// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx // RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv // Make sure SV_DispatchThreadID translated into dx.thread.id. // CHECK: define void @foo() // CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) // CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0) // CHECK-DXIL: call void @{{.*}}foo{{.*}}(i32 %[[#ID]]) // CHECK-SPIRV: call spir_func void @{{.*}}foo{{.*}}(i32 %[[#ID]]) [shader("compute")] [numthreads(8,8,1)] void foo(uint Idx : SV_DispatchThreadID) {} // CHECK: define void @bar() // CHECK-DXIL: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) // CHECK-SPIRV: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 0) // CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0 // CHECK-DXIL: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id(i32 1) // CHECK-SPIRV: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id.i32(i32 1) // CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1 // CHECK-DXIL: call void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]]) // CHECK-SPIRV: call spir_func void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]]) [shader("compute")] [numthreads(8,8,1)] void bar(uint2 Idx : SV_DispatchThreadID) {}