// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -emit-llvm -disable-llvm-passes -o - -hlsl-entry main %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx // RUN: %clang_cc1 -triple spirv-unknown-vulkan-compute -x hlsl -emit-llvm -disable-llvm-passes -o - -hlsl-entry main %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv [numthreads(1,1,1)] void main(unsigned GI : SV_GroupIndex) { main(GI - 1); } // For HLSL entry functions, we are generating a C-export function that wraps // the C++-mangled entry function. The wrapper function can be used to populate // semantic parameters and provides the expected void(void) signature that // drivers expect for entry points. // CHECK: define void @main() #[[#ENTRY_ATTR:]] { // CHECK: entry: // CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].flattened.thread.id.in.group() // CHECK-DXIL: call void @_Z4mainj(i32 %[[#ID_X]]) // CHECK-SPIRV: call spir_func void @_Z4mainj(i32 %[[#ID_X]]) // CHECK: ret void // CHECK: } // Verify that the entry had the expected dx.shader attribute // CHECK: attributes #[[#ENTRY_ATTR]] = { {{.*}}"hlsl.shader"="compute"{{.*}} }