; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5 ; RUN: llc -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefix=GFX9 %s ; Reduce a 64-bit add by a constant if we know the low 32-bits are all ; zero. ; add i64:x, K if computeTrailingZeros(K) >= 32 ; => build_pair (add x.hi, K.hi), x.lo define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_0(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s1, s1, 0x40000 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, 1125899906842624 ; (1 << 50) ret i64 %add } define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_1(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_low_bits_known0_1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s1, s1, 1 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, 4294967296 ; (1 << 32) ret i64 %add } define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_2(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_low_bits_known0_2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s1, s1, 2 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, 8589934592 ; (1 << 33) ret i64 %add } define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_3(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_low_bits_known0_3: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s1, s1, 0x80000000 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, -9223372036854775808 ; (1 << 63) ret i64 %add } define amdgpu_ps i64 @s_add_i64_const_low_bits_known0_4(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_low_bits_known0_4: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s1, s1, -1 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, -4294967296 ; 0xffffffff00000000 ret i64 %add } define i64 @v_add_i64_const_low_bits_known0_0(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 0x40000, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, 1125899906842624 ; (1 << 50) ret i64 %add } define i64 @v_add_i64_const_low_bits_known0_1(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_low_bits_known0_1: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 1, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, 4294967296 ; (1 << 32) ret i64 %add } define i64 @v_add_i64_const_low_bits_known0_2(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_low_bits_known0_2: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 2, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, 8589934592 ; (1 << 33) ret i64 %add } define i64 @v_add_i64_const_low_bits_known0_3(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_low_bits_known0_3: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 0x80000000, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, -9223372036854775808 ; (1 << 63) ret i64 %add } define i64 @v_add_i64_const_low_bits_known0_4(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_low_bits_known0_4: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, -1, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, -4294967296 ; 0xffffffff00000000 ret i64 %add } define amdgpu_ps i64 @s_add_i64_const_high_bits_known0_0(i64 inreg %reg) { ; GFX9-LABEL: s_add_i64_const_high_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_u32 s0, s0, -1 ; GFX9-NEXT: s_addc_u32 s1, s1, 0 ; GFX9-NEXT: ; return to shader part epilog %add = add i64 %reg, 4294967295 ; (1 << 31) ret i64 %add } define i64 @v_add_i64_const_high_bits_known0_0(i64 %reg) { ; GFX9-LABEL: v_add_i64_const_high_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, -1, v0 ; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add i64 %reg, 4294967295 ; (1 << 31) ret i64 %add } define <2 x i64> @v_add_v2i64_splat_const_low_bits_known0_0(<2 x i64> %reg) { ; GFX9-LABEL: v_add_v2i64_splat_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 1, v1 ; GFX9-NEXT: v_add_u32_e32 v3, 1, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add <2 x i64> %reg, ; (1 << 32) ret <2 x i64> %add } define <2 x i64> @v_add_v2i64_nonsplat_const_low_bits_known0_0(<2 x i64> %reg) { ; GFX9-LABEL: v_add_v2i64_nonsplat_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_u32_e32 v1, 1, v1 ; GFX9-NEXT: v_add_u32_e32 v3, 2, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] %add = add <2 x i64> %reg, ; (1 << 32), (1 << 33) ret <2 x i64> %add } define amdgpu_ps <2 x i64> @s_add_v2i64_splat_const_low_bits_known0_0(<2 x i64> inreg %reg) { ; GFX9-LABEL: s_add_v2i64_splat_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s3, s3, 1 ; GFX9-NEXT: s_add_i32 s1, s1, 1 ; GFX9-NEXT: ; return to shader part epilog %add = add <2 x i64> %reg, ; (1 << 32) ret <2 x i64> %add } define amdgpu_ps <2 x i64> @s_add_v2i64_nonsplat_const_low_bits_known0_0(<2 x i64> inreg %reg) { ; GFX9-LABEL: s_add_v2i64_nonsplat_const_low_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_i32 s3, s3, 2 ; GFX9-NEXT: s_add_i32 s1, s1, 1 ; GFX9-NEXT: ; return to shader part epilog %add = add <2 x i64> %reg, ; (1 << 32), (1 << 33) ret <2 x i64> %add } ; We could reduce this to use a 32-bit add if we use computeKnownBits define i64 @v_add_i64_variable_high_bits_known0_0(i64 %reg, i32 %offset.hi32) { ; GFX9-LABEL: v_add_i64_variable_high_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0, v0 ; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v1, v2, vcc ; GFX9-NEXT: s_setpc_b64 s[30:31] %zext.offset.hi32 = zext i32 %offset.hi32 to i64 %in.high.bits = shl i64 %zext.offset.hi32, 32 %add = add i64 %reg, %in.high.bits ret i64 %add } ; We could reduce this to use a 32-bit add if we use computeKnownBits define amdgpu_ps i64 @s_add_i64_variable_high_bits_known0_0(i64 inreg %reg, i32 inreg %offset.hi32) { ; GFX9-LABEL: s_add_i64_variable_high_bits_known0_0: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_add_u32 s0, s0, 0 ; GFX9-NEXT: s_addc_u32 s1, s1, s2 ; GFX9-NEXT: ; return to shader part epilog %zext.offset.hi32 = zext i32 %offset.hi32 to i64 %in.high.bits = shl i64 %zext.offset.hi32, 32 %add = add i64 %reg, %in.high.bits ret i64 %add }