and i16 %and1, %notb %ret_cast = bitcast i16 %and2 to half ret half %ret_cast } define amdgpu_ps half @not_and_and_not_and_b16(i16 %a, i16 %b, i16 %c) { ; GCN-LABEL: not_and_and_not_and_b16: ; GCN: ; %bb.0: ; GCN-NEXT: v_bitop3_b16 v0, v0, v1, v2 bitop3:4 ; GCN-NEXT: ; return to shader part epilog %nota = xor i16 %a, -1 %notc = xor i16 %c, -1 %and1 = and i16 %nota, %notc %and2 = and i16 %and1, %b %ret_cast = bitcast i16 %and2 to half ret half %ret_cast } define amdgpu_ps half @test_xor3_b16(i16 %a, i16 %b, i16 %c) { ; GFX950-SDAG-LABEL: test_xor3_b16: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, v0, v2, v1 bitop3:0x96 ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_xor3_b16: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_xor_b32_e32 v0, v0, v1 ; GFX950-GISEL-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX950-GISEL-NEXT: ; return to shader part epilog %xor1 = xor i16 %a, %b %xor2 = xor i16 %xor1, %c %ret_cast = bitcast i16 %xor2 to half ret half %ret_cast } define amdgpu_ps half @test_or3_b16(i16 %a, i16 %b, i16 %c) { ; GFX950-SDAG-LABEL: test_or3_b16: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, v0, v2, v1 bitop3:0xfe ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_or3_b16: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_or3_b32 v0, v0, v1, v2 ; GFX950-GISEL-NEXT: ; return to shader part epilog %or1 = or i16 %a, %b %or2 = or i16 %or1, %c %ret_cast = bitcast i16 %or2 to half ret half %ret_cast } define amdgpu_ps half @test_and_or_b16(i16 %a, i16 %b, i16 %c) { ; GFX950-SDAG-LABEL: test_and_or_b16: ; GFX950-SDAG: ; %bb.0: ; GFX950-SDAG-NEXT: v_bitop3_b16 v0, v0, v2, v1 bitop3:0xec ; GFX950-SDAG-NEXT: ; return to shader part epilog ; ; GFX950-GISEL-LABEL: test_and_or_b16: ; GFX950-GISEL: ; %bb.0: ; GFX950-GISEL-NEXT: v_and_or_b32 v0, v0, v1, v2 ; GFX950-GISEL-NEXT: ; return to shader part epilog %and1 = and i16 %a, %b %or1 = or i16 %and1, %c %ret_cast = bitcast i16 %or1 to half ret half %ret_cast } ;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line: ; GFX950: {{.*}}