//===-- examples/HowToUseJIT/HowToUseJIT.cpp - An example use of the JIT --===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // WARNING: This example demonstrates how to use LLVM's older ExecutionEngine // JIT APIs. The newer LLJIT APIs should be preferred for new // projects. See llvm/examples/HowToUseLLJIT. // // This small program provides an example of how to quickly build a small // module with two functions and execute it with the JIT. // // Goal: // The goal of this snippet is to create in the memory // the LLVM module consisting of two functions as follow: // // int add1(int x) { // return x+1; // } // // int foo() { // return add1(10); // } // // then compile the module via JIT, then execute the `foo' // function and return result to a driver, i.e. to a "host program". // // Some remarks and questions: // // - could we invoke some code using noname functions too? // e.g. evaluate "foo()+foo()" without fears to introduce // conflict of temporary function name with some real // existing function name? // //===----------------------------------------------------------------------===// #include "llvm/ADT/STLExtras.h" #include "llvm/ExecutionEngine/ExecutionEngine.h" #include "llvm/ExecutionEngine/GenericValue.h" #include "llvm/ExecutionEngine/MCJIT.h" #include "llvm/IR/Argument.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/Constants.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/Function.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "llvm/IR/Type.h" #include "llvm/Support/Casting.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Support/TargetSelect.h" #include "llvm/Support/raw_ostream.h" #include #include #include #include using namespace llvm; int main() { InitializeNativeTarget(); LLVMInitializeNativeAsmPrinter(); LLVMContext Context; // Create some module to put our function into it. std::unique_ptr Owner = std::make_unique("test", Context); Module *M = Owner.get(); // Create the add1 function entry and insert this entry into module M. The // function will have a return type of "int" and take an argument of "int". Function *Add1F = Function::Create(FunctionType::get(Type::getInt32Ty(Context), {Type::getInt32Ty(Context)}, false), Function::ExternalLinkage, "add1", M); // Add a basic block to the function. As before, it automatically inserts // because of the last argument. BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F); // Create a basic block builder with default parameters. The builder will // automatically append instructions to the basic block `BB'. IRBuilder<> builder(BB); // Get pointers to the constant `1'. Value *One = builder.getInt32(1); // Get pointers to the integer argument of the add1 function... assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg Argument *ArgX = &*Add1F->arg_begin(); // Get the arg ArgX->setName("AnArg"); // Give it a nice symbolic name for fun. // Create the add instruction, inserting it into the end of BB. Value *Add = builder.CreateAdd(One, ArgX); // Create the return instruction and add it to the basic block builder.CreateRet(Add); // Now, function add1 is ready. // Now we're going to create function `foo', which returns an int and takes no // arguments. Function *FooF = Function::Create(FunctionType::get(Type::getInt32Ty(Context), {}, false), Function::ExternalLinkage, "foo", M); // Add a basic block to the FooF function. BB = BasicBlock::Create(Context, "EntryBlock", FooF); // Tell the basic block builder to attach itself to the new basic block builder.SetInsertPoint(BB); // Get pointer to the constant `10'. Value *Ten = builder.getInt32(10); // Pass Ten to the call to Add1F CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten); Add1CallRes->setTailCall(true); // Create the return instruction and add it to the basic block. builder.CreateRet(Add1CallRes); // Now we create the JIT. ExecutionEngine* EE = EngineBuilder(std::move(Owner)).create(); outs() << "We just constructed this LLVM module:\n\n" << *M; outs() << "\n\nRunning foo: "; outs().flush(); // Call the `foo' function with no arguments: std::vector noargs; GenericValue gv = EE->runFunction(FooF, noargs); // Import result of execution: outs() << "Result: " << gv.IntVal << "\n"; delete EE; llvm_shutdown(); return 0; }