//===- SectionPriorities.h --------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_MACHO_SECTION_PRIORITIES_H #define LLD_MACHO_SECTION_PRIORITIES_H #include "InputSection.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/MapVector.h" namespace lld::macho { using SectionPair = std::pair; class PriorityBuilder { public: // Reads every input section's call graph profile, and combines them into // callGraphProfile. If an order file is present, any edges where one or both // of the vertices are specified in the order file are discarded. void extractCallGraphProfile(); // Reads the order file at `path` into config->priorities. // // An order file has one entry per line, in the following format: // // :: // // and are optional. If not specified, then that entry // matches any symbol of that name. Parsing this format is not quite // straightforward because the symbol name itself can contain colons, so when // encountering a colon, we consider the preceding characters to decide if it // can be a valid CPU type or file path. // // If a symbol is matched by multiple entries, then it takes the // lowest-ordered entry (the one nearest to the front of the list.) // // The file can also have line comments that start with '#'. void parseOrderFile(StringRef path); // Returns layout priorities for some or all input sections. Sections are laid // out in decreasing order; that is, a higher priority section will be closer // to the beginning of its output section. // // If either an order file or a call graph profile are present, this is used // as the source of priorities. If both are present, the order file takes // precedence, but the call graph profile is still used for symbols that don't // appear in the order file. If neither is present, an empty map is returned. // // Each section gets assigned the priority of the highest-priority symbol it // contains. llvm::DenseMap buildInputSectionPriorities(); private: // The symbol with the highest priority should be ordered first in the output // section (modulo input section contiguity constraints). Using priority // (highest first) instead of order (lowest first) has the convenient property // that the default-constructed zero priority -- for symbols/sections without // a user-defined order -- naturally ends up putting them at the end of the // output. struct SymbolPriorityEntry { // The priority given to a matching symbol, regardless of which object file // it originated from. size_t anyObjectFile = 0; // The priority given to a matching symbol from a particular object file. llvm::DenseMap objectFiles; }; std::optional getSymbolPriority(const Defined *sym); llvm::DenseMap priorities; llvm::MapVector callGraphProfile; }; extern PriorityBuilder priorityBuilder; } // namespace lld::macho #endif