; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=gfx1100 -mattr=+unaligned-access-mode < %s | FileCheck --check-prefix=GFX11 %s ; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn-amd-amdpal -mcpu=gfx1200 -mattr=+unaligned-access-mode < %s | FileCheck --check-prefix=GFX12 %s define amdgpu_ps void @sextload_and_zextload_P1_i8_not_uniform_mmo_gfx12(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_and_zextload_P1_i8_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: global_load_i8 v3, v2, s[0:1] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_load_u8 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_and_zextload_P1_i8_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: global_load_i8 v3, v2, s[0:1] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_load_u8 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s0, v3 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load volatile i8, ptr addrspace(1) %ptra %a32 = sext i8 %a to i32 %b = load volatile i8, ptr addrspace(1) %ptrb %b32 = zext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_i8 v3, v2, s[0:1] ; GFX11-NEXT: global_load_i8 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_load_i8 s0, s[0:1], 0x0 ; GFX12-NEXT: global_load_i8 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i8, ptr addrspace(1) %ptra %a32 = sext i8 %a to i32 %b = load volatile i8, ptr addrspace(1) %ptrb, align 4 %b32 = sext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_u8 v3, v2, s[0:1] ; GFX11-NEXT: global_load_u8 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P1_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_load_u8 s0, s[0:1], 0x0 ; GFX12-NEXT: global_load_u8 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i8, ptr addrspace(1) %ptra %a32 = zext i8 %a to i32 %b = load volatile i8, ptr addrspace(1) %ptrb, align 4 %b32 = zext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_i16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_i16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: global_load_i16 v3, v2, s[0:1] ; GFX12-NEXT: global_load_i16 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s0, v3 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(1) %ptra, align 1 %a32 = sext i16 %a to i32 %b = load volatile i16, ptr addrspace(1) %ptrb %b32 = sext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_i16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_i16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_load_i16 s0, s[0:1], 0x0 ; GFX12-NEXT: global_load_i16 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(1) %ptra %a32 = sext i16 %a to i32 %b = load volatile i16, ptr addrspace(1) %ptrb, align 4 %b32 = sext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_u16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_u16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P1_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: global_load_u16 v3, v2, s[0:1] ; GFX12-NEXT: global_load_u16 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s0, v3 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(1) %ptra, align 1 %a32 = zext i16 %a to i32 %b = load volatile i16, ptr addrspace(1) %ptrb %b32 = zext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(1) inreg %ptra, ptr addrspace(1) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_u16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_u16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P1_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: s_load_u16 s0, s[0:1], 0x0 ; GFX12-NEXT: global_load_u16 v2, v2, s[2:3] scope:SCOPE_SYS ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(1) %ptra %a32 = zext i16 %a to i32 %b = load volatile i16, ptr addrspace(1) %ptrb, align 4 %b32 = zext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_and_zextload_P3_i8(ptr addrspace(3) inreg %ptra, ptr addrspace(3) inreg %ptrb, ptr addrspace(3) %out) { ; GFX11-LABEL: sextload_and_zextload_P3_i8: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v1, s0 :: v_dual_mov_b32 v2, s1 ; GFX11-NEXT: ds_load_i8 v1, v1 ; GFX11-NEXT: ds_load_u8 v2, v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v1, s0 ; GFX11-NEXT: ds_store_b32 v0, v1 ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_and_zextload_P3_i8: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_dual_mov_b32 v1, s0 :: v_dual_mov_b32 v2, s1 ; GFX12-NEXT: ds_load_i8 v1, v1 ; GFX12-NEXT: ds_load_u8 v2, v2 ; GFX12-NEXT: s_wait_dscnt 0x1 ; GFX12-NEXT: v_readfirstlane_b32 s0, v1 ; GFX12-NEXT: s_wait_dscnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_wait_alu 0xfffe ; GFX12-NEXT: v_mov_b32_e32 v1, s0 ; GFX12-NEXT: ds_store_b32 v0, v1 ; GFX12-NEXT: s_endpgm %a = load volatile i8, ptr addrspace(3) %ptra %a32 = sext i8 %a to i32 %b = load volatile i8, ptr addrspace(3) %ptrb %b32 = zext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(3) %out ret void } define amdgpu_ps void @sextload_and_zextload_P3_i16(ptr addrspace(3) inreg %ptra, ptr addrspace(3) inreg %ptrb, ptr addrspace(3) %out) { ; GFX11-LABEL: sextload_and_zextload_P3_i16: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_dual_mov_b32 v1, s0 :: v_dual_mov_b32 v2, s1 ; GFX11-NEXT: ds_load_i16 v1, v1 ; GFX11-NEXT: ds_load_u16 v2, v2 ; GFX11-NEXT: s_waitcnt lgkmcnt(1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v1, s0 ; GFX11-NEXT: ds_store_b32 v0, v1 ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_and_zextload_P3_i16: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_dual_mov_b32 v1, s0 :: v_dual_mov_b32 v2, s1 ; GFX12-NEXT: ds_load_i16 v1, v1 ; GFX12-NEXT: ds_load_u16 v2, v2 ; GFX12-NEXT: s_wait_dscnt 0x1 ; GFX12-NEXT: v_readfirstlane_b32 s0, v1 ; GFX12-NEXT: s_wait_dscnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_wait_alu 0xfffe ; GFX12-NEXT: v_mov_b32_e32 v1, s0 ; GFX12-NEXT: ds_store_b32 v0, v1 ; GFX12-NEXT: s_endpgm %a = load volatile i16, ptr addrspace(3) %ptra %a32 = sext i16 %a to i32 %b = load volatile i16, ptr addrspace(3) %ptrb %b32 = zext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(3) %out ret void } define amdgpu_ps void @sextload_and_zextload_P4_i8_not_uniform_mmo_gfx12(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_and_zextload_P4_i8_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_i8 v3, v2, s[0:1] glc dlc ; GFX11-NEXT: global_load_u8 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_and_zextload_P4_i8_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_load_i8 s0, s[0:1], 0x0 ; GFX12-NEXT: s_load_u8 s1, s[2:3], 0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load volatile i8, ptr addrspace(4) %ptra %a32 = sext i8 %a to i32 %b = load volatile i8, ptr addrspace(4) %ptrb %b32 = zext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: global_load_i8 v2, v2, s[0:1] ; GFX11-NEXT: s_load_b32 s0, s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_sext_i32_i8 s0, s0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s1, s0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_load_i8 s0, s[0:1], 0x0 ; GFX12-NEXT: s_load_i8 s1, s[2:3], 0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i8, ptr addrspace(4) %ptra %a32 = sext i8 %a to i32 %b = load volatile i8, ptr addrspace(4) %ptrb, align 4 %b32 = sext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: global_load_u8 v2, v2, s[0:1] ; GFX11-NEXT: s_load_b32 s0, s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_and_b32 s0, s0, 0xff ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s1, s0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P4_i8_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_load_u8 s0, s[0:1], 0x0 ; GFX12-NEXT: s_load_u8 s1, s[2:3], 0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i8, ptr addrspace(4) %ptra %a32 = zext i8 %a to i32 %b = load volatile i8, ptr addrspace(4) %ptrb, align 4 %b32 = zext i8 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_i16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_i16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: global_load_i16 v2, v2, s[0:1] ; GFX12-NEXT: s_load_i16 s0, s[2:3], 0x0 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s1, s0 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(4) %ptra, align 1 %a32 = sext i16 %a to i32 %b = load volatile i16, ptr addrspace(4) %ptrb %b32 = sext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @sextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: sextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: global_load_i16 v2, v2, s[0:1] ; GFX11-NEXT: s_load_b32 s0, s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_sext_i32_i16 s0, s0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s1, s0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: sextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_load_i16 s0, s[0:1], 0x0 ; GFX12-NEXT: s_load_i16 s1, s[2:3], 0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(4) %ptra %a32 = sext i16 %a to i32 %b = load volatile i16, ptr addrspace(4) %ptrb, align 4 %b32 = sext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: global_load_u16 v3, v2, s[0:1] ; GFX11-NEXT: global_load_u16 v2, v2, s[2:3] glc dlc ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: v_readfirstlane_b32 s0, v3 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s0, s1 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P4_i16_not_natural_align_or_not_uniform_mmo_gfx12: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: global_load_u16 v2, v2, s[0:1] ; GFX12-NEXT: s_load_u16 s0, s[2:3], 0x0 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_readfirstlane_b32 s1, v2 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s1, s0 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(4) %ptra, align 1 %a32 = zext i16 %a to i32 %b = load volatile i16, ptr addrspace(4) %ptrb %b32 = zext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void } define amdgpu_ps void @zextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11(ptr addrspace(4) inreg %ptra, ptr addrspace(4) inreg %ptrb, ptr addrspace(1) %out) { ; GFX11-LABEL: zextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: global_load_u16 v2, v2, s[0:1] ; GFX11-NEXT: s_load_b32 s0, s[2:3], 0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: s_and_b32 s0, s0, 0xffff ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_readfirstlane_b32 s1, v2 ; GFX11-NEXT: s_add_i32 s0, s1, s0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_mov_b32_e32 v2, s0 ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: zextload_P4_i16_not_align4_or_not_uniform_mmo_gfx11: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_load_u16 s0, s[0:1], 0x0 ; GFX12-NEXT: s_load_u16 s1, s[2:3], 0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: s_add_co_i32 s0, s0, s1 ; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX12-NEXT: v_mov_b32_e32 v2, s0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: s_endpgm %a = load i16, ptr addrspace(4) %ptra %a32 = zext i16 %a to i32 %b = load volatile i16, ptr addrspace(4) %ptrb, align 4 %b32 = zext i16 %b to i32 %res = add i32 %a32, %b32 store i32 %res, ptr addrspace(1) %out ret void }