//===-- SIRegisterInfo.cpp - SI Register Information ---------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// SI implementation of the TargetRegisterInfo class. // //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "AMDGPURegisterBankInfo.h" #include "GCNSubtarget.h" #include "MCTargetDesc/AMDGPUInstPrinter.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "SIMachineFunctionInfo.h" #include "SIRegisterInfo.h" #include "llvm/CodeGen/LiveIntervals.h" #include "llvm/CodeGen/LiveRegUnits.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/RegisterScavenging.h" using namespace llvm; #define GET_REGINFO_TARGET_DESC #include "AMDGPUGenRegisterInfo.inc" static cl::opt EnableSpillSGPRToVGPR( "amdgpu-spill-sgpr-to-vgpr", cl::desc("Enable spilling SGPRs to VGPRs"), cl::ReallyHidden, cl::init(true)); std::array, 32> SIRegisterInfo::RegSplitParts; std::array, 9> SIRegisterInfo::SubRegFromChannelTable; // Map numbers of DWORDs to indexes in SubRegFromChannelTable. // Valid indexes are shifted 1, such that a 0 mapping means unsupported. // e.g. for 8 DWORDs (256-bit), SubRegFromChannelTableWidthMap[8] = 8, // meaning index 7 in SubRegFromChannelTable. static const std::array SubRegFromChannelTableWidthMap = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 9}; static void emitUnsupportedError(const Function &Fn, const MachineInstr &MI, const Twine &ErrMsg) { Fn.getContext().diagnose( DiagnosticInfoUnsupported(Fn, ErrMsg, MI.getDebugLoc())); } namespace llvm { // A temporary struct to spill SGPRs. // This is mostly to spill SGPRs to memory. Spilling SGPRs into VGPR lanes emits // just v_writelane and v_readlane. // // When spilling to memory, the SGPRs are written into VGPR lanes and the VGPR // is saved to scratch (or the other way around for loads). // For this, a VGPR is required where the needed lanes can be clobbered. The // RegScavenger can provide a VGPR where currently active lanes can be // clobbered, but we still need to save inactive lanes. // The high-level steps are: // - Try to scavenge SGPR(s) to save exec // - Try to scavenge VGPR // - Save needed, all or inactive lanes of a TmpVGPR // - Spill/Restore SGPRs using TmpVGPR // - Restore TmpVGPR // // To save all lanes of TmpVGPR, exec needs to be saved and modified. If we // cannot scavenge temporary SGPRs to save exec, we use the following code: // buffer_store_dword TmpVGPR ; only if active lanes need to be saved // s_not exec, exec // buffer_store_dword TmpVGPR ; save inactive lanes // s_not exec, exec struct SGPRSpillBuilder { struct PerVGPRData { unsigned PerVGPR; unsigned NumVGPRs; int64_t VGPRLanes; }; // The SGPR to save Register SuperReg; MachineBasicBlock::iterator MI; ArrayRef SplitParts; unsigned NumSubRegs; bool IsKill; const DebugLoc &DL; /* When spilling to stack */ // The SGPRs are written into this VGPR, which is then written to scratch // (or vice versa for loads). Register TmpVGPR = AMDGPU::NoRegister; // Temporary spill slot to save TmpVGPR to. int TmpVGPRIndex = 0; // If TmpVGPR is live before the spill or if it is scavenged. bool TmpVGPRLive = false; // Scavenged SGPR to save EXEC. Register SavedExecReg = AMDGPU::NoRegister; // Stack index to write the SGPRs to. int Index; unsigned EltSize = 4; RegScavenger *RS; MachineBasicBlock *MBB; MachineFunction &MF; SIMachineFunctionInfo &MFI; const SIInstrInfo &TII; const SIRegisterInfo &TRI; bool IsWave32; Register ExecReg; unsigned MovOpc; unsigned NotOpc; SGPRSpillBuilder(const SIRegisterInfo &TRI, const SIInstrInfo &TII, bool IsWave32, MachineBasicBlock::iterator MI, int Index, RegScavenger *RS) : SGPRSpillBuilder(TRI, TII, IsWave32, MI, MI->getOperand(0).getReg(), MI->getOperand(0).isKill(), Index, RS) {} SGPRSpillBuilder(const SIRegisterInfo &TRI, const SIInstrInfo &TII, bool IsWave32, MachineBasicBlock::iterator MI, Register Reg, bool IsKill, int Index, RegScavenger *RS) : SuperReg(Reg), MI(MI), IsKill(IsKill), DL(MI->getDebugLoc()), Index(Index), RS(RS), MBB(MI->getParent()), MF(*MBB->getParent()), MFI(*MF.getInfo()), TII(TII), TRI(TRI), IsWave32(IsWave32) { const TargetRegisterClass *RC = TRI.getPhysRegBaseClass(SuperReg); SplitParts = TRI.getRegSplitParts(RC, EltSize); NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size(); if (IsWave32) { ExecReg = AMDGPU::EXEC_LO; MovOpc = AMDGPU::S_MOV_B32; NotOpc = AMDGPU::S_NOT_B32; } else { ExecReg = AMDGPU::EXEC; MovOpc = AMDGPU::S_MOV_B64; NotOpc = AMDGPU::S_NOT_B64; } assert(SuperReg != AMDGPU::M0 && "m0 should never spill"); assert(SuperReg != AMDGPU::EXEC_LO && SuperReg != AMDGPU::EXEC_HI && SuperReg != AMDGPU::EXEC && "exec should never spill"); } PerVGPRData getPerVGPRData() { PerVGPRData Data; Data.PerVGPR = IsWave32 ? 32 : 64; Data.NumVGPRs = (NumSubRegs + (Data.PerVGPR - 1)) / Data.PerVGPR; Data.VGPRLanes = (1LL << std::min(Data.PerVGPR, NumSubRegs)) - 1LL; return Data; } // Tries to scavenge SGPRs to save EXEC and a VGPR. Uses v0 if no VGPR is // free. // Writes these instructions if an SGPR can be scavenged: // s_mov_b64 s[6:7], exec ; Save exec // s_mov_b64 exec, 3 ; Wanted lanemask // buffer_store_dword v1 ; Write scavenged VGPR to emergency slot // // Writes these instructions if no SGPR can be scavenged: // buffer_store_dword v0 ; Only if no free VGPR was found // s_not_b64 exec, exec // buffer_store_dword v0 ; Save inactive lanes // ; exec stays inverted, it is flipped back in // ; restore. void prepare() { // Scavenged temporary VGPR to use. It must be scavenged once for any number // of spilled subregs. // FIXME: The liveness analysis is limited and does not tell if a register // is in use in lanes that are currently inactive. We can never be sure if // a register as actually in use in another lane, so we need to save all // used lanes of the chosen VGPR. assert(RS && "Cannot spill SGPR to memory without RegScavenger"); TmpVGPR = RS->scavengeRegisterBackwards(AMDGPU::VGPR_32RegClass, MI, false, 0, false); // Reserve temporary stack slot TmpVGPRIndex = MFI.getScavengeFI(MF.getFrameInfo(), TRI); if (TmpVGPR) { // Found a register that is dead in the currently active lanes, we only // need to spill inactive lanes. TmpVGPRLive = false; } else { // Pick v0 because it doesn't make a difference. TmpVGPR = AMDGPU::VGPR0; TmpVGPRLive = true; } if (TmpVGPRLive) { // We need to inform the scavenger that this index is already in use until // we're done with the custom emergency spill. RS->assignRegToScavengingIndex(TmpVGPRIndex, TmpVGPR); } // We may end up recursively calling the scavenger, and don't want to re-use // the same register. RS->setRegUsed(TmpVGPR); // Try to scavenge SGPRs to save exec assert(!SavedExecReg && "Exec is already saved, refuse to save again"); const TargetRegisterClass &RC = IsWave32 ? AMDGPU::SGPR_32RegClass : AMDGPU::SGPR_64RegClass; RS->setRegUsed(SuperReg); SavedExecReg = RS->scavengeRegisterBackwards(RC, MI, false, 0, false); int64_t VGPRLanes = getPerVGPRData().VGPRLanes; if (SavedExecReg) { RS->setRegUsed(SavedExecReg); // Set exec to needed lanes BuildMI(*MBB, MI, DL, TII.get(MovOpc), SavedExecReg).addReg(ExecReg); auto I = BuildMI(*MBB, MI, DL, TII.get(MovOpc), ExecReg).addImm(VGPRLanes); if (!TmpVGPRLive) I.addReg(TmpVGPR, RegState::ImplicitDefine); // Spill needed lanes TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ false); } else { // The modify and restore of exec clobber SCC, which we would have to save // and restore. FIXME: We probably would need to reserve a register for // this. if (RS->isRegUsed(AMDGPU::SCC)) emitUnsupportedError(MF.getFunction(), *MI, "unhandled SGPR spill to memory"); // Spill active lanes if (TmpVGPRLive) TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ false, /*IsKill*/ false); // Spill inactive lanes auto I = BuildMI(*MBB, MI, DL, TII.get(NotOpc), ExecReg).addReg(ExecReg); if (!TmpVGPRLive) I.addReg(TmpVGPR, RegState::ImplicitDefine); I->getOperand(2).setIsDead(); // Mark SCC as dead. TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ false); } } // Writes these instructions if an SGPR can be scavenged: // buffer_load_dword v1 ; Write scavenged VGPR to emergency slot // s_waitcnt vmcnt(0) ; If a free VGPR was found // s_mov_b64 exec, s[6:7] ; Save exec // // Writes these instructions if no SGPR can be scavenged: // buffer_load_dword v0 ; Restore inactive lanes // s_waitcnt vmcnt(0) ; If a free VGPR was found // s_not_b64 exec, exec // buffer_load_dword v0 ; Only if no free VGPR was found void restore() { if (SavedExecReg) { // Restore used lanes TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ true, /*IsKill*/ false); // Restore exec auto I = BuildMI(*MBB, MI, DL, TII.get(MovOpc), ExecReg) .addReg(SavedExecReg, RegState::Kill); // Add an implicit use of the load so it is not dead. // FIXME This inserts an unnecessary waitcnt if (!TmpVGPRLive) { I.addReg(TmpVGPR, RegState::ImplicitKill); } } else { // Restore inactive lanes TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ true, /*IsKill*/ false); auto I = BuildMI(*MBB, MI, DL, TII.get(NotOpc), ExecReg).addReg(ExecReg); if (!TmpVGPRLive) I.addReg(TmpVGPR, RegState::ImplicitKill); I->getOperand(2).setIsDead(); // Mark SCC as dead. // Restore active lanes if (TmpVGPRLive) TRI.buildVGPRSpillLoadStore(*this, TmpVGPRIndex, 0, /*IsLoad*/ true); } // Inform the scavenger where we're releasing our custom scavenged register. if (TmpVGPRLive) { MachineBasicBlock::iterator RestorePt = std::prev(MI); RS->assignRegToScavengingIndex(TmpVGPRIndex, TmpVGPR, &*RestorePt); } } // Write TmpVGPR to memory or read TmpVGPR from memory. // Either using a single buffer_load/store if exec is set to the needed mask // or using // buffer_load // s_not exec, exec // buffer_load // s_not exec, exec void readWriteTmpVGPR(unsigned Offset, bool IsLoad) { if (SavedExecReg) { // Spill needed lanes TRI.buildVGPRSpillLoadStore(*this, Index, Offset, IsLoad); } else { // The modify and restore of exec clobber SCC, which we would have to save // and restore. FIXME: We probably would need to reserve a register for // this. if (RS->isRegUsed(AMDGPU::SCC)) emitUnsupportedError(MF.getFunction(), *MI, "unhandled SGPR spill to memory"); // Spill active lanes TRI.buildVGPRSpillLoadStore(*this, Index, Offset, IsLoad, /*IsKill*/ false); // Spill inactive lanes auto Not0 = BuildMI(*MBB, MI, DL, TII.get(NotOpc), ExecReg).addReg(ExecReg); Not0->getOperand(2).setIsDead(); // Mark SCC as dead. TRI.buildVGPRSpillLoadStore(*this, Index, Offset, IsLoad); auto Not1 = BuildMI(*MBB, MI, DL, TII.get(NotOpc), ExecReg).addReg(ExecReg); Not1->getOperand(2).setIsDead(); // Mark SCC as dead. } } void setMI(MachineBasicBlock *NewMBB, MachineBasicBlock::iterator NewMI) { assert(MBB->getParent() == &MF); MI = NewMI; MBB = NewMBB; } }; } // namespace llvm SIRegisterInfo::SIRegisterInfo(const GCNSubtarget &ST) : AMDGPUGenRegisterInfo(AMDGPU::PC_REG, ST.getAMDGPUDwarfFlavour(), ST.getAMDGPUDwarfFlavour(), /*PC=*/0, ST.getHwMode()), ST(ST), SpillSGPRToVGPR(EnableSpillSGPRToVGPR), isWave32(ST.isWave32()) { assert(getSubRegIndexLaneMask(AMDGPU::sub0).getAsInteger() == 3 && getSubRegIndexLaneMask(AMDGPU::sub31).getAsInteger() == (3ULL << 62) && (getSubRegIndexLaneMask(AMDGPU::lo16) | getSubRegIndexLaneMask(AMDGPU::hi16)).getAsInteger() == getSubRegIndexLaneMask(AMDGPU::sub0).getAsInteger() && "getNumCoveredRegs() will not work with generated subreg masks!"); RegPressureIgnoredUnits.resize(getNumRegUnits()); RegPressureIgnoredUnits.set(*regunits(MCRegister::from(AMDGPU::M0)).begin()); for (auto Reg : AMDGPU::VGPR_16RegClass) { if (AMDGPU::isHi16Reg(Reg, *this)) RegPressureIgnoredUnits.set(*regunits(Reg).begin()); } // HACK: Until this is fully tablegen'd. static llvm::once_flag InitializeRegSplitPartsFlag; static auto InitializeRegSplitPartsOnce = [this]() { for (unsigned Idx = 1, E = getNumSubRegIndices() - 1; Idx < E; ++Idx) { unsigned Size = getSubRegIdxSize(Idx); if (Size & 15) continue; std::vector &Vec = RegSplitParts[Size / 16 - 1]; unsigned Pos = getSubRegIdxOffset(Idx); if (Pos % Size) continue; Pos /= Size; if (Vec.empty()) { unsigned MaxNumParts = 1024 / Size; // Maximum register is 1024 bits. Vec.resize(MaxNumParts); } Vec[Pos] = Idx; } }; static llvm::once_flag InitializeSubRegFromChannelTableFlag; static auto InitializeSubRegFromChannelTableOnce = [this]() { for (auto &Row : SubRegFromChannelTable) Row.fill(AMDGPU::NoSubRegister); for (unsigned Idx = 1; Idx < getNumSubRegIndices(); ++Idx) { unsigned Width = getSubRegIdxSize(Idx) / 32; unsigned Offset = getSubRegIdxOffset(Idx) / 32; assert(Width < SubRegFromChannelTableWidthMap.size()); Width = SubRegFromChannelTableWidthMap[Width]; if (Width == 0) continue; unsigned TableIdx = Width - 1; assert(TableIdx < SubRegFromChannelTable.size()); assert(Offset < SubRegFromChannelTable[TableIdx].size()); SubRegFromChannelTable[TableIdx][Offset] = Idx; } }; llvm::call_once(InitializeRegSplitPartsFlag, InitializeRegSplitPartsOnce); llvm::call_once(InitializeSubRegFromChannelTableFlag, InitializeSubRegFromChannelTableOnce); } void SIRegisterInfo::reserveRegisterTuples(BitVector &Reserved, MCRegister Reg) const { for (MCRegAliasIterator R(Reg, this, true); R.isValid(); ++R) Reserved.set(*R); } // Forced to be here by one .inc const MCPhysReg *SIRegisterInfo::getCalleeSavedRegs( const MachineFunction *MF) const { CallingConv::ID CC = MF->getFunction().getCallingConv(); switch (CC) { case CallingConv::C: case CallingConv::Fast: case CallingConv::Cold: return ST.hasGFX90AInsts() ? CSR_AMDGPU_GFX90AInsts_SaveList : CSR_AMDGPU_SaveList; case CallingConv::AMDGPU_Gfx: return ST.hasGFX90AInsts() ? CSR_AMDGPU_SI_Gfx_GFX90AInsts_SaveList : CSR_AMDGPU_SI_Gfx_SaveList; case CallingConv::AMDGPU_CS_ChainPreserve: return CSR_AMDGPU_CS_ChainPreserve_SaveList; default: { // Dummy to not crash RegisterClassInfo. static const MCPhysReg NoCalleeSavedReg = AMDGPU::NoRegister; return &NoCalleeSavedReg; } } } const MCPhysReg * SIRegisterInfo::getCalleeSavedRegsViaCopy(const MachineFunction *MF) const { return nullptr; } const uint32_t *SIRegisterInfo::getCallPreservedMask(const MachineFunction &MF, CallingConv::ID CC) const { switch (CC) { case CallingConv::C: case CallingConv::Fast: case CallingConv::Cold: return ST.hasGFX90AInsts() ? CSR_AMDGPU_GFX90AInsts_RegMask : CSR_AMDGPU_RegMask; case CallingConv::AMDGPU_Gfx: return ST.hasGFX90AInsts() ? CSR_AMDGPU_SI_Gfx_GFX90AInsts_RegMask : CSR_AMDGPU_SI_Gfx_RegMask; case CallingConv::AMDGPU_CS_Chain: case CallingConv::AMDGPU_CS_ChainPreserve: // Calls to these functions never return, so we can pretend everything is // preserved. return AMDGPU_AllVGPRs_RegMask; default: return nullptr; } } const uint32_t *SIRegisterInfo::getNoPreservedMask() const { return CSR_AMDGPU_NoRegs_RegMask; } bool SIRegisterInfo::isChainScratchRegister(Register VGPR) { return VGPR >= AMDGPU::VGPR0 && VGPR < AMDGPU::VGPR8; } const TargetRegisterClass * SIRegisterInfo::getLargestLegalSuperClass(const TargetRegisterClass *RC, const MachineFunction &MF) const { // FIXME: Should have a helper function like getEquivalentVGPRClass to get the // equivalent AV class. If used one, the verifier will crash after // RegBankSelect in the GISel flow. The aligned regclasses are not fully given // until Instruction selection. if (ST.hasMAIInsts() && (isVGPRClass(RC) || isAGPRClass(RC))) { if (RC == &AMDGPU::VGPR_32RegClass || RC == &AMDGPU::AGPR_32RegClass) return &AMDGPU::AV_32RegClass; if (RC == &AMDGPU::VReg_64RegClass || RC == &AMDGPU::AReg_64RegClass) return &AMDGPU::AV_64RegClass; if (RC == &AMDGPU::VReg_64_Align2RegClass || RC == &AMDGPU::AReg_64_Align2RegClass) return &AMDGPU::AV_64_Align2RegClass; if (RC == &AMDGPU::VReg_96RegClass || RC == &AMDGPU::AReg_96RegClass) return &AMDGPU::AV_96RegClass; if (RC == &AMDGPU::VReg_96_Align2RegClass || RC == &AMDGPU::AReg_96_Align2RegClass) return &AMDGPU::AV_96_Align2RegClass; if (RC == &AMDGPU::VReg_128RegClass || RC == &AMDGPU::AReg_128RegClass) return &AMDGPU::AV_128RegClass; if (RC == &AMDGPU::VReg_128_Align2RegClass || RC == &AMDGPU::AReg_128_Align2RegClass) return &AMDGPU::AV_128_Align2RegClass; if (RC == &AMDGPU::VReg_160RegClass || RC == &AMDGPU::AReg_160RegClass) return &AMDGPU::AV_160RegClass; if (RC == &AMDGPU::VReg_160_Align2RegClass || RC == &AMDGPU::AReg_160_Align2RegClass) return &AMDGPU::AV_160_Align2RegClass; if (RC == &AMDGPU::VReg_192RegClass || RC == &AMDGPU::AReg_192RegClass) return &AMDGPU::AV_192RegClass; if (RC == &AMDGPU::VReg_192_Align2RegClass || RC == &AMDGPU::AReg_192_Align2RegClass) return &AMDGPU::AV_192_Align2RegClass; if (RC == &AMDGPU::VReg_256RegClass || RC == &AMDGPU::AReg_256RegClass) return &AMDGPU::AV_256RegClass; if (RC == &AMDGPU::VReg_256_Align2RegClass || RC == &AMDGPU::AReg_256_Align2RegClass) return &AMDGPU::AV_256_Align2RegClass; if (RC == &AMDGPU::VReg_512RegClass || RC == &AMDGPU::AReg_512RegClass) return &AMDGPU::AV_512RegClass; if (RC == &AMDGPU::VReg_512_Align2RegClass || RC == &AMDGPU::AReg_512_Align2RegClass) return &AMDGPU::AV_512_Align2RegClass; if (RC == &AMDGPU::VReg_1024RegClass || RC == &AMDGPU::AReg_1024RegClass) return &AMDGPU::AV_1024RegClass; if (RC == &AMDGPU::VReg_1024_Align2RegClass || RC == &AMDGPU::AReg_1024_Align2RegClass) return &AMDGPU::AV_1024_Align2RegClass; } return TargetRegisterInfo::getLargestLegalSuperClass(RC, MF); } Register SIRegisterInfo::getFrameRegister(const MachineFunction &MF) const { const SIFrameLowering *TFI = ST.getFrameLowering(); const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); // During ISel lowering we always reserve the stack pointer in entry and chain // functions, but never actually want to reference it when accessing our own // frame. If we need a frame pointer we use it, but otherwise we can just use // an immediate "0" which we represent by returning NoRegister. if (FuncInfo->isBottomOfStack()) { return TFI->hasFP(MF) ? FuncInfo->getFrameOffsetReg() : Register(); } return TFI->hasFP(MF) ? FuncInfo->getFrameOffsetReg() : FuncInfo->getStackPtrOffsetReg(); } bool SIRegisterInfo::hasBasePointer(const MachineFunction &MF) const { // When we need stack realignment, we can't reference off of the // stack pointer, so we reserve a base pointer. return shouldRealignStack(MF); } Register SIRegisterInfo::getBaseRegister() const { return AMDGPU::SGPR34; } const uint32_t *SIRegisterInfo::getAllVGPRRegMask() const { return AMDGPU_AllVGPRs_RegMask; } const uint32_t *SIRegisterInfo::getAllAGPRRegMask() const { return AMDGPU_AllAGPRs_RegMask; } const uint32_t *SIRegisterInfo::getAllVectorRegMask() const { return AMDGPU_AllVectorRegs_RegMask; } const uint32_t *SIRegisterInfo::getAllAllocatableSRegMask() const { return AMDGPU_AllAllocatableSRegs_RegMask; } unsigned SIRegisterInfo::getSubRegFromChannel(unsigned Channel, unsigned NumRegs) { assert(NumRegs < SubRegFromChannelTableWidthMap.size()); unsigned NumRegIndex = SubRegFromChannelTableWidthMap[NumRegs]; assert(NumRegIndex && "Not implemented"); assert(Channel < SubRegFromChannelTable[NumRegIndex - 1].size()); return SubRegFromChannelTable[NumRegIndex - 1][Channel]; } MCRegister SIRegisterInfo::getAlignedHighSGPRForRC(const MachineFunction &MF, const unsigned Align, const TargetRegisterClass *RC) const { unsigned BaseIdx = alignDown(ST.getMaxNumSGPRs(MF), Align) - Align; MCRegister BaseReg(AMDGPU::SGPR_32RegClass.getRegister(BaseIdx)); return getMatchingSuperReg(BaseReg, AMDGPU::sub0, RC); } MCRegister SIRegisterInfo::reservedPrivateSegmentBufferReg( const MachineFunction &MF) const { return getAlignedHighSGPRForRC(MF, /*Align=*/4, &AMDGPU::SGPR_128RegClass); } std::pair SIRegisterInfo::getMaxNumVectorRegs(const MachineFunction &MF) const { const unsigned MaxVectorRegs = ST.getMaxNumVGPRs(MF); unsigned MaxNumVGPRs = MaxVectorRegs; unsigned MaxNumAGPRs = 0; // On GFX90A, the number of VGPRs and AGPRs need not be equal. Theoretically, // a wave may have up to 512 total vector registers combining together both // VGPRs and AGPRs. Hence, in an entry function without calls and without // AGPRs used within it, it is possible to use the whole vector register // budget for VGPRs. // // TODO: it shall be possible to estimate maximum AGPR/VGPR pressure and split // register file accordingly. if (ST.hasGFX90AInsts()) { unsigned MinNumAGPRs = 0; const unsigned TotalNumAGPRs = AMDGPU::AGPR_32RegClass.getNumRegs(); const unsigned TotalNumVGPRs = AMDGPU::VGPR_32RegClass.getNumRegs(); const std::pair DefaultNumAGPR = {~0u, ~0u}; // TODO: Move this logic into subtarget on IR function // // TODO: The lower bound should probably force the number of required // registers up, overriding amdgpu-waves-per-eu. std::tie(MinNumAGPRs, MaxNumAGPRs) = AMDGPU::getIntegerPairAttribute( MF.getFunction(), "amdgpu-agpr-alloc", DefaultNumAGPR, /*OnlyFirstRequired=*/true); if (MinNumAGPRs == DefaultNumAGPR.first) { // Default to splitting half the registers if AGPRs are required. MinNumAGPRs = MaxNumAGPRs = MaxVectorRegs / 2; } else { // Align to accum_offset's allocation granularity. MinNumAGPRs = alignTo(MinNumAGPRs, 4); MinNumAGPRs = std::min(MinNumAGPRs, TotalNumAGPRs); } // Clamp values to be inbounds of our limits, and ensure min <= max. MaxNumAGPRs = std::min(std::max(MinNumAGPRs, MaxNumAGPRs), MaxVectorRegs); MinNumAGPRs = std::min(std::min(MinNumAGPRs, TotalNumAGPRs), MaxNumAGPRs); MaxNumVGPRs = std::min(MaxVectorRegs - MinNumAGPRs, TotalNumVGPRs); MaxNumAGPRs = std::min(MaxVectorRegs - MaxNumVGPRs, MaxNumAGPRs); assert(MaxNumVGPRs + MaxNumAGPRs <= MaxVectorRegs && MaxNumAGPRs <= TotalNumAGPRs && MaxNumVGPRs <= TotalNumVGPRs && "invalid register counts"); } else if (ST.hasMAIInsts()) { // On gfx908 the number of AGPRs always equals the number of VGPRs. MaxNumAGPRs = MaxNumVGPRs = MaxVectorRegs; } return std::pair(MaxNumVGPRs, MaxNumAGPRs); } BitVector SIRegisterInfo::getReservedRegs(const MachineFunction &MF) const { BitVector Reserved(getNumRegs()); Reserved.set(AMDGPU::MODE); const SIMachineFunctionInfo *MFI = MF.getInfo(); // Reserve special purpose registers. // // EXEC_LO and EXEC_HI could be allocated and used as regular register, but // this seems likely to result in bugs, so I'm marking them as reserved. reserveRegisterTuples(Reserved, AMDGPU::EXEC); reserveRegisterTuples(Reserved, AMDGPU::FLAT_SCR); // M0 has to be reserved so that llvm accepts it as a live-in into a block. reserveRegisterTuples(Reserved, AMDGPU::M0); // Reserve src_vccz, src_execz, src_scc. reserveRegisterTuples(Reserved, AMDGPU::SRC_VCCZ); reserveRegisterTuples(Reserved, AMDGPU::SRC_EXECZ); reserveRegisterTuples(Reserved, AMDGPU::SRC_SCC); // Reserve the memory aperture registers reserveRegisterTuples(Reserved, AMDGPU::SRC_SHARED_BASE); reserveRegisterTuples(Reserved, AMDGPU::SRC_SHARED_LIMIT); reserveRegisterTuples(Reserved, AMDGPU::SRC_PRIVATE_BASE); reserveRegisterTuples(Reserved, AMDGPU::SRC_PRIVATE_LIMIT); // Reserve async counters pseudo registers reserveRegisterTuples(Reserved, AMDGPU::ASYNCcnt); reserveRegisterTuples(Reserved, AMDGPU::TENSORcnt); // Reserve src_pops_exiting_wave_id - support is not implemented in Codegen. reserveRegisterTuples(Reserved, AMDGPU::SRC_POPS_EXITING_WAVE_ID); // Reserve xnack_mask registers - support is not implemented in Codegen. reserveRegisterTuples(Reserved, AMDGPU::XNACK_MASK); // Reserve lds_direct register - support is not implemented in Codegen. reserveRegisterTuples(Reserved, AMDGPU::LDS_DIRECT); // Reserve Trap Handler registers - support is not implemented in Codegen. reserveRegisterTuples(Reserved, AMDGPU::TBA); reserveRegisterTuples(Reserved, AMDGPU::TMA); reserveRegisterTuples(Reserved, AMDGPU::TTMP0_TTMP1); reserveRegisterTuples(Reserved, AMDGPU::TTMP2_TTMP3); reserveRegisterTuples(Reserved, AMDGPU::TTMP4_TTMP5); reserveRegisterTuples(Reserved, AMDGPU::TTMP6_TTMP7); reserveRegisterTuples(Reserved, AMDGPU::TTMP8_TTMP9); reserveRegisterTuples(Reserved, AMDGPU::TTMP10_TTMP11); reserveRegisterTuples(Reserved, AMDGPU::TTMP12_TTMP13); reserveRegisterTuples(Reserved, AMDGPU::TTMP14_TTMP15); // Reserve null register - it shall never be allocated reserveRegisterTuples(Reserved, AMDGPU::SGPR_NULL64); // Reserve SGPRs. // unsigned MaxNumSGPRs = ST.getMaxNumSGPRs(MF); unsigned TotalNumSGPRs = AMDGPU::SGPR_32RegClass.getNumRegs(); for (const TargetRegisterClass *RC : regclasses()) { if (RC->isBaseClass() && isSGPRClass(RC)) { unsigned NumRegs = divideCeil(getRegSizeInBits(*RC), 32); for (MCPhysReg Reg : *RC) { unsigned Index = getHWRegIndex(Reg); if (Index + NumRegs > MaxNumSGPRs && Index < TotalNumSGPRs) Reserved.set(Reg); } } } Register ScratchRSrcReg = MFI->getScratchRSrcReg(); if (ScratchRSrcReg != AMDGPU::NoRegister) { // Reserve 4 SGPRs for the scratch buffer resource descriptor in case we // need to spill. // TODO: May need to reserve a VGPR if doing LDS spilling. reserveRegisterTuples(Reserved, ScratchRSrcReg); } Register LongBranchReservedReg = MFI->getLongBranchReservedReg(); if (LongBranchReservedReg) reserveRegisterTuples(Reserved, LongBranchReservedReg); // We have to assume the SP is needed in case there are calls in the function, // which is detected after the function is lowered. If we aren't really going // to need SP, don't bother reserving it. MCRegister StackPtrReg = MFI->getStackPtrOffsetReg(); if (StackPtrReg) { reserveRegisterTuples(Reserved, StackPtrReg); assert(!isSubRegister(ScratchRSrcReg, StackPtrReg)); } MCRegister FrameReg = MFI->getFrameOffsetReg(); if (FrameReg) { reserveRegisterTuples(Reserved, FrameReg); assert(!isSubRegister(ScratchRSrcReg, FrameReg)); } if (hasBasePointer(MF)) { MCRegister BasePtrReg = getBaseRegister(); reserveRegisterTuples(Reserved, BasePtrReg); assert(!isSubRegister(ScratchRSrcReg, BasePtrReg)); } // FIXME: Use same reserved register introduced in D149775 // SGPR used to preserve EXEC MASK around WWM spill/copy instructions. Register ExecCopyReg = MFI->getSGPRForEXECCopy(); if (ExecCopyReg) reserveRegisterTuples(Reserved, ExecCopyReg); // Reserve VGPRs/AGPRs. // auto [MaxNumVGPRs, MaxNumAGPRs] = getMaxNumVectorRegs(MF); for (const TargetRegisterClass *RC : regclasses()) { if (RC->isBaseClass() && isVGPRClass(RC)) { unsigned NumRegs = divideCeil(getRegSizeInBits(*RC), 32); for (MCPhysReg Reg : *RC) { unsigned Index = getHWRegIndex(Reg); if (Index + NumRegs > MaxNumVGPRs) Reserved.set(Reg); } } } // Reserve all the AGPRs if there are no instructions to use it. if (!ST.hasMAIInsts()) MaxNumAGPRs = 0; for (const TargetRegisterClass *RC : regclasses()) { if (RC->isBaseClass() && isAGPRClass(RC)) { unsigned NumRegs = divideCeil(getRegSizeInBits(*RC), 32); for (MCPhysReg Reg : *RC) { unsigned Index = getHWRegIndex(Reg); if (Index + NumRegs > MaxNumAGPRs) Reserved.set(Reg); } } } // On GFX908, in order to guarantee copying between AGPRs, we need a scratch // VGPR available at all times. if (ST.hasMAIInsts() && !ST.hasGFX90AInsts()) { reserveRegisterTuples(Reserved, MFI->getVGPRForAGPRCopy()); } // During wwm-regalloc, reserve the registers for perlane VGPR allocation. The // MFI->getNonWWMRegMask() field will have a valid bitmask only during // wwm-regalloc and it would be empty otherwise. BitVector NonWWMRegMask = MFI->getNonWWMRegMask(); if (!NonWWMRegMask.empty()) { for (unsigned RegI = AMDGPU::VGPR0, RegE = AMDGPU::VGPR0 + MaxNumVGPRs; RegI < RegE; ++RegI) { if (NonWWMRegMask.test(RegI)) reserveRegisterTuples(Reserved, RegI); } } for (Register Reg : MFI->getWWMReservedRegs()) reserveRegisterTuples(Reserved, Reg); // FIXME: Stop using reserved registers for this. for (MCPhysReg Reg : MFI->getAGPRSpillVGPRs()) reserveRegisterTuples(Reserved, Reg); for (MCPhysReg Reg : MFI->getVGPRSpillAGPRs()) reserveRegisterTuples(Reserved, Reg); return Reserved; } bool SIRegisterInfo::isAsmClobberable(const MachineFunction &MF, MCRegister PhysReg) const { return !MF.getRegInfo().isReserved(PhysReg); } bool SIRegisterInfo::shouldRealignStack(const MachineFunction &MF) const { const SIMachineFunctionInfo *Info = MF.getInfo(); // On entry or in chain functions, the base address is 0, so it can't possibly // need any more alignment. // FIXME: Should be able to specify the entry frame alignment per calling // convention instead. if (Info->isBottomOfStack()) return false; return TargetRegisterInfo::shouldRealignStack(MF); } bool SIRegisterInfo::requiresRegisterScavenging(const MachineFunction &Fn) const { const SIMachineFunctionInfo *Info = Fn.getInfo(); if (Info->isEntryFunction()) { const MachineFrameInfo &MFI = Fn.getFrameInfo(); return MFI.hasStackObjects() || MFI.hasCalls(); } // May need scavenger for dealing with callee saved registers. return true; } bool SIRegisterInfo::requiresFrameIndexScavenging( const MachineFunction &MF) const { // Do not use frame virtual registers. They used to be used for SGPRs, but // once we reach PrologEpilogInserter, we can no longer spill SGPRs. If the // scavenger fails, we can increment/decrement the necessary SGPRs to avoid a // spill. return false; } bool SIRegisterInfo::requiresFrameIndexReplacementScavenging( const MachineFunction &MF) const { const MachineFrameInfo &MFI = MF.getFrameInfo(); return MFI.hasStackObjects(); } bool SIRegisterInfo::requiresVirtualBaseRegisters( const MachineFunction &) const { // There are no special dedicated stack or frame pointers. return true; } int64_t SIRegisterInfo::getScratchInstrOffset(const MachineInstr *MI) const { assert(SIInstrInfo::isMUBUF(*MI) || SIInstrInfo::isFLATScratch(*MI)); int OffIdx = AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::offset); return MI->getOperand(OffIdx).getImm(); } int64_t SIRegisterInfo::getFrameIndexInstrOffset(const MachineInstr *MI, int Idx) const { switch (MI->getOpcode()) { case AMDGPU::V_ADD_U32_e32: case AMDGPU::V_ADD_U32_e64: case AMDGPU::V_ADD_CO_U32_e32: { int OtherIdx = Idx == 1 ? 2 : 1; const MachineOperand &OtherOp = MI->getOperand(OtherIdx); return OtherOp.isImm() ? OtherOp.getImm() : 0; } case AMDGPU::V_ADD_CO_U32_e64: { int OtherIdx = Idx == 2 ? 3 : 2; const MachineOperand &OtherOp = MI->getOperand(OtherIdx); return OtherOp.isImm() ? OtherOp.getImm() : 0; } default: break; } if (!SIInstrInfo::isMUBUF(*MI) && !SIInstrInfo::isFLATScratch(*MI)) return 0; assert((Idx == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::vaddr) || (Idx == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::saddr))) && "Should never see frame index on non-address operand"); return getScratchInstrOffset(MI); } static bool isFIPlusImmOrVGPR(const SIRegisterInfo &TRI, const MachineInstr &MI) { assert(MI.getDesc().isAdd()); const MachineOperand &Src0 = MI.getOperand(1); const MachineOperand &Src1 = MI.getOperand(2); if (Src0.isFI()) { return Src1.isImm() || (Src1.isReg() && TRI.isVGPR(MI.getMF()->getRegInfo(), Src1.getReg())); } if (Src1.isFI()) { return Src0.isImm() || (Src0.isReg() && TRI.isVGPR(MI.getMF()->getRegInfo(), Src0.getReg())); } return false; } bool SIRegisterInfo::needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const { // TODO: Handle v_add_co_u32, v_or_b32, v_and_b32 and scalar opcodes. switch (MI->getOpcode()) { case AMDGPU::V_ADD_U32_e32: { // TODO: We could handle this but it requires work to avoid violating // operand restrictions. if (ST.getConstantBusLimit(AMDGPU::V_ADD_U32_e32) < 2 && !isFIPlusImmOrVGPR(*this, *MI)) return false; [[fallthrough]]; } case AMDGPU::V_ADD_U32_e64: // FIXME: This optimization is barely profitable enableFlatScratch as-is. // // Much of the benefit with the MUBUF handling is we avoid duplicating the // shift of the frame register, which isn't needed with scratch. // // materializeFrameBaseRegister doesn't know the register classes of the // uses, and unconditionally uses an s_add_i32, which will end up using a // copy for the vector uses. return !ST.enableFlatScratch(); case AMDGPU::V_ADD_CO_U32_e32: if (ST.getConstantBusLimit(AMDGPU::V_ADD_CO_U32_e32) < 2 && !isFIPlusImmOrVGPR(*this, *MI)) return false; // We can't deal with the case where the carry out has a use (though this // should never happen) return MI->getOperand(3).isDead(); case AMDGPU::V_ADD_CO_U32_e64: // TODO: Should we check use_empty instead? return MI->getOperand(1).isDead(); default: break; } if (!SIInstrInfo::isMUBUF(*MI) && !SIInstrInfo::isFLATScratch(*MI)) return false; int64_t FullOffset = Offset + getScratchInstrOffset(MI); const SIInstrInfo *TII = ST.getInstrInfo(); if (SIInstrInfo::isMUBUF(*MI)) return !TII->isLegalMUBUFImmOffset(FullOffset); return !TII->isLegalFLATOffset(FullOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch); } Register SIRegisterInfo::materializeFrameBaseRegister(MachineBasicBlock *MBB, int FrameIdx, int64_t Offset) const { MachineBasicBlock::iterator Ins = MBB->begin(); DebugLoc DL; // Defaults to "unknown" if (Ins != MBB->end()) DL = Ins->getDebugLoc(); MachineFunction *MF = MBB->getParent(); const SIInstrInfo *TII = ST.getInstrInfo(); MachineRegisterInfo &MRI = MF->getRegInfo(); unsigned MovOpc = ST.enableFlatScratch() ? AMDGPU::S_MOV_B32 : AMDGPU::V_MOV_B32_e32; Register BaseReg = MRI.createVirtualRegister( ST.enableFlatScratch() ? &AMDGPU::SReg_32_XEXEC_HIRegClass : &AMDGPU::VGPR_32RegClass); if (Offset == 0) { BuildMI(*MBB, Ins, DL, TII->get(MovOpc), BaseReg) .addFrameIndex(FrameIdx); return BaseReg; } Register OffsetReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass); Register FIReg = MRI.createVirtualRegister( ST.enableFlatScratch() ? &AMDGPU::SReg_32_XM0RegClass : &AMDGPU::VGPR_32RegClass); BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg) .addImm(Offset); BuildMI(*MBB, Ins, DL, TII->get(MovOpc), FIReg) .addFrameIndex(FrameIdx); if (ST.enableFlatScratch() ) { // FIXME: Make sure scc isn't live in. BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::S_ADD_I32), BaseReg) .addReg(OffsetReg, RegState::Kill) .addReg(FIReg) .setOperandDead(3); // scc return BaseReg; } TII->getAddNoCarry(*MBB, Ins, DL, BaseReg) .addReg(OffsetReg, RegState::Kill) .addReg(FIReg) .addImm(0); // clamp bit return BaseReg; } void SIRegisterInfo::resolveFrameIndex(MachineInstr &MI, Register BaseReg, int64_t Offset) const { const SIInstrInfo *TII = ST.getInstrInfo(); switch (MI.getOpcode()) { case AMDGPU::V_ADD_U32_e32: case AMDGPU::V_ADD_CO_U32_e32: { MachineOperand *FIOp = &MI.getOperand(2); MachineOperand *ImmOp = &MI.getOperand(1); if (!FIOp->isFI()) std::swap(FIOp, ImmOp); if (!ImmOp->isImm()) { assert(Offset == 0); FIOp->ChangeToRegister(BaseReg, false); TII->legalizeOperandsVOP2(MI.getMF()->getRegInfo(), MI); return; } int64_t TotalOffset = ImmOp->getImm() + Offset; if (TotalOffset == 0) { MI.setDesc(TII->get(AMDGPU::COPY)); for (unsigned I = MI.getNumOperands() - 1; I != 1; --I) MI.removeOperand(I); MI.getOperand(1).ChangeToRegister(BaseReg, false); return; } ImmOp->setImm(TotalOffset); MachineBasicBlock *MBB = MI.getParent(); MachineFunction *MF = MBB->getParent(); MachineRegisterInfo &MRI = MF->getRegInfo(); // FIXME: materializeFrameBaseRegister does not know the register class of // the uses of the frame index, and assumes SGPR for enableFlatScratch. Emit // a copy so we have a legal operand and hope the register coalescer can // clean it up. if (isSGPRReg(MRI, BaseReg)) { Register BaseRegVGPR = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass); BuildMI(*MBB, MI, MI.getDebugLoc(), TII->get(AMDGPU::COPY), BaseRegVGPR) .addReg(BaseReg); MI.getOperand(2).ChangeToRegister(BaseRegVGPR, false); } else { MI.getOperand(2).ChangeToRegister(BaseReg, false); } return; } case AMDGPU::V_ADD_U32_e64: case AMDGPU::V_ADD_CO_U32_e64: { int Src0Idx = MI.getNumExplicitDefs(); MachineOperand *FIOp = &MI.getOperand(Src0Idx); MachineOperand *ImmOp = &MI.getOperand(Src0Idx + 1); if (!FIOp->isFI()) std::swap(FIOp, ImmOp); if (!ImmOp->isImm()) { FIOp->ChangeToRegister(BaseReg, false); TII->legalizeOperandsVOP3(MI.getMF()->getRegInfo(), MI); return; } int64_t TotalOffset = ImmOp->getImm() + Offset; if (TotalOffset == 0) { MI.setDesc(TII->get(AMDGPU::COPY)); for (unsigned I = MI.getNumOperands() - 1; I != 1; --I) MI.removeOperand(I); MI.getOperand(1).ChangeToRegister(BaseReg, false); } else { FIOp->ChangeToRegister(BaseReg, false); ImmOp->setImm(TotalOffset); } return; } default: break; } bool IsFlat = TII->isFLATScratch(MI); #ifndef NDEBUG // FIXME: Is it possible to be storing a frame index to itself? bool SeenFI = false; for (const MachineOperand &MO: MI.operands()) { if (MO.isFI()) { if (SeenFI) llvm_unreachable("should not see multiple frame indices"); SeenFI = true; } } #endif MachineOperand *FIOp = TII->getNamedOperand(MI, IsFlat ? AMDGPU::OpName::saddr : AMDGPU::OpName::vaddr); MachineOperand *OffsetOp = TII->getNamedOperand(MI, AMDGPU::OpName::offset); int64_t NewOffset = OffsetOp->getImm() + Offset; assert(FIOp && FIOp->isFI() && "frame index must be address operand"); assert(TII->isMUBUF(MI) || TII->isFLATScratch(MI)); if (IsFlat) { assert(TII->isLegalFLATOffset(NewOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch) && "offset should be legal"); FIOp->ChangeToRegister(BaseReg, false); OffsetOp->setImm(NewOffset); return; } #ifndef NDEBUG MachineOperand *SOffset = TII->getNamedOperand(MI, AMDGPU::OpName::soffset); assert(SOffset->isImm() && SOffset->getImm() == 0); #endif assert(TII->isLegalMUBUFImmOffset(NewOffset) && "offset should be legal"); FIOp->ChangeToRegister(BaseReg, false); OffsetOp->setImm(NewOffset); } bool SIRegisterInfo::isFrameOffsetLegal(const MachineInstr *MI, Register BaseReg, int64_t Offset) const { switch (MI->getOpcode()) { case AMDGPU::V_ADD_U32_e32: case AMDGPU::V_ADD_CO_U32_e32: return true; case AMDGPU::V_ADD_U32_e64: case AMDGPU::V_ADD_CO_U32_e64: return ST.hasVOP3Literal() || AMDGPU::isInlinableIntLiteral(Offset); default: break; } if (!SIInstrInfo::isMUBUF(*MI) && !SIInstrInfo::isFLATScratch(*MI)) return false; int64_t NewOffset = Offset + getScratchInstrOffset(MI); const SIInstrInfo *TII = ST.getInstrInfo(); if (SIInstrInfo::isMUBUF(*MI)) return TII->isLegalMUBUFImmOffset(NewOffset); return TII->isLegalFLATOffset(NewOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch); } const TargetRegisterClass *SIRegisterInfo::getPointerRegClass( const MachineFunction &MF, unsigned Kind) const { // This is inaccurate. It depends on the instruction and address space. The // only place where we should hit this is for dealing with frame indexes / // private accesses, so this is correct in that case. return &AMDGPU::VGPR_32RegClass; } const TargetRegisterClass * SIRegisterInfo::getCrossCopyRegClass(const TargetRegisterClass *RC) const { if (isAGPRClass(RC) && !ST.hasGFX90AInsts()) return getEquivalentVGPRClass(RC); if (RC == &AMDGPU::SCC_CLASSRegClass) return getWaveMaskRegClass(); return RC; } static unsigned getNumSubRegsForSpillOp(const MachineInstr &MI, const SIInstrInfo *TII) { unsigned Op = MI.getOpcode(); switch (Op) { case AMDGPU::SI_BLOCK_SPILL_V1024_SAVE: case AMDGPU::SI_BLOCK_SPILL_V1024_RESTORE: // FIXME: This assumes the mask is statically known and not computed at // runtime. However, some ABIs may want to compute the mask dynamically and // this will need to be updated. return llvm::popcount( (uint64_t)TII->getNamedOperand(MI, AMDGPU::OpName::mask)->getImm()); case AMDGPU::SI_SPILL_S1024_SAVE: case AMDGPU::SI_SPILL_S1024_RESTORE: case AMDGPU::SI_SPILL_V1024_SAVE: case AMDGPU::SI_SPILL_V1024_RESTORE: case AMDGPU::SI_SPILL_A1024_SAVE: case AMDGPU::SI_SPILL_A1024_RESTORE: case AMDGPU::SI_SPILL_AV1024_SAVE: case AMDGPU::SI_SPILL_AV1024_RESTORE: return 32; case AMDGPU::SI_SPILL_S512_SAVE: case AMDGPU::SI_SPILL_S512_RESTORE: case AMDGPU::SI_SPILL_V512_SAVE: case AMDGPU::SI_SPILL_V512_RESTORE: case AMDGPU::SI_SPILL_A512_SAVE: case AMDGPU::SI_SPILL_A512_RESTORE: case AMDGPU::SI_SPILL_AV512_SAVE: case AMDGPU::SI_SPILL_AV512_RESTORE: return 16; case AMDGPU::SI_SPILL_S384_SAVE: case AMDGPU::SI_SPILL_S384_RESTORE: case AMDGPU::SI_SPILL_V384_SAVE: case AMDGPU::SI_SPILL_V384_RESTORE: case AMDGPU::SI_SPILL_A384_SAVE: case AMDGPU::SI_SPILL_A384_RESTORE: case AMDGPU::SI_SPILL_AV384_SAVE: case AMDGPU::SI_SPILL_AV384_RESTORE: return 12; case AMDGPU::SI_SPILL_S352_SAVE: case AMDGPU::SI_SPILL_S352_RESTORE: case AMDGPU::SI_SPILL_V352_SAVE: case AMDGPU::SI_SPILL_V352_RESTORE: case AMDGPU::SI_SPILL_A352_SAVE: case AMDGPU::SI_SPILL_A352_RESTORE: case AMDGPU::SI_SPILL_AV352_SAVE: case AMDGPU::SI_SPILL_AV352_RESTORE: return 11; case AMDGPU::SI_SPILL_S320_SAVE: case AMDGPU::SI_SPILL_S320_RESTORE: case AMDGPU::SI_SPILL_V320_SAVE: case AMDGPU::SI_SPILL_V320_RESTORE: case AMDGPU::SI_SPILL_A320_SAVE: case AMDGPU::SI_SPILL_A320_RESTORE: case AMDGPU::SI_SPILL_AV320_SAVE: case AMDGPU::SI_SPILL_AV320_RESTORE: return 10; case AMDGPU::SI_SPILL_S288_SAVE: case AMDGPU::SI_SPILL_S288_RESTORE: case AMDGPU::SI_SPILL_V288_SAVE: case AMDGPU::SI_SPILL_V288_RESTORE: case AMDGPU::SI_SPILL_A288_SAVE: case AMDGPU::SI_SPILL_A288_RESTORE: case AMDGPU::SI_SPILL_AV288_SAVE: case AMDGPU::SI_SPILL_AV288_RESTORE: return 9; case AMDGPU::SI_SPILL_S256_SAVE: case AMDGPU::SI_SPILL_S256_RESTORE: case AMDGPU::SI_SPILL_V256_SAVE: case AMDGPU::SI_SPILL_V256_RESTORE: case AMDGPU::SI_SPILL_A256_SAVE: case AMDGPU::SI_SPILL_A256_RESTORE: case AMDGPU::SI_SPILL_AV256_SAVE: case AMDGPU::SI_SPILL_AV256_RESTORE: return 8; case AMDGPU::SI_SPILL_S224_SAVE: case AMDGPU::SI_SPILL_S224_RESTORE: case AMDGPU::SI_SPILL_V224_SAVE: case AMDGPU::SI_SPILL_V224_RESTORE: case AMDGPU::SI_SPILL_A224_SAVE: case AMDGPU::SI_SPILL_A224_RESTORE: case AMDGPU::SI_SPILL_AV224_SAVE: case AMDGPU::SI_SPILL_AV224_RESTORE: return 7; case AMDGPU::SI_SPILL_S192_SAVE: case AMDGPU::SI_SPILL_S192_RESTORE: case AMDGPU::SI_SPILL_V192_SAVE: case AMDGPU::SI_SPILL_V192_RESTORE: case AMDGPU::SI_SPILL_A192_SAVE: case AMDGPU::SI_SPILL_A192_RESTORE: case AMDGPU::SI_SPILL_AV192_SAVE: case AMDGPU::SI_SPILL_AV192_RESTORE: return 6; case AMDGPU::SI_SPILL_S160_SAVE: case AMDGPU::SI_SPILL_S160_RESTORE: case AMDGPU::SI_SPILL_V160_SAVE: case AMDGPU::SI_SPILL_V160_RESTORE: case AMDGPU::SI_SPILL_A160_SAVE: case AMDGPU::SI_SPILL_A160_RESTORE: case AMDGPU::SI_SPILL_AV160_SAVE: case AMDGPU::SI_SPILL_AV160_RESTORE: return 5; case AMDGPU::SI_SPILL_S128_SAVE: case AMDGPU::SI_SPILL_S128_RESTORE: case AMDGPU::SI_SPILL_V128_SAVE: case AMDGPU::SI_SPILL_V128_RESTORE: case AMDGPU::SI_SPILL_A128_SAVE: case AMDGPU::SI_SPILL_A128_RESTORE: case AMDGPU::SI_SPILL_AV128_SAVE: case AMDGPU::SI_SPILL_AV128_RESTORE: return 4; case AMDGPU::SI_SPILL_S96_SAVE: case AMDGPU::SI_SPILL_S96_RESTORE: case AMDGPU::SI_SPILL_V96_SAVE: case AMDGPU::SI_SPILL_V96_RESTORE: case AMDGPU::SI_SPILL_A96_SAVE: case AMDGPU::SI_SPILL_A96_RESTORE: case AMDGPU::SI_SPILL_AV96_SAVE: case AMDGPU::SI_SPILL_AV96_RESTORE: return 3; case AMDGPU::SI_SPILL_S64_SAVE: case AMDGPU::SI_SPILL_S64_RESTORE: case AMDGPU::SI_SPILL_V64_SAVE: case AMDGPU::SI_SPILL_V64_RESTORE: case AMDGPU::SI_SPILL_A64_SAVE: case AMDGPU::SI_SPILL_A64_RESTORE: case AMDGPU::SI_SPILL_AV64_SAVE: case AMDGPU::SI_SPILL_AV64_RESTORE: return 2; case AMDGPU::SI_SPILL_S32_SAVE: case AMDGPU::SI_SPILL_S32_RESTORE: case AMDGPU::SI_SPILL_V32_SAVE: case AMDGPU::SI_SPILL_V32_RESTORE: case AMDGPU::SI_SPILL_A32_SAVE: case AMDGPU::SI_SPILL_A32_RESTORE: case AMDGPU::SI_SPILL_AV32_SAVE: case AMDGPU::SI_SPILL_AV32_RESTORE: case AMDGPU::SI_SPILL_WWM_V32_SAVE: case AMDGPU::SI_SPILL_WWM_V32_RESTORE: case AMDGPU::SI_SPILL_WWM_AV32_SAVE: case AMDGPU::SI_SPILL_WWM_AV32_RESTORE: case AMDGPU::SI_SPILL_V16_SAVE: case AMDGPU::SI_SPILL_V16_RESTORE: return 1; default: llvm_unreachable("Invalid spill opcode"); } } static int getOffsetMUBUFStore(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_STORE_DWORD_OFFEN: return AMDGPU::BUFFER_STORE_DWORD_OFFSET; case AMDGPU::BUFFER_STORE_BYTE_OFFEN: return AMDGPU::BUFFER_STORE_BYTE_OFFSET; case AMDGPU::BUFFER_STORE_SHORT_OFFEN: return AMDGPU::BUFFER_STORE_SHORT_OFFSET; case AMDGPU::BUFFER_STORE_DWORDX2_OFFEN: return AMDGPU::BUFFER_STORE_DWORDX2_OFFSET; case AMDGPU::BUFFER_STORE_DWORDX3_OFFEN: return AMDGPU::BUFFER_STORE_DWORDX3_OFFSET; case AMDGPU::BUFFER_STORE_DWORDX4_OFFEN: return AMDGPU::BUFFER_STORE_DWORDX4_OFFSET; case AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFEN: return AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFSET; case AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFEN: return AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFSET; default: return -1; } } static int getOffsetMUBUFLoad(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_LOAD_DWORD_OFFEN: return AMDGPU::BUFFER_LOAD_DWORD_OFFSET; case AMDGPU::BUFFER_LOAD_UBYTE_OFFEN: return AMDGPU::BUFFER_LOAD_UBYTE_OFFSET; case AMDGPU::BUFFER_LOAD_SBYTE_OFFEN: return AMDGPU::BUFFER_LOAD_SBYTE_OFFSET; case AMDGPU::BUFFER_LOAD_USHORT_OFFEN: return AMDGPU::BUFFER_LOAD_USHORT_OFFSET; case AMDGPU::BUFFER_LOAD_SSHORT_OFFEN: return AMDGPU::BUFFER_LOAD_SSHORT_OFFSET; case AMDGPU::BUFFER_LOAD_DWORDX2_OFFEN: return AMDGPU::BUFFER_LOAD_DWORDX2_OFFSET; case AMDGPU::BUFFER_LOAD_DWORDX3_OFFEN: return AMDGPU::BUFFER_LOAD_DWORDX3_OFFSET; case AMDGPU::BUFFER_LOAD_DWORDX4_OFFEN: return AMDGPU::BUFFER_LOAD_DWORDX4_OFFSET; case AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFEN: return AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFSET; case AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFEN: return AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFSET; case AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFEN: return AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFSET; case AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFEN: return AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFSET; case AMDGPU::BUFFER_LOAD_SHORT_D16_OFFEN: return AMDGPU::BUFFER_LOAD_SHORT_D16_OFFSET; case AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFEN: return AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFSET; default: return -1; } } static int getOffenMUBUFStore(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_STORE_DWORD_OFFSET: return AMDGPU::BUFFER_STORE_DWORD_OFFEN; case AMDGPU::BUFFER_STORE_BYTE_OFFSET: return AMDGPU::BUFFER_STORE_BYTE_OFFEN; case AMDGPU::BUFFER_STORE_SHORT_OFFSET: return AMDGPU::BUFFER_STORE_SHORT_OFFEN; case AMDGPU::BUFFER_STORE_DWORDX2_OFFSET: return AMDGPU::BUFFER_STORE_DWORDX2_OFFEN; case AMDGPU::BUFFER_STORE_DWORDX3_OFFSET: return AMDGPU::BUFFER_STORE_DWORDX3_OFFEN; case AMDGPU::BUFFER_STORE_DWORDX4_OFFSET: return AMDGPU::BUFFER_STORE_DWORDX4_OFFEN; case AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFSET: return AMDGPU::BUFFER_STORE_SHORT_D16_HI_OFFEN; case AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFSET: return AMDGPU::BUFFER_STORE_BYTE_D16_HI_OFFEN; default: return -1; } } static int getOffenMUBUFLoad(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_LOAD_DWORD_OFFSET: return AMDGPU::BUFFER_LOAD_DWORD_OFFEN; case AMDGPU::BUFFER_LOAD_UBYTE_OFFSET: return AMDGPU::BUFFER_LOAD_UBYTE_OFFEN; case AMDGPU::BUFFER_LOAD_SBYTE_OFFSET: return AMDGPU::BUFFER_LOAD_SBYTE_OFFEN; case AMDGPU::BUFFER_LOAD_USHORT_OFFSET: return AMDGPU::BUFFER_LOAD_USHORT_OFFEN; case AMDGPU::BUFFER_LOAD_SSHORT_OFFSET: return AMDGPU::BUFFER_LOAD_SSHORT_OFFEN; case AMDGPU::BUFFER_LOAD_DWORDX2_OFFSET: return AMDGPU::BUFFER_LOAD_DWORDX2_OFFEN; case AMDGPU::BUFFER_LOAD_DWORDX3_OFFSET: return AMDGPU::BUFFER_LOAD_DWORDX3_OFFEN; case AMDGPU::BUFFER_LOAD_DWORDX4_OFFSET: return AMDGPU::BUFFER_LOAD_DWORDX4_OFFEN; case AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFSET: return AMDGPU::BUFFER_LOAD_UBYTE_D16_OFFEN; case AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFSET: return AMDGPU::BUFFER_LOAD_UBYTE_D16_HI_OFFEN; case AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFSET: return AMDGPU::BUFFER_LOAD_SBYTE_D16_OFFEN; case AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFSET: return AMDGPU::BUFFER_LOAD_SBYTE_D16_HI_OFFEN; case AMDGPU::BUFFER_LOAD_SHORT_D16_OFFSET: return AMDGPU::BUFFER_LOAD_SHORT_D16_OFFEN; case AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFSET: return AMDGPU::BUFFER_LOAD_SHORT_D16_HI_OFFEN; default: return -1; } } static MachineInstrBuilder spillVGPRtoAGPR(const GCNSubtarget &ST, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, int Index, unsigned Lane, unsigned ValueReg, bool IsKill) { MachineFunction *MF = MBB.getParent(); SIMachineFunctionInfo *MFI = MF->getInfo(); const SIInstrInfo *TII = ST.getInstrInfo(); MCPhysReg Reg = MFI->getVGPRToAGPRSpill(Index, Lane); if (Reg == AMDGPU::NoRegister) return MachineInstrBuilder(); bool IsStore = MI->mayStore(); MachineRegisterInfo &MRI = MF->getRegInfo(); auto *TRI = static_cast(MRI.getTargetRegisterInfo()); unsigned Dst = IsStore ? Reg : ValueReg; unsigned Src = IsStore ? ValueReg : Reg; bool IsVGPR = TRI->isVGPR(MRI, Reg); DebugLoc DL = MI->getDebugLoc(); if (IsVGPR == TRI->isVGPR(MRI, ValueReg)) { // Spiller during regalloc may restore a spilled register to its superclass. // It could result in AGPR spills restored to VGPRs or the other way around, // making the src and dst with identical regclasses at this point. It just // needs a copy in such cases. auto CopyMIB = BuildMI(MBB, MI, DL, TII->get(AMDGPU::COPY), Dst) .addReg(Src, getKillRegState(IsKill)); CopyMIB->setAsmPrinterFlag(MachineInstr::ReloadReuse); return CopyMIB; } unsigned Opc = (IsStore ^ IsVGPR) ? AMDGPU::V_ACCVGPR_WRITE_B32_e64 : AMDGPU::V_ACCVGPR_READ_B32_e64; auto MIB = BuildMI(MBB, MI, DL, TII->get(Opc), Dst) .addReg(Src, getKillRegState(IsKill)); MIB->setAsmPrinterFlag(MachineInstr::ReloadReuse); return MIB; } // This differs from buildSpillLoadStore by only scavenging a VGPR. It does not // need to handle the case where an SGPR may need to be spilled while spilling. static bool buildMUBUFOffsetLoadStore(const GCNSubtarget &ST, MachineFrameInfo &MFI, MachineBasicBlock::iterator MI, int Index, int64_t Offset) { const SIInstrInfo *TII = ST.getInstrInfo(); MachineBasicBlock *MBB = MI->getParent(); const DebugLoc &DL = MI->getDebugLoc(); bool IsStore = MI->mayStore(); unsigned Opc = MI->getOpcode(); int LoadStoreOp = IsStore ? getOffsetMUBUFStore(Opc) : getOffsetMUBUFLoad(Opc); if (LoadStoreOp == -1) return false; const MachineOperand *Reg = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata); if (spillVGPRtoAGPR(ST, *MBB, MI, Index, 0, Reg->getReg(), false).getInstr()) return true; MachineInstrBuilder NewMI = BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp)) .add(*Reg) .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)) .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)) .addImm(Offset) .addImm(0) // cpol .addImm(0) // swz .cloneMemRefs(*MI); const MachineOperand *VDataIn = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata_in); if (VDataIn) NewMI.add(*VDataIn); return true; } static unsigned getFlatScratchSpillOpcode(const SIInstrInfo *TII, unsigned LoadStoreOp, unsigned EltSize) { bool IsStore = TII->get(LoadStoreOp).mayStore(); bool HasVAddr = AMDGPU::hasNamedOperand(LoadStoreOp, AMDGPU::OpName::vaddr); bool UseST = !HasVAddr && !AMDGPU::hasNamedOperand(LoadStoreOp, AMDGPU::OpName::saddr); // Handle block load/store first. if (TII->isBlockLoadStore(LoadStoreOp)) return LoadStoreOp; switch (EltSize) { case 4: LoadStoreOp = IsStore ? AMDGPU::SCRATCH_STORE_DWORD_SADDR : AMDGPU::SCRATCH_LOAD_DWORD_SADDR; break; case 8: LoadStoreOp = IsStore ? AMDGPU::SCRATCH_STORE_DWORDX2_SADDR : AMDGPU::SCRATCH_LOAD_DWORDX2_SADDR; break; case 12: LoadStoreOp = IsStore ? AMDGPU::SCRATCH_STORE_DWORDX3_SADDR : AMDGPU::SCRATCH_LOAD_DWORDX3_SADDR; break; case 16: LoadStoreOp = IsStore ? AMDGPU::SCRATCH_STORE_DWORDX4_SADDR : AMDGPU::SCRATCH_LOAD_DWORDX4_SADDR; break; default: llvm_unreachable("Unexpected spill load/store size!"); } if (HasVAddr) LoadStoreOp = AMDGPU::getFlatScratchInstSVfromSS(LoadStoreOp); else if (UseST) LoadStoreOp = AMDGPU::getFlatScratchInstSTfromSS(LoadStoreOp); return LoadStoreOp; } void SIRegisterInfo::buildSpillLoadStore( MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const DebugLoc &DL, unsigned LoadStoreOp, int Index, Register ValueReg, bool IsKill, MCRegister ScratchOffsetReg, int64_t InstOffset, MachineMemOperand *MMO, RegScavenger *RS, LiveRegUnits *LiveUnits) const { assert((!RS || !LiveUnits) && "Only RS or LiveUnits can be set but not both"); MachineFunction *MF = MBB.getParent(); const SIInstrInfo *TII = ST.getInstrInfo(); const MachineFrameInfo &MFI = MF->getFrameInfo(); const SIMachineFunctionInfo *FuncInfo = MF->getInfo(); const MCInstrDesc *Desc = &TII->get(LoadStoreOp); bool IsStore = Desc->mayStore(); bool IsFlat = TII->isFLATScratch(LoadStoreOp); bool IsBlock = TII->isBlockLoadStore(LoadStoreOp); bool CanClobberSCC = false; bool Scavenged = false; MCRegister SOffset = ScratchOffsetReg; const TargetRegisterClass *RC = getRegClassForReg(MF->getRegInfo(), ValueReg); // On gfx90a+ AGPR is a regular VGPR acceptable for loads and stores. const bool IsAGPR = !ST.hasGFX90AInsts() && isAGPRClass(RC); const unsigned RegWidth = AMDGPU::getRegBitWidth(*RC) / 8; // Always use 4 byte operations for AGPRs because we need to scavenge // a temporary VGPR. // If we're using a block operation, the element should be the whole block. unsigned EltSize = IsBlock ? RegWidth : (IsFlat && !IsAGPR) ? std::min(RegWidth, 16u) : 4u; unsigned NumSubRegs = RegWidth / EltSize; unsigned Size = NumSubRegs * EltSize; unsigned RemSize = RegWidth - Size; unsigned NumRemSubRegs = RemSize ? 1 : 0; int64_t Offset = InstOffset + MFI.getObjectOffset(Index); int64_t MaterializedOffset = Offset; int64_t MaxOffset = Offset + Size + RemSize - EltSize; int64_t ScratchOffsetRegDelta = 0; if (IsFlat && EltSize > 4) { LoadStoreOp = getFlatScratchSpillOpcode(TII, LoadStoreOp, EltSize); Desc = &TII->get(LoadStoreOp); } Align Alignment = MFI.getObjectAlign(Index); const MachinePointerInfo &BasePtrInfo = MMO->getPointerInfo(); assert((IsFlat || ((Offset % EltSize) == 0)) && "unexpected VGPR spill offset"); // Track a VGPR to use for a constant offset we need to materialize. Register TmpOffsetVGPR; // Track a VGPR to use as an intermediate value. Register TmpIntermediateVGPR; bool UseVGPROffset = false; // Materialize a VGPR offset required for the given SGPR/VGPR/Immediate // combination. auto MaterializeVOffset = [&](Register SGPRBase, Register TmpVGPR, int64_t VOffset) { // We are using a VGPR offset if (IsFlat && SGPRBase) { // We only have 1 VGPR offset, or 1 SGPR offset. We don't have a free // SGPR, so perform the add as vector. // We don't need a base SGPR in the kernel. if (ST.getConstantBusLimit(AMDGPU::V_ADD_U32_e64) >= 2) { BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_ADD_U32_e64), TmpVGPR) .addReg(SGPRBase) .addImm(VOffset) .addImm(0); // clamp } else { BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR) .addReg(SGPRBase); BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_ADD_U32_e32), TmpVGPR) .addImm(VOffset) .addReg(TmpOffsetVGPR); } } else { assert(TmpOffsetVGPR); BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR) .addImm(VOffset); } }; bool IsOffsetLegal = IsFlat ? TII->isLegalFLATOffset(MaxOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch) : TII->isLegalMUBUFImmOffset(MaxOffset); if (!IsOffsetLegal || (IsFlat && !SOffset && !ST.hasFlatScratchSTMode())) { SOffset = MCRegister(); // We don't have access to the register scavenger if this function is called // during PEI::scavengeFrameVirtualRegs() so use LiveUnits in this case. // TODO: Clobbering SCC is not necessary for scratch instructions in the // entry. if (RS) { SOffset = RS->scavengeRegisterBackwards(AMDGPU::SGPR_32RegClass, MI, false, 0, false); // Piggy back on the liveness scan we just did see if SCC is dead. CanClobberSCC = !RS->isRegUsed(AMDGPU::SCC); } else if (LiveUnits) { CanClobberSCC = LiveUnits->available(AMDGPU::SCC); for (MCRegister Reg : AMDGPU::SGPR_32RegClass) { if (LiveUnits->available(Reg) && !MF->getRegInfo().isReserved(Reg)) { SOffset = Reg; break; } } } if (ScratchOffsetReg != AMDGPU::NoRegister && !CanClobberSCC) SOffset = Register(); if (!SOffset) { UseVGPROffset = true; if (RS) { TmpOffsetVGPR = RS->scavengeRegisterBackwards(AMDGPU::VGPR_32RegClass, MI, false, 0); } else { assert(LiveUnits); for (MCRegister Reg : AMDGPU::VGPR_32RegClass) { if (LiveUnits->available(Reg) && !MF->getRegInfo().isReserved(Reg)) { TmpOffsetVGPR = Reg; break; } } } assert(TmpOffsetVGPR); } else if (!SOffset && CanClobberSCC) { // There are no free SGPRs, and since we are in the process of spilling // VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true // on SI/CI and on VI it is true until we implement spilling using scalar // stores), we have no way to free up an SGPR. Our solution here is to // add the offset directly to the ScratchOffset or StackPtrOffset // register, and then subtract the offset after the spill to return the // register to it's original value. // TODO: If we don't have to do an emergency stack slot spill, converting // to use the VGPR offset is fewer instructions. if (!ScratchOffsetReg) ScratchOffsetReg = FuncInfo->getStackPtrOffsetReg(); SOffset = ScratchOffsetReg; ScratchOffsetRegDelta = Offset; } else { Scavenged = true; } // We currently only support spilling VGPRs to EltSize boundaries, meaning // we can simplify the adjustment of Offset here to just scale with // WavefrontSize. if (!IsFlat && !UseVGPROffset) Offset *= ST.getWavefrontSize(); if (!UseVGPROffset && !SOffset) report_fatal_error("could not scavenge SGPR to spill in entry function"); if (UseVGPROffset) { // We are using a VGPR offset MaterializeVOffset(ScratchOffsetReg, TmpOffsetVGPR, Offset); } else if (ScratchOffsetReg == AMDGPU::NoRegister) { BuildMI(MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), SOffset).addImm(Offset); } else { assert(Offset != 0); auto Add = BuildMI(MBB, MI, DL, TII->get(AMDGPU::S_ADD_I32), SOffset) .addReg(ScratchOffsetReg) .addImm(Offset); Add->getOperand(3).setIsDead(); // Mark SCC as dead. } Offset = 0; } if (IsFlat && SOffset == AMDGPU::NoRegister) { assert(AMDGPU::getNamedOperandIdx(LoadStoreOp, AMDGPU::OpName::vaddr) < 0 && "Unexpected vaddr for flat scratch with a FI operand"); if (UseVGPROffset) { LoadStoreOp = AMDGPU::getFlatScratchInstSVfromSS(LoadStoreOp); } else { assert(ST.hasFlatScratchSTMode()); assert(!TII->isBlockLoadStore(LoadStoreOp) && "Block ops don't have ST"); LoadStoreOp = AMDGPU::getFlatScratchInstSTfromSS(LoadStoreOp); } Desc = &TII->get(LoadStoreOp); } for (unsigned i = 0, e = NumSubRegs + NumRemSubRegs, RegOffset = 0; i != e; ++i, RegOffset += EltSize) { if (i == NumSubRegs) { EltSize = RemSize; LoadStoreOp = getFlatScratchSpillOpcode(TII, LoadStoreOp, EltSize); } Desc = &TII->get(LoadStoreOp); if (!IsFlat && UseVGPROffset) { int NewLoadStoreOp = IsStore ? getOffenMUBUFStore(LoadStoreOp) : getOffenMUBUFLoad(LoadStoreOp); Desc = &TII->get(NewLoadStoreOp); } if (UseVGPROffset && TmpOffsetVGPR == TmpIntermediateVGPR) { // If we are spilling an AGPR beyond the range of the memory instruction // offset and need to use a VGPR offset, we ideally have at least 2 // scratch VGPRs. If we don't have a second free VGPR without spilling, // recycle the VGPR used for the offset which requires resetting after // each subregister. MaterializeVOffset(ScratchOffsetReg, TmpOffsetVGPR, MaterializedOffset); } unsigned NumRegs = EltSize / 4; Register SubReg = e == 1 ? ValueReg : Register(getSubReg(ValueReg, getSubRegFromChannel(RegOffset / 4, NumRegs))); unsigned SOffsetRegState = 0; unsigned SrcDstRegState = getDefRegState(!IsStore); const bool IsLastSubReg = i + 1 == e; const bool IsFirstSubReg = i == 0; if (IsLastSubReg) { SOffsetRegState |= getKillRegState(Scavenged); // The last implicit use carries the "Kill" flag. SrcDstRegState |= getKillRegState(IsKill); } // Make sure the whole register is defined if there are undef components by // adding an implicit def of the super-reg on the first instruction. bool NeedSuperRegDef = e > 1 && IsStore && IsFirstSubReg; bool NeedSuperRegImpOperand = e > 1; // Remaining element size to spill into memory after some parts of it // spilled into either AGPRs or VGPRs. unsigned RemEltSize = EltSize; // AGPRs to spill VGPRs and vice versa are allocated in a reverse order, // starting from the last lane. In case if a register cannot be completely // spilled into another register that will ensure its alignment does not // change. For targets with VGPR alignment requirement this is important // in case of flat scratch usage as we might get a scratch_load or // scratch_store of an unaligned register otherwise. for (int LaneS = (RegOffset + EltSize) / 4 - 1, Lane = LaneS, LaneE = RegOffset / 4; Lane >= LaneE; --Lane) { bool IsSubReg = e > 1 || EltSize > 4; Register Sub = IsSubReg ? Register(getSubReg(ValueReg, getSubRegFromChannel(Lane))) : ValueReg; auto MIB = spillVGPRtoAGPR(ST, MBB, MI, Index, Lane, Sub, IsKill); if (!MIB.getInstr()) break; if (NeedSuperRegDef || (IsSubReg && IsStore && Lane == LaneS && IsFirstSubReg)) { MIB.addReg(ValueReg, RegState::ImplicitDefine); NeedSuperRegDef = false; } if ((IsSubReg || NeedSuperRegImpOperand) && (IsFirstSubReg || IsLastSubReg)) { NeedSuperRegImpOperand = true; unsigned State = SrcDstRegState; if (!IsLastSubReg || (Lane != LaneE)) State &= ~RegState::Kill; if (!IsFirstSubReg || (Lane != LaneS)) State &= ~RegState::Define; MIB.addReg(ValueReg, RegState::Implicit | State); } RemEltSize -= 4; } if (!RemEltSize) // Fully spilled into AGPRs. continue; if (RemEltSize != EltSize) { // Partially spilled to AGPRs assert(IsFlat && EltSize > 4); unsigned NumRegs = RemEltSize / 4; SubReg = Register(getSubReg(ValueReg, getSubRegFromChannel(RegOffset / 4, NumRegs))); unsigned Opc = getFlatScratchSpillOpcode(TII, LoadStoreOp, RemEltSize); Desc = &TII->get(Opc); } unsigned FinalReg = SubReg; if (IsAGPR) { assert(EltSize == 4); if (!TmpIntermediateVGPR) { TmpIntermediateVGPR = FuncInfo->getVGPRForAGPRCopy(); assert(MF->getRegInfo().isReserved(TmpIntermediateVGPR)); } if (IsStore) { auto AccRead = BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_ACCVGPR_READ_B32_e64), TmpIntermediateVGPR) .addReg(SubReg, getKillRegState(IsKill)); if (NeedSuperRegDef) AccRead.addReg(ValueReg, RegState::ImplicitDefine); if (NeedSuperRegImpOperand && (IsFirstSubReg || IsLastSubReg)) AccRead.addReg(ValueReg, RegState::Implicit); AccRead->setAsmPrinterFlag(MachineInstr::ReloadReuse); } SubReg = TmpIntermediateVGPR; } else if (UseVGPROffset) { if (!TmpOffsetVGPR) { TmpOffsetVGPR = RS->scavengeRegisterBackwards(AMDGPU::VGPR_32RegClass, MI, false, 0); RS->setRegUsed(TmpOffsetVGPR); } } MachinePointerInfo PInfo = BasePtrInfo.getWithOffset(RegOffset); MachineMemOperand *NewMMO = MF->getMachineMemOperand(PInfo, MMO->getFlags(), RemEltSize, commonAlignment(Alignment, RegOffset)); auto MIB = BuildMI(MBB, MI, DL, *Desc) .addReg(SubReg, getDefRegState(!IsStore) | getKillRegState(IsKill)); if (UseVGPROffset) { // For an AGPR spill, we reuse the same temp VGPR for the offset and the // intermediate accvgpr_write. MIB.addReg(TmpOffsetVGPR, getKillRegState(IsLastSubReg && !IsAGPR)); } if (!IsFlat) MIB.addReg(FuncInfo->getScratchRSrcReg()); if (SOffset == AMDGPU::NoRegister) { if (!IsFlat) { if (UseVGPROffset && ScratchOffsetReg) { MIB.addReg(ScratchOffsetReg); } else { assert(FuncInfo->isBottomOfStack()); MIB.addImm(0); } } } else { MIB.addReg(SOffset, SOffsetRegState); } MIB.addImm(Offset + RegOffset); bool LastUse = MMO->getFlags() & MOLastUse; MIB.addImm(LastUse ? AMDGPU::CPol::TH_LU : 0); // cpol if (!IsFlat) MIB.addImm(0); // swz MIB.addMemOperand(NewMMO); if (!IsAGPR && NeedSuperRegDef) MIB.addReg(ValueReg, RegState::ImplicitDefine); if (!IsStore && IsAGPR && TmpIntermediateVGPR != AMDGPU::NoRegister) { MIB = BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_ACCVGPR_WRITE_B32_e64), FinalReg) .addReg(TmpIntermediateVGPR, RegState::Kill); MIB->setAsmPrinterFlag(MachineInstr::ReloadReuse); } bool IsSrcDstDef = SrcDstRegState & RegState::Define; if (NeedSuperRegImpOperand && (IsFirstSubReg || (IsLastSubReg && !IsSrcDstDef))) MIB.addReg(ValueReg, RegState::Implicit | SrcDstRegState); // The epilog restore of a wwm-scratch register can cause undesired // optimization during machine-cp post PrologEpilogInserter if the same // register was assigned for return value ABI lowering with a COPY // instruction. As given below, with the epilog reload, the earlier COPY // appeared to be dead during machine-cp. // ... // v0 in WWM operation, needs the WWM spill at prolog/epilog. // $vgpr0 = V_WRITELANE_B32 $sgpr20, 0, $vgpr0 // ... // Epilog block: // $vgpr0 = COPY $vgpr1 // outgoing value moved to v0 // ... // WWM spill restore to preserve the inactive lanes of v0. // $sgpr4_sgpr5 = S_XOR_SAVEEXEC_B64 -1 // $vgpr0 = BUFFER_LOAD $sgpr0_sgpr1_sgpr2_sgpr3, $sgpr32, 0, 0, 0 // $exec = S_MOV_B64 killed $sgpr4_sgpr5 // ... // SI_RETURN implicit $vgpr0 // ... // To fix it, mark the same reg as a tied op for such restore instructions // so that it marks a usage for the preceding COPY. if (!IsStore && MI != MBB.end() && MI->isReturn() && MI->readsRegister(SubReg, this)) { MIB.addReg(SubReg, RegState::Implicit); MIB->tieOperands(0, MIB->getNumOperands() - 1); } // If we're building a block load, we should add artificial uses for the // CSR VGPRs that are *not* being transferred. This is because liveness // analysis is not aware of the mask, so we need to somehow inform it that // those registers are not available before the load and they should not be // scavenged. if (!IsStore && TII->isBlockLoadStore(LoadStoreOp)) addImplicitUsesForBlockCSRLoad(MIB, ValueReg); } if (ScratchOffsetRegDelta != 0) { // Subtract the offset we added to the ScratchOffset register. BuildMI(MBB, MI, DL, TII->get(AMDGPU::S_ADD_I32), SOffset) .addReg(SOffset) .addImm(-ScratchOffsetRegDelta); } } void SIRegisterInfo::addImplicitUsesForBlockCSRLoad(MachineInstrBuilder &MIB, Register BlockReg) const { const MachineFunction *MF = MIB->getParent()->getParent(); const SIMachineFunctionInfo *FuncInfo = MF->getInfo(); uint32_t Mask = FuncInfo->getMaskForVGPRBlockOps(BlockReg); Register BaseVGPR = getSubReg(BlockReg, AMDGPU::sub0); for (unsigned RegOffset = 1; RegOffset < 32; ++RegOffset) if (!(Mask & (1 << RegOffset)) && isCalleeSavedPhysReg(BaseVGPR + RegOffset, *MF)) MIB.addUse(BaseVGPR + RegOffset, RegState::Implicit); } void SIRegisterInfo::buildVGPRSpillLoadStore(SGPRSpillBuilder &SB, int Index, int Offset, bool IsLoad, bool IsKill) const { // Load/store VGPR MachineFrameInfo &FrameInfo = SB.MF.getFrameInfo(); assert(FrameInfo.getStackID(Index) != TargetStackID::SGPRSpill); Register FrameReg = FrameInfo.isFixedObjectIndex(Index) && hasBasePointer(SB.MF) ? getBaseRegister() : getFrameRegister(SB.MF); Align Alignment = FrameInfo.getObjectAlign(Index); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(SB.MF, Index); MachineMemOperand *MMO = SB.MF.getMachineMemOperand( PtrInfo, IsLoad ? MachineMemOperand::MOLoad : MachineMemOperand::MOStore, SB.EltSize, Alignment); if (IsLoad) { unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_LOAD_DWORD_SADDR : AMDGPU::BUFFER_LOAD_DWORD_OFFSET; buildSpillLoadStore(*SB.MBB, SB.MI, SB.DL, Opc, Index, SB.TmpVGPR, false, FrameReg, (int64_t)Offset * SB.EltSize, MMO, SB.RS); } else { unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_STORE_DWORD_SADDR : AMDGPU::BUFFER_STORE_DWORD_OFFSET; buildSpillLoadStore(*SB.MBB, SB.MI, SB.DL, Opc, Index, SB.TmpVGPR, IsKill, FrameReg, (int64_t)Offset * SB.EltSize, MMO, SB.RS); // This only ever adds one VGPR spill SB.MFI.addToSpilledVGPRs(1); } } bool SIRegisterInfo::spillSGPR(MachineBasicBlock::iterator MI, int Index, RegScavenger *RS, SlotIndexes *Indexes, LiveIntervals *LIS, bool OnlyToVGPR, bool SpillToPhysVGPRLane) const { assert(!MI->getOperand(0).isUndef() && "undef spill should have been deleted earlier"); SGPRSpillBuilder SB(*this, *ST.getInstrInfo(), isWave32, MI, Index, RS); ArrayRef VGPRSpills = SpillToPhysVGPRLane ? SB.MFI.getSGPRSpillToPhysicalVGPRLanes(Index) : SB.MFI.getSGPRSpillToVirtualVGPRLanes(Index); bool SpillToVGPR = !VGPRSpills.empty(); if (OnlyToVGPR && !SpillToVGPR) return false; assert(SpillToVGPR || (SB.SuperReg != SB.MFI.getStackPtrOffsetReg() && SB.SuperReg != SB.MFI.getFrameOffsetReg())); if (SpillToVGPR) { // Since stack slot coloring pass is trying to optimize SGPR spills, // VGPR lanes (mapped from spill stack slot) may be shared for SGPR // spills of different sizes. This accounts for number of VGPR lanes alloted // equal to the largest SGPR being spilled in them. assert(SB.NumSubRegs <= VGPRSpills.size() && "Num of SGPRs spilled should be less than or equal to num of " "the VGPR lanes."); for (unsigned i = 0, e = SB.NumSubRegs; i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); SpilledReg Spill = VGPRSpills[i]; bool IsFirstSubreg = i == 0; bool IsLastSubreg = i == SB.NumSubRegs - 1; bool UseKill = SB.IsKill && IsLastSubreg; // Mark the "old value of vgpr" input undef only if this is the first sgpr // spill to this specific vgpr in the first basic block. auto MIB = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::SI_SPILL_S32_TO_VGPR), Spill.VGPR) .addReg(SubReg, getKillRegState(UseKill)) .addImm(Spill.Lane) .addReg(Spill.VGPR); if (Indexes) { if (IsFirstSubreg) Indexes->replaceMachineInstrInMaps(*MI, *MIB); else Indexes->insertMachineInstrInMaps(*MIB); } if (IsFirstSubreg && SB.NumSubRegs > 1) { // We may be spilling a super-register which is only partially defined, // and need to ensure later spills think the value is defined. MIB.addReg(SB.SuperReg, RegState::ImplicitDefine); } if (SB.NumSubRegs > 1 && (IsFirstSubreg || IsLastSubreg)) MIB.addReg(SB.SuperReg, getKillRegState(UseKill) | RegState::Implicit); // FIXME: Since this spills to another register instead of an actual // frame index, we should delete the frame index when all references to // it are fixed. } } else { SB.prepare(); // SubReg carries the "Kill" flag when SubReg == SB.SuperReg. unsigned SubKillState = getKillRegState((SB.NumSubRegs == 1) && SB.IsKill); // Per VGPR helper data auto PVD = SB.getPerVGPRData(); for (unsigned Offset = 0; Offset < PVD.NumVGPRs; ++Offset) { unsigned TmpVGPRFlags = RegState::Undef; // Write sub registers into the VGPR for (unsigned i = Offset * PVD.PerVGPR, e = std::min((Offset + 1) * PVD.PerVGPR, SB.NumSubRegs); i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); MachineInstrBuilder WriteLane = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::SI_SPILL_S32_TO_VGPR), SB.TmpVGPR) .addReg(SubReg, SubKillState) .addImm(i % PVD.PerVGPR) .addReg(SB.TmpVGPR, TmpVGPRFlags); TmpVGPRFlags = 0; if (Indexes) { if (i == 0) Indexes->replaceMachineInstrInMaps(*MI, *WriteLane); else Indexes->insertMachineInstrInMaps(*WriteLane); } // There could be undef components of a spilled super register. // TODO: Can we detect this and skip the spill? if (SB.NumSubRegs > 1) { // The last implicit use of the SB.SuperReg carries the "Kill" flag. unsigned SuperKillState = 0; if (i + 1 == SB.NumSubRegs) SuperKillState |= getKillRegState(SB.IsKill); WriteLane.addReg(SB.SuperReg, RegState::Implicit | SuperKillState); } } // Write out VGPR SB.readWriteTmpVGPR(Offset, /*IsLoad*/ false); } SB.restore(); } MI->eraseFromParent(); SB.MFI.addToSpilledSGPRs(SB.NumSubRegs); if (LIS) LIS->removeAllRegUnitsForPhysReg(SB.SuperReg); return true; } bool SIRegisterInfo::restoreSGPR(MachineBasicBlock::iterator MI, int Index, RegScavenger *RS, SlotIndexes *Indexes, LiveIntervals *LIS, bool OnlyToVGPR, bool SpillToPhysVGPRLane) const { SGPRSpillBuilder SB(*this, *ST.getInstrInfo(), isWave32, MI, Index, RS); ArrayRef VGPRSpills = SpillToPhysVGPRLane ? SB.MFI.getSGPRSpillToPhysicalVGPRLanes(Index) : SB.MFI.getSGPRSpillToVirtualVGPRLanes(Index); bool SpillToVGPR = !VGPRSpills.empty(); if (OnlyToVGPR && !SpillToVGPR) return false; if (SpillToVGPR) { for (unsigned i = 0, e = SB.NumSubRegs; i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); SpilledReg Spill = VGPRSpills[i]; auto MIB = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::SI_RESTORE_S32_FROM_VGPR), SubReg) .addReg(Spill.VGPR) .addImm(Spill.Lane); if (SB.NumSubRegs > 1 && i == 0) MIB.addReg(SB.SuperReg, RegState::ImplicitDefine); if (Indexes) { if (i == e - 1) Indexes->replaceMachineInstrInMaps(*MI, *MIB); else Indexes->insertMachineInstrInMaps(*MIB); } } } else { SB.prepare(); // Per VGPR helper data auto PVD = SB.getPerVGPRData(); for (unsigned Offset = 0; Offset < PVD.NumVGPRs; ++Offset) { // Load in VGPR data SB.readWriteTmpVGPR(Offset, /*IsLoad*/ true); // Unpack lanes for (unsigned i = Offset * PVD.PerVGPR, e = std::min((Offset + 1) * PVD.PerVGPR, SB.NumSubRegs); i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); bool LastSubReg = (i + 1 == e); auto MIB = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::SI_RESTORE_S32_FROM_VGPR), SubReg) .addReg(SB.TmpVGPR, getKillRegState(LastSubReg)) .addImm(i); if (SB.NumSubRegs > 1 && i == 0) MIB.addReg(SB.SuperReg, RegState::ImplicitDefine); if (Indexes) { if (i == e - 1) Indexes->replaceMachineInstrInMaps(*MI, *MIB); else Indexes->insertMachineInstrInMaps(*MIB); } } } SB.restore(); } MI->eraseFromParent(); if (LIS) LIS->removeAllRegUnitsForPhysReg(SB.SuperReg); return true; } bool SIRegisterInfo::spillEmergencySGPR(MachineBasicBlock::iterator MI, MachineBasicBlock &RestoreMBB, Register SGPR, RegScavenger *RS) const { SGPRSpillBuilder SB(*this, *ST.getInstrInfo(), isWave32, MI, SGPR, false, 0, RS); SB.prepare(); // Generate the spill of SGPR to SB.TmpVGPR. unsigned SubKillState = getKillRegState((SB.NumSubRegs == 1) && SB.IsKill); auto PVD = SB.getPerVGPRData(); for (unsigned Offset = 0; Offset < PVD.NumVGPRs; ++Offset) { unsigned TmpVGPRFlags = RegState::Undef; // Write sub registers into the VGPR for (unsigned i = Offset * PVD.PerVGPR, e = std::min((Offset + 1) * PVD.PerVGPR, SB.NumSubRegs); i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); MachineInstrBuilder WriteLane = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::V_WRITELANE_B32), SB.TmpVGPR) .addReg(SubReg, SubKillState) .addImm(i % PVD.PerVGPR) .addReg(SB.TmpVGPR, TmpVGPRFlags); TmpVGPRFlags = 0; // There could be undef components of a spilled super register. // TODO: Can we detect this and skip the spill? if (SB.NumSubRegs > 1) { // The last implicit use of the SB.SuperReg carries the "Kill" flag. unsigned SuperKillState = 0; if (i + 1 == SB.NumSubRegs) SuperKillState |= getKillRegState(SB.IsKill); WriteLane.addReg(SB.SuperReg, RegState::Implicit | SuperKillState); } } // Don't need to write VGPR out. } MachineRegisterInfo &MRI = MI->getMF()->getRegInfo(); // Restore clobbered registers in the specified restore block. MI = RestoreMBB.end(); SB.setMI(&RestoreMBB, MI); // Generate the restore of SGPR from SB.TmpVGPR. for (unsigned Offset = 0; Offset < PVD.NumVGPRs; ++Offset) { // Don't need to load VGPR in. // Unpack lanes for (unsigned i = Offset * PVD.PerVGPR, e = std::min((Offset + 1) * PVD.PerVGPR, SB.NumSubRegs); i < e; ++i) { Register SubReg = SB.NumSubRegs == 1 ? SB.SuperReg : Register(getSubReg(SB.SuperReg, SB.SplitParts[i])); MRI.constrainRegClass(SubReg, &AMDGPU::SReg_32_XM0RegClass); bool LastSubReg = (i + 1 == e); auto MIB = BuildMI(*SB.MBB, MI, SB.DL, SB.TII.get(AMDGPU::V_READLANE_B32), SubReg) .addReg(SB.TmpVGPR, getKillRegState(LastSubReg)) .addImm(i); if (SB.NumSubRegs > 1 && i == 0) MIB.addReg(SB.SuperReg, RegState::ImplicitDefine); } } SB.restore(); SB.MFI.addToSpilledSGPRs(SB.NumSubRegs); return false; } /// Special case of eliminateFrameIndex. Returns true if the SGPR was spilled to /// a VGPR and the stack slot can be safely eliminated when all other users are /// handled. bool SIRegisterInfo::eliminateSGPRToVGPRSpillFrameIndex( MachineBasicBlock::iterator MI, int FI, RegScavenger *RS, SlotIndexes *Indexes, LiveIntervals *LIS, bool SpillToPhysVGPRLane) const { switch (MI->getOpcode()) { case AMDGPU::SI_SPILL_S1024_SAVE: case AMDGPU::SI_SPILL_S512_SAVE: case AMDGPU::SI_SPILL_S384_SAVE: case AMDGPU::SI_SPILL_S352_SAVE: case AMDGPU::SI_SPILL_S320_SAVE: case AMDGPU::SI_SPILL_S288_SAVE: case AMDGPU::SI_SPILL_S256_SAVE: case AMDGPU::SI_SPILL_S224_SAVE: case AMDGPU::SI_SPILL_S192_SAVE: case AMDGPU::SI_SPILL_S160_SAVE: case AMDGPU::SI_SPILL_S128_SAVE: case AMDGPU::SI_SPILL_S96_SAVE: case AMDGPU::SI_SPILL_S64_SAVE: case AMDGPU::SI_SPILL_S32_SAVE: return spillSGPR(MI, FI, RS, Indexes, LIS, true, SpillToPhysVGPRLane); case AMDGPU::SI_SPILL_S1024_RESTORE: case AMDGPU::SI_SPILL_S512_RESTORE: case AMDGPU::SI_SPILL_S384_RESTORE: case AMDGPU::SI_SPILL_S352_RESTORE: case AMDGPU::SI_SPILL_S320_RESTORE: case AMDGPU::SI_SPILL_S288_RESTORE: case AMDGPU::SI_SPILL_S256_RESTORE: case AMDGPU::SI_SPILL_S224_RESTORE: case AMDGPU::SI_SPILL_S192_RESTORE: case AMDGPU::SI_SPILL_S160_RESTORE: case AMDGPU::SI_SPILL_S128_RESTORE: case AMDGPU::SI_SPILL_S96_RESTORE: case AMDGPU::SI_SPILL_S64_RESTORE: case AMDGPU::SI_SPILL_S32_RESTORE: return restoreSGPR(MI, FI, RS, Indexes, LIS, true, SpillToPhysVGPRLane); default: llvm_unreachable("not an SGPR spill instruction"); } } bool SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI, int SPAdj, unsigned FIOperandNum, RegScavenger *RS) const { MachineFunction *MF = MI->getParent()->getParent(); MachineBasicBlock *MBB = MI->getParent(); SIMachineFunctionInfo *MFI = MF->getInfo(); MachineFrameInfo &FrameInfo = MF->getFrameInfo(); const SIInstrInfo *TII = ST.getInstrInfo(); const DebugLoc &DL = MI->getDebugLoc(); assert(SPAdj == 0 && "unhandled SP adjustment in call sequence?"); assert(MF->getRegInfo().isReserved(MFI->getScratchRSrcReg()) && "unreserved scratch RSRC register"); MachineOperand *FIOp = &MI->getOperand(FIOperandNum); int Index = MI->getOperand(FIOperandNum).getIndex(); Register FrameReg = FrameInfo.isFixedObjectIndex(Index) && hasBasePointer(*MF) ? getBaseRegister() : getFrameRegister(*MF); switch (MI->getOpcode()) { // SGPR register spill case AMDGPU::SI_SPILL_S1024_SAVE: case AMDGPU::SI_SPILL_S512_SAVE: case AMDGPU::SI_SPILL_S384_SAVE: case AMDGPU::SI_SPILL_S352_SAVE: case AMDGPU::SI_SPILL_S320_SAVE: case AMDGPU::SI_SPILL_S288_SAVE: case AMDGPU::SI_SPILL_S256_SAVE: case AMDGPU::SI_SPILL_S224_SAVE: case AMDGPU::SI_SPILL_S192_SAVE: case AMDGPU::SI_SPILL_S160_SAVE: case AMDGPU::SI_SPILL_S128_SAVE: case AMDGPU::SI_SPILL_S96_SAVE: case AMDGPU::SI_SPILL_S64_SAVE: case AMDGPU::SI_SPILL_S32_SAVE: { return spillSGPR(MI, Index, RS); } // SGPR register restore case AMDGPU::SI_SPILL_S1024_RESTORE: case AMDGPU::SI_SPILL_S512_RESTORE: case AMDGPU::SI_SPILL_S384_RESTORE: case AMDGPU::SI_SPILL_S352_RESTORE: case AMDGPU::SI_SPILL_S320_RESTORE: case AMDGPU::SI_SPILL_S288_RESTORE: case AMDGPU::SI_SPILL_S256_RESTORE: case AMDGPU::SI_SPILL_S224_RESTORE: case AMDGPU::SI_SPILL_S192_RESTORE: case AMDGPU::SI_SPILL_S160_RESTORE: case AMDGPU::SI_SPILL_S128_RESTORE: case AMDGPU::SI_SPILL_S96_RESTORE: case AMDGPU::SI_SPILL_S64_RESTORE: case AMDGPU::SI_SPILL_S32_RESTORE: { return restoreSGPR(MI, Index, RS); } // VGPR register spill case AMDGPU::SI_BLOCK_SPILL_V1024_SAVE: { // Put mask into M0. BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0) .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::mask)); LLVM_FALLTHROUGH; } case AMDGPU::SI_SPILL_V1024_SAVE: case AMDGPU::SI_SPILL_V512_SAVE: case AMDGPU::SI_SPILL_V384_SAVE: case AMDGPU::SI_SPILL_V352_SAVE: case AMDGPU::SI_SPILL_V320_SAVE: case AMDGPU::SI_SPILL_V288_SAVE: case AMDGPU::SI_SPILL_V256_SAVE: case AMDGPU::SI_SPILL_V224_SAVE: case AMDGPU::SI_SPILL_V192_SAVE: case AMDGPU::SI_SPILL_V160_SAVE: case AMDGPU::SI_SPILL_V128_SAVE: case AMDGPU::SI_SPILL_V96_SAVE: case AMDGPU::SI_SPILL_V64_SAVE: case AMDGPU::SI_SPILL_V32_SAVE: case AMDGPU::SI_SPILL_V16_SAVE: case AMDGPU::SI_SPILL_A1024_SAVE: case AMDGPU::SI_SPILL_A512_SAVE: case AMDGPU::SI_SPILL_A384_SAVE: case AMDGPU::SI_SPILL_A352_SAVE: case AMDGPU::SI_SPILL_A320_SAVE: case AMDGPU::SI_SPILL_A288_SAVE: case AMDGPU::SI_SPILL_A256_SAVE: case AMDGPU::SI_SPILL_A224_SAVE: case AMDGPU::SI_SPILL_A192_SAVE: case AMDGPU::SI_SPILL_A160_SAVE: case AMDGPU::SI_SPILL_A128_SAVE: case AMDGPU::SI_SPILL_A96_SAVE: case AMDGPU::SI_SPILL_A64_SAVE: case AMDGPU::SI_SPILL_A32_SAVE: case AMDGPU::SI_SPILL_AV1024_SAVE: case AMDGPU::SI_SPILL_AV512_SAVE: case AMDGPU::SI_SPILL_AV384_SAVE: case AMDGPU::SI_SPILL_AV352_SAVE: case AMDGPU::SI_SPILL_AV320_SAVE: case AMDGPU::SI_SPILL_AV288_SAVE: case AMDGPU::SI_SPILL_AV256_SAVE: case AMDGPU::SI_SPILL_AV224_SAVE: case AMDGPU::SI_SPILL_AV192_SAVE: case AMDGPU::SI_SPILL_AV160_SAVE: case AMDGPU::SI_SPILL_AV128_SAVE: case AMDGPU::SI_SPILL_AV96_SAVE: case AMDGPU::SI_SPILL_AV64_SAVE: case AMDGPU::SI_SPILL_AV32_SAVE: case AMDGPU::SI_SPILL_WWM_V32_SAVE: case AMDGPU::SI_SPILL_WWM_AV32_SAVE: { const MachineOperand *VData = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata); if (VData->isUndef()) { MI->eraseFromParent(); return true; } assert(TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg() == MFI->getStackPtrOffsetReg()); unsigned Opc; if (MI->getOpcode() == AMDGPU::SI_SPILL_V16_SAVE) { assert(ST.enableFlatScratch() && "Flat Scratch is not enabled!"); Opc = AMDGPU::SCRATCH_STORE_SHORT_SADDR_t16; } else { Opc = MI->getOpcode() == AMDGPU::SI_BLOCK_SPILL_V1024_SAVE ? AMDGPU::SCRATCH_STORE_BLOCK_SADDR : ST.enableFlatScratch() ? AMDGPU::SCRATCH_STORE_DWORD_SADDR : AMDGPU::BUFFER_STORE_DWORD_OFFSET; } auto *MBB = MI->getParent(); bool IsWWMRegSpill = TII->isWWMRegSpillOpcode(MI->getOpcode()); if (IsWWMRegSpill) { TII->insertScratchExecCopy(*MF, *MBB, MI, DL, MFI->getSGPRForEXECCopy(), RS->isRegUsed(AMDGPU::SCC)); } buildSpillLoadStore( *MBB, MI, DL, Opc, Index, VData->getReg(), VData->isKill(), FrameReg, TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), *MI->memoperands_begin(), RS); MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(*MI, TII)); if (IsWWMRegSpill) TII->restoreExec(*MF, *MBB, MI, DL, MFI->getSGPRForEXECCopy()); MI->eraseFromParent(); return true; } case AMDGPU::SI_BLOCK_SPILL_V1024_RESTORE: { // Put mask into M0. BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0) .add(*TII->getNamedOperand(*MI, AMDGPU::OpName::mask)); LLVM_FALLTHROUGH; } case AMDGPU::SI_SPILL_V16_RESTORE: case AMDGPU::SI_SPILL_V32_RESTORE: case AMDGPU::SI_SPILL_V64_RESTORE: case AMDGPU::SI_SPILL_V96_RESTORE: case AMDGPU::SI_SPILL_V128_RESTORE: case AMDGPU::SI_SPILL_V160_RESTORE: case AMDGPU::SI_SPILL_V192_RESTORE: case AMDGPU::SI_SPILL_V224_RESTORE: case AMDGPU::SI_SPILL_V256_RESTORE: case AMDGPU::SI_SPILL_V288_RESTORE: case AMDGPU::SI_SPILL_V320_RESTORE: case AMDGPU::SI_SPILL_V352_RESTORE: case AMDGPU::SI_SPILL_V384_RESTORE: case AMDGPU::SI_SPILL_V512_RESTORE: case AMDGPU::SI_SPILL_V1024_RESTORE: case AMDGPU::SI_SPILL_A32_RESTORE: case AMDGPU::SI_SPILL_A64_RESTORE: case AMDGPU::SI_SPILL_A96_RESTORE: case AMDGPU::SI_SPILL_A128_RESTORE: case AMDGPU::SI_SPILL_A160_RESTORE: case AMDGPU::SI_SPILL_A192_RESTORE: case AMDGPU::SI_SPILL_A224_RESTORE: case AMDGPU::SI_SPILL_A256_RESTORE: case AMDGPU::SI_SPILL_A288_RESTORE: case AMDGPU::SI_SPILL_A320_RESTORE: case AMDGPU::SI_SPILL_A352_RESTORE: case AMDGPU::SI_SPILL_A384_RESTORE: case AMDGPU::SI_SPILL_A512_RESTORE: case AMDGPU::SI_SPILL_A1024_RESTORE: case AMDGPU::SI_SPILL_AV32_RESTORE: case AMDGPU::SI_SPILL_AV64_RESTORE: case AMDGPU::SI_SPILL_AV96_RESTORE: case AMDGPU::SI_SPILL_AV128_RESTORE: case AMDGPU::SI_SPILL_AV160_RESTORE: case AMDGPU::SI_SPILL_AV192_RESTORE: case AMDGPU::SI_SPILL_AV224_RESTORE: case AMDGPU::SI_SPILL_AV256_RESTORE: case AMDGPU::SI_SPILL_AV288_RESTORE: case AMDGPU::SI_SPILL_AV320_RESTORE: case AMDGPU::SI_SPILL_AV352_RESTORE: case AMDGPU::SI_SPILL_AV384_RESTORE: case AMDGPU::SI_SPILL_AV512_RESTORE: case AMDGPU::SI_SPILL_AV1024_RESTORE: case AMDGPU::SI_SPILL_WWM_V32_RESTORE: case AMDGPU::SI_SPILL_WWM_AV32_RESTORE: { const MachineOperand *VData = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata); assert(TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg() == MFI->getStackPtrOffsetReg()); unsigned Opc; if (MI->getOpcode() == AMDGPU::SI_SPILL_V16_RESTORE) { assert(ST.enableFlatScratch() && "Flat Scratch is not enabled!"); Opc = AMDGPU::SCRATCH_LOAD_SHORT_D16_SADDR_t16; } else { Opc = MI->getOpcode() == AMDGPU::SI_BLOCK_SPILL_V1024_RESTORE ? AMDGPU::SCRATCH_LOAD_BLOCK_SADDR : ST.enableFlatScratch() ? AMDGPU::SCRATCH_LOAD_DWORD_SADDR : AMDGPU::BUFFER_LOAD_DWORD_OFFSET; } auto *MBB = MI->getParent(); bool IsWWMRegSpill = TII->isWWMRegSpillOpcode(MI->getOpcode()); if (IsWWMRegSpill) { TII->insertScratchExecCopy(*MF, *MBB, MI, DL, MFI->getSGPRForEXECCopy(), RS->isRegUsed(AMDGPU::SCC)); } buildSpillLoadStore( *MBB, MI, DL, Opc, Index, VData->getReg(), VData->isKill(), FrameReg, TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), *MI->memoperands_begin(), RS); if (IsWWMRegSpill) TII->restoreExec(*MF, *MBB, MI, DL, MFI->getSGPRForEXECCopy()); MI->eraseFromParent(); return true; } case AMDGPU::V_ADD_U32_e32: case AMDGPU::V_ADD_U32_e64: case AMDGPU::V_ADD_CO_U32_e32: case AMDGPU::V_ADD_CO_U32_e64: { // TODO: Handle sub, and, or. unsigned NumDefs = MI->getNumExplicitDefs(); unsigned Src0Idx = NumDefs; bool HasClamp = false; MachineOperand *VCCOp = nullptr; switch (MI->getOpcode()) { case AMDGPU::V_ADD_U32_e32: break; case AMDGPU::V_ADD_U32_e64: HasClamp = MI->getOperand(3).getImm(); break; case AMDGPU::V_ADD_CO_U32_e32: VCCOp = &MI->getOperand(3); break; case AMDGPU::V_ADD_CO_U32_e64: VCCOp = &MI->getOperand(1); HasClamp = MI->getOperand(4).getImm(); break; default: break; } bool DeadVCC = !VCCOp || VCCOp->isDead(); MachineOperand &DstOp = MI->getOperand(0); Register DstReg = DstOp.getReg(); unsigned OtherOpIdx = FIOperandNum == Src0Idx ? FIOperandNum + 1 : Src0Idx; MachineOperand *OtherOp = &MI->getOperand(OtherOpIdx); unsigned Src1Idx = Src0Idx + 1; Register MaterializedReg = FrameReg; Register ScavengedVGPR; int64_t Offset = FrameInfo.getObjectOffset(Index); // For the non-immediate case, we could fall through to the default // handling, but we do an in-place update of the result register here to // avoid scavenging another register. if (OtherOp->isImm()) { int64_t TotalOffset = OtherOp->getImm() + Offset; if (!ST.hasVOP3Literal() && SIInstrInfo::isVOP3(*MI) && !AMDGPU::isInlinableIntLiteral(TotalOffset)) { // If we can't support a VOP3 literal in the VALU instruction, we // can't specially fold into the add. // TODO: Handle VOP3->VOP2 shrink to support the fold. break; } OtherOp->setImm(TotalOffset); Offset = 0; } if (FrameReg && !ST.enableFlatScratch()) { // We should just do an in-place update of the result register. However, // the value there may also be used by the add, in which case we need a // temporary register. // // FIXME: The scavenger is not finding the result register in the // common case where the add does not read the register. ScavengedVGPR = RS->scavengeRegisterBackwards( AMDGPU::VGPR_32RegClass, MI, /*RestoreAfter=*/false, /*SPAdj=*/0); // TODO: If we have a free SGPR, it's sometimes better to use a scalar // shift. BuildMI(*MBB, *MI, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64)) .addDef(ScavengedVGPR, RegState::Renamable) .addImm(ST.getWavefrontSizeLog2()) .addReg(FrameReg); MaterializedReg = ScavengedVGPR; } if ((!OtherOp->isImm() || OtherOp->getImm() != 0) && MaterializedReg) { if (ST.enableFlatScratch() && !TII->isOperandLegal(*MI, Src1Idx, OtherOp)) { // We didn't need the shift above, so we have an SGPR for the frame // register, but may have a VGPR only operand. // // TODO: On gfx10+, we can easily change the opcode to the e64 version // and use the higher constant bus restriction to avoid this copy. if (!ScavengedVGPR) { ScavengedVGPR = RS->scavengeRegisterBackwards( AMDGPU::VGPR_32RegClass, MI, /*RestoreAfter=*/false, /*SPAdj=*/0); } assert(ScavengedVGPR != DstReg); BuildMI(*MBB, *MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), ScavengedVGPR) .addReg(MaterializedReg, MaterializedReg != FrameReg ? RegState::Kill : 0); MaterializedReg = ScavengedVGPR; } // TODO: In the flat scratch case, if this is an add of an SGPR, and SCC // is not live, we could use a scalar add + vector add instead of 2 // vector adds. auto AddI32 = BuildMI(*MBB, *MI, DL, TII->get(MI->getOpcode())) .addDef(DstReg, RegState::Renamable); if (NumDefs == 2) AddI32.add(MI->getOperand(1)); unsigned MaterializedRegFlags = MaterializedReg != FrameReg ? RegState::Kill : 0; if (isVGPRClass(getPhysRegBaseClass(MaterializedReg))) { // If we know we have a VGPR already, it's more likely the other // operand is a legal vsrc0. AddI32 .add(*OtherOp) .addReg(MaterializedReg, MaterializedRegFlags); } else { // Commute operands to avoid violating VOP2 restrictions. This will // typically happen when using scratch. AddI32 .addReg(MaterializedReg, MaterializedRegFlags) .add(*OtherOp); } if (MI->getOpcode() == AMDGPU::V_ADD_CO_U32_e64 || MI->getOpcode() == AMDGPU::V_ADD_U32_e64) AddI32.addImm(0); // clamp if (MI->getOpcode() == AMDGPU::V_ADD_CO_U32_e32) AddI32.setOperandDead(3); // Dead vcc MaterializedReg = DstReg; OtherOp->ChangeToRegister(MaterializedReg, false); OtherOp->setIsKill(true); FIOp->ChangeToImmediate(Offset); Offset = 0; } else if (Offset != 0) { assert(!MaterializedReg); FIOp->ChangeToImmediate(Offset); Offset = 0; } else { if (DeadVCC && !HasClamp) { assert(Offset == 0); // TODO: Losing kills and implicit operands. Just mutate to copy and // let lowerCopy deal with it? if (OtherOp->isReg() && OtherOp->getReg() == DstReg) { // Folded to an identity copy. MI->eraseFromParent(); return true; } // The immediate value should be in OtherOp MI->setDesc(TII->get(AMDGPU::V_MOV_B32_e32)); MI->removeOperand(FIOperandNum); unsigned NumOps = MI->getNumOperands(); for (unsigned I = NumOps - 2; I >= NumDefs + 1; --I) MI->removeOperand(I); if (NumDefs == 2) MI->removeOperand(1); // The code below can't deal with a mov. return true; } // This folded to a constant, but we have to keep the add around for // pointless implicit defs or clamp modifier. FIOp->ChangeToImmediate(0); } // Try to improve legality by commuting. if (!TII->isOperandLegal(*MI, Src1Idx) && TII->commuteInstruction(*MI)) { std::swap(FIOp, OtherOp); std::swap(FIOperandNum, OtherOpIdx); } // We need at most one mov to satisfy the operand constraints. Prefer to // move the FI operand first, as it may be a literal in a VOP3 // instruction. for (unsigned SrcIdx : {FIOperandNum, OtherOpIdx}) { if (!TII->isOperandLegal(*MI, SrcIdx)) { // If commuting didn't make the operands legal, we need to materialize // in a register. // TODO: Can use SGPR on gfx10+ in some cases. if (!ScavengedVGPR) { ScavengedVGPR = RS->scavengeRegisterBackwards( AMDGPU::VGPR_32RegClass, MI, /*RestoreAfter=*/false, /*SPAdj=*/0); } assert(ScavengedVGPR != DstReg); MachineOperand &Src = MI->getOperand(SrcIdx); BuildMI(*MBB, *MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), ScavengedVGPR) .add(Src); Src.ChangeToRegister(ScavengedVGPR, false); Src.setIsKill(true); break; } } // Fold out add of 0 case that can appear in kernels. if (FIOp->isImm() && FIOp->getImm() == 0 && DeadVCC && !HasClamp) { if (OtherOp->isReg() && OtherOp->getReg() != DstReg) { BuildMI(*MBB, *MI, DL, TII->get(AMDGPU::COPY), DstReg).add(*OtherOp); } MI->eraseFromParent(); } return true; } case AMDGPU::S_ADD_I32: case AMDGPU::S_ADD_U32: { // TODO: Handle s_or_b32, s_and_b32. unsigned OtherOpIdx = FIOperandNum == 1 ? 2 : 1; MachineOperand &OtherOp = MI->getOperand(OtherOpIdx); assert(FrameReg || MFI->isBottomOfStack()); MachineOperand &DstOp = MI->getOperand(0); const DebugLoc &DL = MI->getDebugLoc(); Register MaterializedReg = FrameReg; // Defend against live scc, which should never happen in practice. bool DeadSCC = MI->getOperand(3).isDead(); Register TmpReg; // FIXME: Scavenger should figure out that the result register is // available. Also should do this for the v_add case. if (OtherOp.isReg() && OtherOp.getReg() != DstOp.getReg()) TmpReg = DstOp.getReg(); if (FrameReg && !ST.enableFlatScratch()) { // FIXME: In the common case where the add does not also read its result // (i.e. this isn't a reg += fi), it's not finding the dest reg as // available. if (!TmpReg) TmpReg = RS->scavengeRegisterBackwards(AMDGPU::SReg_32_XM0RegClass, MI, /*RestoreAfter=*/false, 0, /*AllowSpill=*/false); if (TmpReg) { BuildMI(*MBB, *MI, DL, TII->get(AMDGPU::S_LSHR_B32)) .addDef(TmpReg, RegState::Renamable) .addReg(FrameReg) .addImm(ST.getWavefrontSizeLog2()) .setOperandDead(3); // Set SCC dead } MaterializedReg = TmpReg; } int64_t Offset = FrameInfo.getObjectOffset(Index); // For the non-immediate case, we could fall through to the default // handling, but we do an in-place update of the result register here to // avoid scavenging another register. if (OtherOp.isImm()) { OtherOp.setImm(OtherOp.getImm() + Offset); Offset = 0; if (MaterializedReg) FIOp->ChangeToRegister(MaterializedReg, false); else FIOp->ChangeToImmediate(0); } else if (MaterializedReg) { // If we can't fold the other operand, do another increment. Register DstReg = DstOp.getReg(); if (!TmpReg && MaterializedReg == FrameReg) { TmpReg = RS->scavengeRegisterBackwards(AMDGPU::SReg_32_XM0RegClass, MI, /*RestoreAfter=*/false, 0, /*AllowSpill=*/false); DstReg = TmpReg; } if (TmpReg) { auto AddI32 = BuildMI(*MBB, *MI, DL, MI->getDesc()) .addDef(DstReg, RegState::Renamable) .addReg(MaterializedReg, RegState::Kill) .add(OtherOp); if (DeadSCC) AddI32.setOperandDead(3); MaterializedReg = DstReg; OtherOp.ChangeToRegister(MaterializedReg, false); OtherOp.setIsKill(true); OtherOp.setIsRenamable(true); } FIOp->ChangeToImmediate(Offset); } else { // If we don't have any other offset to apply, we can just directly // interpret the frame index as the offset. FIOp->ChangeToImmediate(Offset); } if (DeadSCC && OtherOp.isImm() && OtherOp.getImm() == 0) { assert(Offset == 0); MI->removeOperand(3); MI->removeOperand(OtherOpIdx); MI->setDesc(TII->get(FIOp->isReg() ? AMDGPU::COPY : AMDGPU::S_MOV_B32)); } else if (DeadSCC && FIOp->isImm() && FIOp->getImm() == 0) { assert(Offset == 0); MI->removeOperand(3); MI->removeOperand(FIOperandNum); MI->setDesc( TII->get(OtherOp.isReg() ? AMDGPU::COPY : AMDGPU::S_MOV_B32)); } assert(!FIOp->isFI()); return true; } default: { break; } } int64_t Offset = FrameInfo.getObjectOffset(Index); if (ST.enableFlatScratch()) { if (TII->isFLATScratch(*MI)) { assert( (int16_t)FIOperandNum == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::saddr)); // The offset is always swizzled, just replace it if (FrameReg) FIOp->ChangeToRegister(FrameReg, false); MachineOperand *OffsetOp = TII->getNamedOperand(*MI, AMDGPU::OpName::offset); int64_t NewOffset = Offset + OffsetOp->getImm(); if (TII->isLegalFLATOffset(NewOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch)) { OffsetOp->setImm(NewOffset); if (FrameReg) return false; Offset = 0; } if (!Offset) { unsigned Opc = MI->getOpcode(); int NewOpc = -1; if (AMDGPU::hasNamedOperand(Opc, AMDGPU::OpName::vaddr)) { NewOpc = AMDGPU::getFlatScratchInstSVfromSVS(Opc); } else if (ST.hasFlatScratchSTMode()) { // On GFX10 we have ST mode to use no registers for an address. // Otherwise we need to materialize 0 into an SGPR. NewOpc = AMDGPU::getFlatScratchInstSTfromSS(Opc); } if (NewOpc != -1) { // removeOperand doesn't fixup tied operand indexes as it goes, so // it asserts. Untie vdst_in for now and retie them afterwards. int VDstIn = AMDGPU::getNamedOperandIdx(Opc, AMDGPU::OpName::vdst_in); bool TiedVDst = VDstIn != -1 && MI->getOperand(VDstIn).isReg() && MI->getOperand(VDstIn).isTied(); if (TiedVDst) MI->untieRegOperand(VDstIn); MI->removeOperand( AMDGPU::getNamedOperandIdx(Opc, AMDGPU::OpName::saddr)); if (TiedVDst) { int NewVDst = AMDGPU::getNamedOperandIdx(NewOpc, AMDGPU::OpName::vdst); int NewVDstIn = AMDGPU::getNamedOperandIdx(NewOpc, AMDGPU::OpName::vdst_in); assert(NewVDst != -1 && NewVDstIn != -1 && "Must be tied!"); MI->tieOperands(NewVDst, NewVDstIn); } MI->setDesc(TII->get(NewOpc)); return false; } } } if (!FrameReg) { FIOp->ChangeToImmediate(Offset); if (TII->isImmOperandLegal(*MI, FIOperandNum, *FIOp)) return false; } // We need to use register here. Check if we can use an SGPR or need // a VGPR. FIOp->ChangeToRegister(AMDGPU::M0, false); bool UseSGPR = TII->isOperandLegal(*MI, FIOperandNum, FIOp); if (!Offset && FrameReg && UseSGPR) { FIOp->setReg(FrameReg); return false; } const TargetRegisterClass *RC = UseSGPR ? &AMDGPU::SReg_32_XM0RegClass : &AMDGPU::VGPR_32RegClass; Register TmpReg = RS->scavengeRegisterBackwards(*RC, MI, false, 0, !UseSGPR); FIOp->setReg(TmpReg); FIOp->setIsKill(); if ((!FrameReg || !Offset) && TmpReg) { unsigned Opc = UseSGPR ? AMDGPU::S_MOV_B32 : AMDGPU::V_MOV_B32_e32; auto MIB = BuildMI(*MBB, MI, DL, TII->get(Opc), TmpReg); if (FrameReg) MIB.addReg(FrameReg); else MIB.addImm(Offset); return false; } bool NeedSaveSCC = RS->isRegUsed(AMDGPU::SCC) && !MI->definesRegister(AMDGPU::SCC, /*TRI=*/nullptr); Register TmpSReg = UseSGPR ? TmpReg : RS->scavengeRegisterBackwards(AMDGPU::SReg_32_XM0RegClass, MI, false, 0, !UseSGPR); // TODO: for flat scratch another attempt can be made with a VGPR index // if no SGPRs can be scavenged. if ((!TmpSReg && !FrameReg) || (!TmpReg && !UseSGPR)) report_fatal_error("Cannot scavenge register in FI elimination!"); if (!TmpSReg) { // Use frame register and restore it after. TmpSReg = FrameReg; FIOp->setReg(FrameReg); FIOp->setIsKill(false); } if (NeedSaveSCC) { assert(!(Offset & 0x1) && "Flat scratch offset must be aligned!"); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADDC_U32), TmpSReg) .addReg(FrameReg) .addImm(Offset); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_BITCMP1_B32)) .addReg(TmpSReg) .addImm(0); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_BITSET0_B32), TmpSReg) .addImm(0) .addReg(TmpSReg); } else { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_I32), TmpSReg) .addReg(FrameReg) .addImm(Offset); } if (!UseSGPR) BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg) .addReg(TmpSReg, RegState::Kill); if (TmpSReg == FrameReg) { // Undo frame register modification. if (NeedSaveSCC && !MI->registerDefIsDead(AMDGPU::SCC, /*TRI=*/nullptr)) { MachineBasicBlock::iterator I = BuildMI(*MBB, std::next(MI), DL, TII->get(AMDGPU::S_ADDC_U32), TmpSReg) .addReg(FrameReg) .addImm(-Offset); I = BuildMI(*MBB, std::next(I), DL, TII->get(AMDGPU::S_BITCMP1_B32)) .addReg(TmpSReg) .addImm(0); BuildMI(*MBB, std::next(I), DL, TII->get(AMDGPU::S_BITSET0_B32), TmpSReg) .addImm(0) .addReg(TmpSReg); } else { BuildMI(*MBB, std::next(MI), DL, TII->get(AMDGPU::S_ADD_I32), FrameReg) .addReg(FrameReg) .addImm(-Offset); } } return false; } bool IsMUBUF = TII->isMUBUF(*MI); if (!IsMUBUF && !MFI->isBottomOfStack()) { // Convert to a swizzled stack address by scaling by the wave size. // In an entry function/kernel the offset is already swizzled. bool IsSALU = isSGPRClass(TII->getOpRegClass(*MI, FIOperandNum)); bool LiveSCC = RS->isRegUsed(AMDGPU::SCC) && !MI->definesRegister(AMDGPU::SCC, /*TRI=*/nullptr); const TargetRegisterClass *RC = IsSALU && !LiveSCC ? &AMDGPU::SReg_32RegClass : &AMDGPU::VGPR_32RegClass; bool IsCopy = MI->getOpcode() == AMDGPU::V_MOV_B32_e32 || MI->getOpcode() == AMDGPU::V_MOV_B32_e64 || MI->getOpcode() == AMDGPU::S_MOV_B32; Register ResultReg = IsCopy ? MI->getOperand(0).getReg() : RS->scavengeRegisterBackwards(*RC, MI, false, 0); int64_t Offset = FrameInfo.getObjectOffset(Index); if (Offset == 0) { unsigned OpCode = IsSALU && !LiveSCC ? AMDGPU::S_LSHR_B32 : AMDGPU::V_LSHRREV_B32_e64; Register TmpResultReg = ResultReg; if (IsSALU && LiveSCC) { TmpResultReg = RS->scavengeRegisterBackwards(AMDGPU::VGPR_32RegClass, MI, false, 0); } auto Shift = BuildMI(*MBB, MI, DL, TII->get(OpCode), TmpResultReg); if (OpCode == AMDGPU::V_LSHRREV_B32_e64) // For V_LSHRREV, the operands are reversed (the shift count goes // first). Shift.addImm(ST.getWavefrontSizeLog2()).addReg(FrameReg); else Shift.addReg(FrameReg).addImm(ST.getWavefrontSizeLog2()); if (IsSALU && !LiveSCC) Shift.getInstr()->getOperand(3).setIsDead(); // Mark SCC as dead. if (IsSALU && LiveSCC) { Register NewDest; if (IsCopy) { MF->getRegInfo().constrainRegClass(ResultReg, &AMDGPU::SReg_32_XM0RegClass); NewDest = ResultReg; } else { NewDest = RS->scavengeRegisterBackwards(AMDGPU::SReg_32_XM0RegClass, Shift, false, 0); } BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), NewDest) .addReg(TmpResultReg); ResultReg = NewDest; } } else { MachineInstrBuilder MIB; if (!IsSALU) { if ((MIB = TII->getAddNoCarry(*MBB, MI, DL, ResultReg, *RS)) != nullptr) { // Reuse ResultReg in intermediate step. Register ScaledReg = ResultReg; BuildMI(*MBB, *MIB, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64), ScaledReg) .addImm(ST.getWavefrontSizeLog2()) .addReg(FrameReg); const bool IsVOP2 = MIB->getOpcode() == AMDGPU::V_ADD_U32_e32; // TODO: Fold if use instruction is another add of a constant. if (IsVOP2 || AMDGPU::isInlinableLiteral32(Offset, ST.hasInv2PiInlineImm())) { // FIXME: This can fail MIB.addImm(Offset); MIB.addReg(ScaledReg, RegState::Kill); if (!IsVOP2) MIB.addImm(0); // clamp bit } else { assert(MIB->getOpcode() == AMDGPU::V_ADD_CO_U32_e64 && "Need to reuse carry out register"); // Use scavenged unused carry out as offset register. Register ConstOffsetReg; if (!isWave32) ConstOffsetReg = getSubReg(MIB.getReg(1), AMDGPU::sub0); else ConstOffsetReg = MIB.getReg(1); BuildMI(*MBB, *MIB, DL, TII->get(AMDGPU::S_MOV_B32), ConstOffsetReg) .addImm(Offset); MIB.addReg(ConstOffsetReg, RegState::Kill); MIB.addReg(ScaledReg, RegState::Kill); MIB.addImm(0); // clamp bit } } } if (!MIB || IsSALU) { // We have to produce a carry out, and there isn't a free SGPR pair // for it. We can keep the whole computation on the SALU to avoid // clobbering an additional register at the cost of an extra mov. // We may have 1 free scratch SGPR even though a carry out is // unavailable. Only one additional mov is needed. Register TmpScaledReg = IsCopy && IsSALU ? ResultReg : RS->scavengeRegisterBackwards( AMDGPU::SReg_32_XM0RegClass, MI, false, 0, /*AllowSpill=*/false); Register ScaledReg = TmpScaledReg.isValid() ? TmpScaledReg : FrameReg; Register TmpResultReg = ScaledReg; if (!LiveSCC) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_LSHR_B32), TmpResultReg) .addReg(FrameReg) .addImm(ST.getWavefrontSizeLog2()); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_I32), TmpResultReg) .addReg(TmpResultReg, RegState::Kill) .addImm(Offset); } else { TmpResultReg = RS->scavengeRegisterBackwards( AMDGPU::VGPR_32RegClass, MI, false, 0, /*AllowSpill=*/true); MachineInstrBuilder Add; if ((Add = TII->getAddNoCarry(*MBB, MI, DL, TmpResultReg, *RS))) { BuildMI(*MBB, *Add, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64), TmpResultReg) .addImm(ST.getWavefrontSizeLog2()) .addReg(FrameReg); if (Add->getOpcode() == AMDGPU::V_ADD_CO_U32_e64) { BuildMI(*MBB, *Add, DL, TII->get(AMDGPU::S_MOV_B32), ResultReg) .addImm(Offset); Add.addReg(ResultReg, RegState::Kill) .addReg(TmpResultReg, RegState::Kill) .addImm(0); } else Add.addImm(Offset).addReg(TmpResultReg, RegState::Kill); } else { assert(Offset > 0 && isUInt<24>(2 * ST.getMaxWaveScratchSize()) && "offset is unsafe for v_mad_u32_u24"); // We start with a frame pointer with a wave space value, and // an offset in lane-space. We are materializing a lane space // value. We can either do a right shift of the frame pointer // to get to lane space, or a left shift of the offset to get // to wavespace. We can right shift after the computation to // get back to the desired per-lane value. We are using the // mad_u32_u24 primarily as an add with no carry out clobber. bool IsInlinableLiteral = AMDGPU::isInlinableLiteral32(Offset, ST.hasInv2PiInlineImm()); if (!IsInlinableLiteral) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpResultReg) .addImm(Offset); } Add = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MAD_U32_U24_e64), TmpResultReg); if (!IsInlinableLiteral) { Add.addReg(TmpResultReg, RegState::Kill); } else { // We fold the offset into mad itself if its inlinable. Add.addImm(Offset); } Add.addImm(ST.getWavefrontSize()).addReg(FrameReg).addImm(0); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_LSHRREV_B32_e64), TmpResultReg) .addImm(ST.getWavefrontSizeLog2()) .addReg(TmpResultReg); } Register NewDest; if (IsCopy) { MF->getRegInfo().constrainRegClass(ResultReg, &AMDGPU::SReg_32_XM0RegClass); NewDest = ResultReg; } else { NewDest = RS->scavengeRegisterBackwards( AMDGPU::SReg_32_XM0RegClass, *Add, false, 0, /*AllowSpill=*/true); } BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), NewDest) .addReg(TmpResultReg); ResultReg = NewDest; } if (!IsSALU) BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), ResultReg) .addReg(TmpResultReg, RegState::Kill); else ResultReg = TmpResultReg; // If there were truly no free SGPRs, we need to undo everything. if (!TmpScaledReg.isValid()) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_I32), ScaledReg) .addReg(ScaledReg, RegState::Kill) .addImm(-Offset); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_LSHL_B32), ScaledReg) .addReg(FrameReg) .addImm(ST.getWavefrontSizeLog2()); } } } // Don't introduce an extra copy if we're just materializing in a mov. if (IsCopy) { MI->eraseFromParent(); return true; } FIOp->ChangeToRegister(ResultReg, false, false, true); return false; } if (IsMUBUF) { // Disable offen so we don't need a 0 vgpr base. assert( static_cast(FIOperandNum) == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::vaddr)); auto &SOffset = *TII->getNamedOperand(*MI, AMDGPU::OpName::soffset); assert((SOffset.isImm() && SOffset.getImm() == 0)); if (FrameReg != AMDGPU::NoRegister) SOffset.ChangeToRegister(FrameReg, false); int64_t Offset = FrameInfo.getObjectOffset(Index); int64_t OldImm = TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(); int64_t NewOffset = OldImm + Offset; if (TII->isLegalMUBUFImmOffset(NewOffset) && buildMUBUFOffsetLoadStore(ST, FrameInfo, MI, Index, NewOffset)) { MI->eraseFromParent(); return true; } } // If the offset is simply too big, don't convert to a scratch wave offset // relative index. FIOp->ChangeToImmediate(Offset); if (!TII->isImmOperandLegal(*MI, FIOperandNum, *FIOp)) { Register TmpReg = RS->scavengeRegisterBackwards(AMDGPU::VGPR_32RegClass, MI, false, 0); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg) .addImm(Offset); FIOp->ChangeToRegister(TmpReg, false, false, true); } return false; } StringRef SIRegisterInfo::getRegAsmName(MCRegister Reg) const { return AMDGPUInstPrinter::getRegisterName(Reg); } unsigned AMDGPU::getRegBitWidth(const TargetRegisterClass &RC) { return getRegBitWidth(RC.getID()); } static const TargetRegisterClass * getAnyVGPRClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::VReg_64RegClass; if (BitWidth == 96) return &AMDGPU::VReg_96RegClass; if (BitWidth == 128) return &AMDGPU::VReg_128RegClass; if (BitWidth == 160) return &AMDGPU::VReg_160RegClass; if (BitWidth == 192) return &AMDGPU::VReg_192RegClass; if (BitWidth == 224) return &AMDGPU::VReg_224RegClass; if (BitWidth == 256) return &AMDGPU::VReg_256RegClass; if (BitWidth == 288) return &AMDGPU::VReg_288RegClass; if (BitWidth == 320) return &AMDGPU::VReg_320RegClass; if (BitWidth == 352) return &AMDGPU::VReg_352RegClass; if (BitWidth == 384) return &AMDGPU::VReg_384RegClass; if (BitWidth == 512) return &AMDGPU::VReg_512RegClass; if (BitWidth == 1024) return &AMDGPU::VReg_1024RegClass; return nullptr; } static const TargetRegisterClass * getAlignedVGPRClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::VReg_64_Align2RegClass; if (BitWidth == 96) return &AMDGPU::VReg_96_Align2RegClass; if (BitWidth == 128) return &AMDGPU::VReg_128_Align2RegClass; if (BitWidth == 160) return &AMDGPU::VReg_160_Align2RegClass; if (BitWidth == 192) return &AMDGPU::VReg_192_Align2RegClass; if (BitWidth == 224) return &AMDGPU::VReg_224_Align2RegClass; if (BitWidth == 256) return &AMDGPU::VReg_256_Align2RegClass; if (BitWidth == 288) return &AMDGPU::VReg_288_Align2RegClass; if (BitWidth == 320) return &AMDGPU::VReg_320_Align2RegClass; if (BitWidth == 352) return &AMDGPU::VReg_352_Align2RegClass; if (BitWidth == 384) return &AMDGPU::VReg_384_Align2RegClass; if (BitWidth == 512) return &AMDGPU::VReg_512_Align2RegClass; if (BitWidth == 1024) return &AMDGPU::VReg_1024_Align2RegClass; return nullptr; } const TargetRegisterClass * SIRegisterInfo::getVGPRClassForBitWidth(unsigned BitWidth) const { if (BitWidth == 1) return &AMDGPU::VReg_1RegClass; if (BitWidth == 16) return &AMDGPU::VGPR_16RegClass; if (BitWidth == 32) return &AMDGPU::VGPR_32RegClass; return ST.needsAlignedVGPRs() ? getAlignedVGPRClassForBitWidth(BitWidth) : getAnyVGPRClassForBitWidth(BitWidth); } static const TargetRegisterClass * getAnyAGPRClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::AReg_64RegClass; if (BitWidth == 96) return &AMDGPU::AReg_96RegClass; if (BitWidth == 128) return &AMDGPU::AReg_128RegClass; if (BitWidth == 160) return &AMDGPU::AReg_160RegClass; if (BitWidth == 192) return &AMDGPU::AReg_192RegClass; if (BitWidth == 224) return &AMDGPU::AReg_224RegClass; if (BitWidth == 256) return &AMDGPU::AReg_256RegClass; if (BitWidth == 288) return &AMDGPU::AReg_288RegClass; if (BitWidth == 320) return &AMDGPU::AReg_320RegClass; if (BitWidth == 352) return &AMDGPU::AReg_352RegClass; if (BitWidth == 384) return &AMDGPU::AReg_384RegClass; if (BitWidth == 512) return &AMDGPU::AReg_512RegClass; if (BitWidth == 1024) return &AMDGPU::AReg_1024RegClass; return nullptr; } static const TargetRegisterClass * getAlignedAGPRClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::AReg_64_Align2RegClass; if (BitWidth == 96) return &AMDGPU::AReg_96_Align2RegClass; if (BitWidth == 128) return &AMDGPU::AReg_128_Align2RegClass; if (BitWidth == 160) return &AMDGPU::AReg_160_Align2RegClass; if (BitWidth == 192) return &AMDGPU::AReg_192_Align2RegClass; if (BitWidth == 224) return &AMDGPU::AReg_224_Align2RegClass; if (BitWidth == 256) return &AMDGPU::AReg_256_Align2RegClass; if (BitWidth == 288) return &AMDGPU::AReg_288_Align2RegClass; if (BitWidth == 320) return &AMDGPU::AReg_320_Align2RegClass; if (BitWidth == 352) return &AMDGPU::AReg_352_Align2RegClass; if (BitWidth == 384) return &AMDGPU::AReg_384_Align2RegClass; if (BitWidth == 512) return &AMDGPU::AReg_512_Align2RegClass; if (BitWidth == 1024) return &AMDGPU::AReg_1024_Align2RegClass; return nullptr; } const TargetRegisterClass * SIRegisterInfo::getAGPRClassForBitWidth(unsigned BitWidth) const { if (BitWidth == 16) return &AMDGPU::AGPR_LO16RegClass; if (BitWidth == 32) return &AMDGPU::AGPR_32RegClass; return ST.needsAlignedVGPRs() ? getAlignedAGPRClassForBitWidth(BitWidth) : getAnyAGPRClassForBitWidth(BitWidth); } static const TargetRegisterClass * getAnyVectorSuperClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::AV_64RegClass; if (BitWidth == 96) return &AMDGPU::AV_96RegClass; if (BitWidth == 128) return &AMDGPU::AV_128RegClass; if (BitWidth == 160) return &AMDGPU::AV_160RegClass; if (BitWidth == 192) return &AMDGPU::AV_192RegClass; if (BitWidth == 224) return &AMDGPU::AV_224RegClass; if (BitWidth == 256) return &AMDGPU::AV_256RegClass; if (BitWidth == 288) return &AMDGPU::AV_288RegClass; if (BitWidth == 320) return &AMDGPU::AV_320RegClass; if (BitWidth == 352) return &AMDGPU::AV_352RegClass; if (BitWidth == 384) return &AMDGPU::AV_384RegClass; if (BitWidth == 512) return &AMDGPU::AV_512RegClass; if (BitWidth == 1024) return &AMDGPU::AV_1024RegClass; return nullptr; } static const TargetRegisterClass * getAlignedVectorSuperClassForBitWidth(unsigned BitWidth) { if (BitWidth == 64) return &AMDGPU::AV_64_Align2RegClass; if (BitWidth == 96) return &AMDGPU::AV_96_Align2RegClass; if (BitWidth == 128) return &AMDGPU::AV_128_Align2RegClass; if (BitWidth == 160) return &AMDGPU::AV_160_Align2RegClass; if (BitWidth == 192) return &AMDGPU::AV_192_Align2RegClass; if (BitWidth == 224) return &AMDGPU::AV_224_Align2RegClass; if (BitWidth == 256) return &AMDGPU::AV_256_Align2RegClass; if (BitWidth == 288) return &AMDGPU::AV_288_Align2RegClass; if (BitWidth == 320) return &AMDGPU::AV_320_Align2RegClass; if (BitWidth == 352) return &AMDGPU::AV_352_Align2RegClass; if (BitWidth == 384) return &AMDGPU::AV_384_Align2RegClass; if (BitWidth == 512) return &AMDGPU::AV_512_Align2RegClass; if (BitWidth == 1024) return &AMDGPU::AV_1024_Align2RegClass; return nullptr; } const TargetRegisterClass * SIRegisterInfo::getVectorSuperClassForBitWidth(unsigned BitWidth) const { if (BitWidth == 32) return &AMDGPU::AV_32RegClass; return ST.needsAlignedVGPRs() ? getAlignedVectorSuperClassForBitWidth(BitWidth) : getAnyVectorSuperClassForBitWidth(BitWidth); } const TargetRegisterClass * SIRegisterInfo::getSGPRClassForBitWidth(unsigned BitWidth) { if (BitWidth == 16 || BitWidth == 32) return &AMDGPU::SReg_32RegClass; if (BitWidth == 64) return &AMDGPU::SReg_64RegClass; if (BitWidth == 96) return &AMDGPU::SGPR_96RegClass; if (BitWidth == 128) return &AMDGPU::SGPR_128RegClass; if (BitWidth == 160) return &AMDGPU::SGPR_160RegClass; if (BitWidth == 192) return &AMDGPU::SGPR_192RegClass; if (BitWidth == 224) return &AMDGPU::SGPR_224RegClass; if (BitWidth == 256) return &AMDGPU::SGPR_256RegClass; if (BitWidth == 288) return &AMDGPU::SGPR_288RegClass; if (BitWidth == 320) return &AMDGPU::SGPR_320RegClass; if (BitWidth == 352) return &AMDGPU::SGPR_352RegClass; if (BitWidth == 384) return &AMDGPU::SGPR_384RegClass; if (BitWidth == 512) return &AMDGPU::SGPR_512RegClass; if (BitWidth == 1024) return &AMDGPU::SGPR_1024RegClass; return nullptr; } bool SIRegisterInfo::isSGPRReg(const MachineRegisterInfo &MRI, Register Reg) const { const TargetRegisterClass *RC; if (Reg.isVirtual()) RC = MRI.getRegClass(Reg); else RC = getPhysRegBaseClass(Reg); return RC && isSGPRClass(RC); } const TargetRegisterClass * SIRegisterInfo::getEquivalentVGPRClass(const TargetRegisterClass *SRC) const { unsigned Size = getRegSizeInBits(*SRC); const TargetRegisterClass *VRC = getVGPRClassForBitWidth(Size); assert(VRC && "Invalid register class size"); return VRC; } const TargetRegisterClass * SIRegisterInfo::getEquivalentAGPRClass(const TargetRegisterClass *SRC) const { unsigned Size = getRegSizeInBits(*SRC); const TargetRegisterClass *ARC = getAGPRClassForBitWidth(Size); assert(ARC && "Invalid register class size"); return ARC; } const TargetRegisterClass * SIRegisterInfo::getEquivalentSGPRClass(const TargetRegisterClass *VRC) const { unsigned Size = getRegSizeInBits(*VRC); if (Size == 32) return &AMDGPU::SGPR_32RegClass; const TargetRegisterClass *SRC = getSGPRClassForBitWidth(Size); assert(SRC && "Invalid register class size"); return SRC; } const TargetRegisterClass * SIRegisterInfo::getCompatibleSubRegClass(const TargetRegisterClass *SuperRC, const TargetRegisterClass *SubRC, unsigned SubIdx) const { // Ensure this subregister index is aligned in the super register. const TargetRegisterClass *MatchRC = getMatchingSuperRegClass(SuperRC, SubRC, SubIdx); return MatchRC && MatchRC->hasSubClassEq(SuperRC) ? MatchRC : nullptr; } bool SIRegisterInfo::opCanUseInlineConstant(unsigned OpType) const { if (OpType >= AMDGPU::OPERAND_REG_INLINE_AC_FIRST && OpType <= AMDGPU::OPERAND_REG_INLINE_AC_LAST) return !ST.hasMFMAInlineLiteralBug(); return OpType >= AMDGPU::OPERAND_SRC_FIRST && OpType <= AMDGPU::OPERAND_SRC_LAST; } bool SIRegisterInfo::opCanUseLiteralConstant(unsigned OpType) const { // TODO: 64-bit operands have extending behavior from 32-bit literal. return OpType >= AMDGPU::OPERAND_REG_IMM_FIRST && OpType <= AMDGPU::OPERAND_REG_IMM_LAST; } /// Returns a lowest register that is not used at any point in the function. /// If all registers are used, then this function will return /// AMDGPU::NoRegister. If \p ReserveHighestRegister = true, then return /// highest unused register. MCRegister SIRegisterInfo::findUnusedRegister( const MachineRegisterInfo &MRI, const TargetRegisterClass *RC, const MachineFunction &MF, bool ReserveHighestRegister) const { if (ReserveHighestRegister) { for (MCRegister Reg : reverse(*RC)) if (MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg)) return Reg; } else { for (MCRegister Reg : *RC) if (MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg)) return Reg; } return MCRegister(); } bool SIRegisterInfo::isUniformReg(const MachineRegisterInfo &MRI, const RegisterBankInfo &RBI, Register Reg) const { auto *RB = RBI.getRegBank(Reg, MRI, *MRI.getTargetRegisterInfo()); if (!RB) return false; return !RBI.isDivergentRegBank(RB); } ArrayRef SIRegisterInfo::getRegSplitParts(const TargetRegisterClass *RC, unsigned EltSize) const { const unsigned RegBitWidth = AMDGPU::getRegBitWidth(*RC); assert(RegBitWidth >= 32 && RegBitWidth <= 1024 && EltSize >= 2); const unsigned RegHalves = RegBitWidth / 16; const unsigned EltHalves = EltSize / 2; assert(RegSplitParts.size() + 1 >= EltHalves); const std::vector &Parts = RegSplitParts[EltHalves - 1]; const unsigned NumParts = RegHalves / EltHalves; return ArrayRef(Parts.data(), NumParts); } const TargetRegisterClass* SIRegisterInfo::getRegClassForReg(const MachineRegisterInfo &MRI, Register Reg) const { return Reg.isVirtual() ? MRI.getRegClass(Reg) : getPhysRegBaseClass(Reg); } const TargetRegisterClass * SIRegisterInfo::getRegClassForOperandReg(const MachineRegisterInfo &MRI, const MachineOperand &MO) const { const TargetRegisterClass *SrcRC = getRegClassForReg(MRI, MO.getReg()); return getSubRegisterClass(SrcRC, MO.getSubReg()); } bool SIRegisterInfo::isVGPR(const MachineRegisterInfo &MRI, Register Reg) const { const TargetRegisterClass *RC = getRegClassForReg(MRI, Reg); // Registers without classes are unaddressable, SGPR-like registers. return RC && isVGPRClass(RC); } bool SIRegisterInfo::isAGPR(const MachineRegisterInfo &MRI, Register Reg) const { const TargetRegisterClass *RC = getRegClassForReg(MRI, Reg); // Registers without classes are unaddressable, SGPR-like registers. return RC && isAGPRClass(RC); } bool SIRegisterInfo::shouldCoalesce(MachineInstr *MI, const TargetRegisterClass *SrcRC, unsigned SubReg, const TargetRegisterClass *DstRC, unsigned DstSubReg, const TargetRegisterClass *NewRC, LiveIntervals &LIS) const { unsigned SrcSize = getRegSizeInBits(*SrcRC); unsigned DstSize = getRegSizeInBits(*DstRC); unsigned NewSize = getRegSizeInBits(*NewRC); // Do not increase size of registers beyond dword, we would need to allocate // adjacent registers and constraint regalloc more than needed. // Always allow dword coalescing. if (SrcSize <= 32 || DstSize <= 32) return true; return NewSize <= DstSize || NewSize <= SrcSize; } unsigned SIRegisterInfo::getRegPressureLimit(const TargetRegisterClass *RC, MachineFunction &MF) const { unsigned MinOcc = ST.getOccupancyWithWorkGroupSizes(MF).first; switch (RC->getID()) { default: return AMDGPUGenRegisterInfo::getRegPressureLimit(RC, MF); case AMDGPU::VGPR_32RegClassID: return std::min( ST.getMaxNumVGPRs( MinOcc, MF.getInfo()->getDynamicVGPRBlockSize()), ST.getMaxNumVGPRs(MF)); case AMDGPU::SGPR_32RegClassID: case AMDGPU::SGPR_LO16RegClassID: return std::min(ST.getMaxNumSGPRs(MinOcc, true), ST.getMaxNumSGPRs(MF)); } } unsigned SIRegisterInfo::getRegPressureSetLimit(const MachineFunction &MF, unsigned Idx) const { if (Idx == AMDGPU::RegisterPressureSets::VGPR_32 || Idx == AMDGPU::RegisterPressureSets::AGPR_32) return getRegPressureLimit(&AMDGPU::VGPR_32RegClass, const_cast(MF)); if (Idx == AMDGPU::RegisterPressureSets::SReg_32) return getRegPressureLimit(&AMDGPU::SGPR_32RegClass, const_cast(MF)); llvm_unreachable("Unexpected register pressure set!"); } const int *SIRegisterInfo::getRegUnitPressureSets(unsigned RegUnit) const { static const int Empty[] = { -1 }; if (RegPressureIgnoredUnits[RegUnit]) return Empty; return AMDGPUGenRegisterInfo::getRegUnitPressureSets(RegUnit); } bool SIRegisterInfo::getRegAllocationHints(Register VirtReg, ArrayRef Order, SmallVectorImpl &Hints, const MachineFunction &MF, const VirtRegMap *VRM, const LiveRegMatrix *Matrix) const { const MachineRegisterInfo &MRI = MF.getRegInfo(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); std::pair Hint = MRI.getRegAllocationHint(VirtReg); switch (Hint.first) { case AMDGPURI::Size32: { Register Paired = Hint.second; assert(Paired); Register PairedPhys; if (Paired.isPhysical()) { PairedPhys = getMatchingSuperReg(Paired, AMDGPU::lo16, &AMDGPU::VGPR_32RegClass); } else if (VRM && VRM->hasPhys(Paired)) { PairedPhys = getMatchingSuperReg(VRM->getPhys(Paired), AMDGPU::lo16, &AMDGPU::VGPR_32RegClass); } // Prefer the paired physreg. if (PairedPhys) // isLo(Paired) is implicitly true here from the API of // getMatchingSuperReg. Hints.push_back(PairedPhys); return false; } case AMDGPURI::Size16: { Register Paired = Hint.second; assert(Paired); Register PairedPhys; if (Paired.isPhysical()) { PairedPhys = TRI->getSubReg(Paired, AMDGPU::lo16); } else if (VRM && VRM->hasPhys(Paired)) { PairedPhys = TRI->getSubReg(VRM->getPhys(Paired), AMDGPU::lo16); } // First prefer the paired physreg. if (PairedPhys) Hints.push_back(PairedPhys); else { // Add all the lo16 physregs. // When the Paired operand has not yet been assigned a physreg it is // better to try putting VirtReg in a lo16 register, because possibly // later Paired can be assigned to the overlapping register and the COPY // can be eliminated. for (MCPhysReg PhysReg : Order) { if (PhysReg == PairedPhys || AMDGPU::isHi16Reg(PhysReg, *this)) continue; if (AMDGPU::VGPR_16RegClass.contains(PhysReg) && !MRI.isReserved(PhysReg)) Hints.push_back(PhysReg); } } return false; } default: return TargetRegisterInfo::getRegAllocationHints(VirtReg, Order, Hints, MF, VRM); } } MCRegister SIRegisterInfo::getReturnAddressReg(const MachineFunction &MF) const { // Not a callee saved register. return AMDGPU::SGPR30_SGPR31; } const TargetRegisterClass * SIRegisterInfo::getRegClassForSizeOnBank(unsigned Size, const RegisterBank &RB) const { switch (RB.getID()) { case AMDGPU::VGPRRegBankID: return getVGPRClassForBitWidth( std::max(ST.useRealTrue16Insts() ? 16u : 32u, Size)); case AMDGPU::VCCRegBankID: assert(Size == 1); return getWaveMaskRegClass(); case AMDGPU::SGPRRegBankID: return getSGPRClassForBitWidth(std::max(32u, Size)); case AMDGPU::AGPRRegBankID: return getAGPRClassForBitWidth(std::max(32u, Size)); default: llvm_unreachable("unknown register bank"); } } const TargetRegisterClass * SIRegisterInfo::getConstrainedRegClassForOperand(const MachineOperand &MO, const MachineRegisterInfo &MRI) const { const RegClassOrRegBank &RCOrRB = MRI.getRegClassOrRegBank(MO.getReg()); if (const RegisterBank *RB = dyn_cast(RCOrRB)) return getRegClassForTypeOnBank(MRI.getType(MO.getReg()), *RB); if (const auto *RC = dyn_cast(RCOrRB)) return getAllocatableClass(RC); return nullptr; } MCRegister SIRegisterInfo::getVCC() const { return isWave32 ? AMDGPU::VCC_LO : AMDGPU::VCC; } MCRegister SIRegisterInfo::getExec() const { return isWave32 ? AMDGPU::EXEC_LO : AMDGPU::EXEC; } const TargetRegisterClass *SIRegisterInfo::getVGPR64Class() const { // VGPR tuples have an alignment requirement on gfx90a variants. return ST.needsAlignedVGPRs() ? &AMDGPU::VReg_64_Align2RegClass : &AMDGPU::VReg_64RegClass; } const TargetRegisterClass * SIRegisterInfo::getRegClass(unsigned RCID) const { switch ((int)RCID) { case AMDGPU::SReg_1RegClassID: return getBoolRC(); case AMDGPU::SReg_1_XEXECRegClassID: return getWaveMaskRegClass(); case -1: return nullptr; default: return AMDGPUGenRegisterInfo::getRegClass(RCID); } } // Find reaching register definition MachineInstr *SIRegisterInfo::findReachingDef(Register Reg, unsigned SubReg, MachineInstr &Use, MachineRegisterInfo &MRI, LiveIntervals *LIS) const { auto &MDT = LIS->getDomTree(); SlotIndex UseIdx = LIS->getInstructionIndex(Use); SlotIndex DefIdx; if (Reg.isVirtual()) { if (!LIS->hasInterval(Reg)) return nullptr; LiveInterval &LI = LIS->getInterval(Reg); LaneBitmask SubLanes = SubReg ? getSubRegIndexLaneMask(SubReg) : MRI.getMaxLaneMaskForVReg(Reg); VNInfo *V = nullptr; if (LI.hasSubRanges()) { for (auto &S : LI.subranges()) { if ((S.LaneMask & SubLanes) == SubLanes) { V = S.getVNInfoAt(UseIdx); break; } } } else { V = LI.getVNInfoAt(UseIdx); } if (!V) return nullptr; DefIdx = V->def; } else { // Find last def. for (MCRegUnit Unit : regunits(Reg.asMCReg())) { LiveRange &LR = LIS->getRegUnit(Unit); if (VNInfo *V = LR.getVNInfoAt(UseIdx)) { if (!DefIdx.isValid() || MDT.dominates(LIS->getInstructionFromIndex(DefIdx), LIS->getInstructionFromIndex(V->def))) DefIdx = V->def; } else { return nullptr; } } } MachineInstr *Def = LIS->getInstructionFromIndex(DefIdx); if (!Def || !MDT.dominates(Def, &Use)) return nullptr; assert(Def->modifiesRegister(Reg, this)); return Def; } MCPhysReg SIRegisterInfo::get32BitRegister(MCPhysReg Reg) const { assert(getRegSizeInBits(*getPhysRegBaseClass(Reg)) <= 32); for (const TargetRegisterClass &RC : { AMDGPU::VGPR_32RegClass, AMDGPU::SReg_32RegClass, AMDGPU::AGPR_32RegClass } ) { if (MCPhysReg Super = getMatchingSuperReg(Reg, AMDGPU::lo16, &RC)) return Super; } if (MCPhysReg Super = getMatchingSuperReg(Reg, AMDGPU::hi16, &AMDGPU::VGPR_32RegClass)) { return Super; } return AMDGPU::NoRegister; } bool SIRegisterInfo::isProperlyAlignedRC(const TargetRegisterClass &RC) const { if (!ST.needsAlignedVGPRs()) return true; if (isVGPRClass(&RC)) return RC.hasSuperClassEq(getVGPRClassForBitWidth(getRegSizeInBits(RC))); if (isAGPRClass(&RC)) return RC.hasSuperClassEq(getAGPRClassForBitWidth(getRegSizeInBits(RC))); if (isVectorSuperClass(&RC)) return RC.hasSuperClassEq( getVectorSuperClassForBitWidth(getRegSizeInBits(RC))); return true; } const TargetRegisterClass * SIRegisterInfo::getProperlyAlignedRC(const TargetRegisterClass *RC) const { if (!RC || !ST.needsAlignedVGPRs()) return RC; unsigned Size = getRegSizeInBits(*RC); if (Size <= 32) return RC; if (isVGPRClass(RC)) return getAlignedVGPRClassForBitWidth(Size); if (isAGPRClass(RC)) return getAlignedAGPRClassForBitWidth(Size); if (isVectorSuperClass(RC)) return getAlignedVectorSuperClassForBitWidth(Size); return RC; } ArrayRef SIRegisterInfo::getAllSGPR128(const MachineFunction &MF) const { return ArrayRef(AMDGPU::SGPR_128RegClass.begin(), ST.getMaxNumSGPRs(MF) / 4); } ArrayRef SIRegisterInfo::getAllSGPR64(const MachineFunction &MF) const { return ArrayRef(AMDGPU::SGPR_64RegClass.begin(), ST.getMaxNumSGPRs(MF) / 2); } ArrayRef SIRegisterInfo::getAllSGPR32(const MachineFunction &MF) const { return ArrayRef(AMDGPU::SGPR_32RegClass.begin(), ST.getMaxNumSGPRs(MF)); } unsigned SIRegisterInfo::getSubRegAlignmentNumBits(const TargetRegisterClass *RC, unsigned SubReg) const { switch (RC->TSFlags & SIRCFlags::RegKindMask) { case SIRCFlags::HasSGPR: return std::min(128u, getSubRegIdxSize(SubReg)); case SIRCFlags::HasAGPR: case SIRCFlags::HasVGPR: case SIRCFlags::HasVGPR | SIRCFlags::HasAGPR: return std::min(32u, getSubRegIdxSize(SubReg)); default: break; } return 0; } unsigned SIRegisterInfo::getNumUsedPhysRegs(const MachineRegisterInfo &MRI, const TargetRegisterClass &RC) const { for (MCPhysReg Reg : reverse(RC.getRegisters())) if (MRI.isPhysRegUsed(Reg)) return getHWRegIndex(Reg) + 1; return 0; } SmallVector SIRegisterInfo::getVRegFlagsOfReg(Register Reg, const MachineFunction &MF) const { SmallVector RegFlags; const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (FuncInfo->checkFlag(Reg, AMDGPU::VirtRegFlag::WWM_REG)) RegFlags.push_back("WWM_REG"); return RegFlags; }