; RUN: opt -S -passes="print" -disable-output %s 2>&1 | FileCheck %s target triple = "dxil-pc-shadermodel6.8-library" ; CHECK: Shader Model Version : 6.8 ; CHECK-NEXT: DXIL Version : 1.8 ; CHECK-NEXT: Target Shader Stage : library ; CHECK-NEXT: Validator Version : 0 ; CHECK-NEXT: entry_as ; CHECK-NEXT: Function Shader Stage : amplification ; CHECK-NEXT: NumThreads: 0,0,0 ; CHECK-NEXT: entry_ms ; CHECK-NEXT: Function Shader Stage : mesh ; CHECK-NEXT: NumThreads: 0,0,0 ; CHECK-NEXT: entry_cs ; CHECK-NEXT: Function Shader Stage : compute ; CHECK-NEXT: NumThreads: 1,2,1 ; CHECK-EMPTY: define void @entry_as() #0 { entry: ret void } define i32 @entry_ms(i32 %a) #1 { entry: ret i32 %a } define float @entry_cs(float %f) #3 { entry: ret float %f } attributes #0 = { noinline nounwind "hlsl.shader"="amplification" } attributes #1 = { noinline nounwind "hlsl.shader"="mesh" } attributes #3 = { noinline nounwind "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }