; RUN: opt -S -passes="print" -disable-output %s 2>&1 | FileCheck %s target triple = "dxil-pc-shadermodel-vertex" ; CHECK: Shader Model Version : 0 ; CHECK-NEXT: DXIL Version : 1.0 ; CHECK-NEXT: Shader Stage : vertex ; CHECK-NEXT: Validator Version : 0 ; CHECK-NEXT: entry ; CHECK-NEXT: Function Shader Stage : vertex ; CHECK-NEXT: NumThreads: 0,0,0 ; CHECK-EMPTY: define void @entry() #0 { entry: ret void } attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }