//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "Symbols.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseMap.h" #include "llvm/Support/Compiler.h" namespace lld::elf { class InputFile; class SharedFile; struct ArmCmseEntryFunction { Symbol *acleSeSym; Symbol *sym; }; // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in the // add*() functions, which are called by input files as they are parsed. There // is one add* function per symbol type. class SymbolTable { public: ArrayRef getSymbols() const { return symVector; } void wrap(Symbol *sym, Symbol *real, Symbol *wrap); Symbol *insert(StringRef name); template Symbol *addSymbol(const T &newSym) { Symbol *sym = insert(newSym.getName()); sym->resolve(newSym); return sym; } Symbol *addAndCheckDuplicate(const Defined &newSym); void scanVersionScript(); Symbol *find(StringRef name); void handleDynamicList(); Symbol *addUnusedUndefined(StringRef name, uint8_t binding = llvm::ELF::STB_GLOBAL); // Set of .so files to not link the same shared object file more than once. llvm::DenseMap soNames; // Comdat groups define "link once" sections. If two comdat groups have the // same name, only one of them is linked, and the other is ignored. This map // is used to uniquify them. llvm::DenseMap comdatGroups; // The Map of __acle_se_, pairs found in the input objects. // Key is the name. llvm::SmallMapVector cmseSymMap; // Map of symbols defined in the Arm CMSE import library. The linker must // preserve the addresses in the output objects. llvm::StringMap cmseImportLib; // True if from the input Arm CMSE import library is written to the // output Arm CMSE import library. llvm::StringMap inCMSEOutImpLib; private: SmallVector findByVersion(SymbolVersion ver); SmallVector findAllByVersion(SymbolVersion ver, bool includeNonDefault); llvm::StringMap> &getDemangledSyms(); bool assignExactVersion(SymbolVersion ver, uint16_t versionId, StringRef versionName, bool includeNonDefault); void assignWildcardVersion(SymbolVersion ver, uint16_t versionId, bool includeNonDefault); // Global symbols and a map from symbol name to the index. The order is not // defined. We can use an arbitrary order, but it has to be deterministic even // when cross linking. llvm::DenseMap symMap; SmallVector symVector; // A map from demangled symbol names to their symbol objects. // This mapping is 1:N because two symbols with different versions // can have the same name. We use this map to handle "extern C++ {}" // directive in version scripts. std::optional>> demangledSyms; }; LLVM_LIBRARY_VISIBILITY extern SymbolTable symtab; } // namespace lld::elf #endif