// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -triple \ // RUN: spirv-unknown-vulkan1.3-library %s \ // RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s --check-prefix=SPIRV // RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -triple \ // RUN: dxil-pc-shadermodel6.3-library %s \ // RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s --check-prefix=DXIL // DXIL: @_ZL1g = internal global float 0.000000e+00, align 4 // SPIRV: @_ZL1g = internal addrspace(10) global float 0.000000e+00, align 4 static float g = 0; [numthreads(8,8,1)] void main() { // DXIL: {{.*}} = load float, ptr @_ZL1g, align 4 // SPIRV: {{.*}} = load float, ptr addrspace(10) @_ZL1g, align 4 float l = g; }