// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.3-library %s -fnative-half-type -emit-llvm -O1 -o - | FileCheck %s // RUN: %clang_cc1 -finclude-default-header -x hlsl -triple spirv-vulkan-library %s -fnative-half-type -emit-llvm -O0 -o - | FileCheck %s --check-prefix=SPIRV // CHECK: define {{.*}} i32 {{.*}}test_scalar{{.*}}(double {{.*}} [[VALD:%.*]]) // CHECK: [[VALRET:%.*]] = {{.*}} call { i32, i32 } @llvm.dx.splitdouble.i32(double [[VALD]]) // CHECK-NEXT: extractvalue { i32, i32 } [[VALRET]], 0 // CHECK-NEXT: extractvalue { i32, i32 } [[VALRET]], 1 // // SPIRV: define hidden spir_func {{.*}} i32 {{.*}}test_scalar{{.*}}(double {{.*}} [[VALD:%.*]]) // SPIRV-NOT: @llvm.dx.splitdouble.i32 // SPIRV: [[LOAD:%.*]] = load double, ptr [[VALD]].addr, align 8 // SPIRV-NEXT: [[CAST:%.*]] = bitcast double [[LOAD]] to <2 x i32> // SPIRV-NEXT: extractelement <2 x i32> [[CAST]], i64 0 // SPIRV-NEXT: extractelement <2 x i32> [[CAST]], i64 1 uint test_scalar(double D) { uint A, B; asuint(D, A, B); return A + B; } // CHECK: define {{.*}} <1 x i32> {{.*}}test_double1{{.*}}(<1 x double> {{.*}} [[VALD:%.*]]) // CHECK: [[TRUNC:%.*]] = extractelement <1 x double> %D, i64 0 // CHECK-NEXT: [[VALRET:%.*]] = {{.*}} call { i32, i32 } @llvm.dx.splitdouble.i32(double [[TRUNC]]) // CHECK-NEXT: extractvalue { i32, i32 } [[VALRET]], 0 // CHECK-NEXT: extractvalue { i32, i32 } [[VALRET]], 1 // // SPIRV: define hidden spir_func {{.*}} <1 x i32> {{.*}}test_double1{{.*}}(<1 x double> {{.*}} [[VALD:%.*]]) // SPIRV-NOT: @llvm.dx.splitdouble.i32 // SPIRV: [[LOAD:%.*]] = load <1 x double>, ptr [[VALD]].addr, align 8 // SPIRV-NEXT: [[TRUNC:%.*]] = extractelement <1 x double> [[LOAD]], i64 0 // SPIRV-NEXT: [[CAST:%.*]] = bitcast double [[TRUNC]] to <2 x i32> // SPIRV-NEXT: extractelement <2 x i32> [[CAST]], i64 0 // SPIRV-NEXT: extractelement <2 x i32> [[CAST]], i64 1 uint1 test_double1(double1 D) { uint A, B; asuint(D, A, B); return A + B; } // CHECK: define {{.*}} <2 x i32> {{.*}}test_vector2{{.*}}(<2 x double> {{.*}} [[VALD:%.*]]) // CHECK: [[VALRET:%.*]] = {{.*}} call { <2 x i32>, <2 x i32> } @llvm.dx.splitdouble.v2i32(<2 x double> [[VALD]]) // CHECK-NEXT: extractvalue { <2 x i32>, <2 x i32> } [[VALRET]], 0 // CHECK-NEXT: extractvalue { <2 x i32>, <2 x i32> } [[VALRET]], 1 // // SPIRV: define hidden spir_func {{.*}} <2 x i32> {{.*}}test_vector2{{.*}}(<2 x double> {{.*}} [[VALD:%.*]]) // SPIRV-NOT: @llvm.dx.splitdouble.i32 // SPIRV: [[LOAD:%.*]] = load <2 x double>, ptr [[VALD]].addr, align 16 // SPIRV-NEXT: [[CAST1:%.*]] = bitcast <2 x double> [[LOAD]] to <4 x i32> // SPIRV-NEXT: [[SHUF1:%.*]] = shufflevector <4 x i32> [[CAST1]], <4 x i32> poison, <2 x i32> // SPIRV-NEXT: [[SHUF2:%.*]] = shufflevector <4 x i32> [[CAST1]], <4 x i32> poison, <2 x i32> uint2 test_vector2(double2 D) { uint2 A, B; asuint(D, A, B); return A + B; } // CHECK: define {{.*}} <3 x i32> {{.*}}test_vector3{{.*}}(<3 x double> {{.*}} [[VALD:%.*]]) // CHECK: [[VALRET:%.*]] = {{.*}} call { <3 x i32>, <3 x i32> } @llvm.dx.splitdouble.v3i32(<3 x double> [[VALD]]) // CHECK-NEXT: extractvalue { <3 x i32>, <3 x i32> } [[VALRET]], 0 // CHECK-NEXT: extractvalue { <3 x i32>, <3 x i32> } [[VALRET]], 1 // // SPIRV: define hidden spir_func {{.*}} <3 x i32> {{.*}}test_vector3{{.*}}(<3 x double> {{.*}} [[VALD:%.*]]) // SPIRV-NOT: @llvm.dx.splitdouble.i32 // SPIRV: [[LOAD:%.*]] = load <3 x double>, ptr [[VALD]].addr, align 32 // SPIRV-NEXT: [[CAST1:%.*]] = bitcast <3 x double> [[LOAD]] to <6 x i32> // SPIRV-NEXT: [[SHUF1:%.*]] = shufflevector <6 x i32> [[CAST1]], <6 x i32> poison, <3 x i32> // SPIRV-NEXT: [[SHUF2:%.*]] = shufflevector <6 x i32> [[CAST1]], <6 x i32> poison, <3 x i32> uint3 test_vector3(double3 D) { uint3 A, B; asuint(D, A, B); return A + B; } // CHECK: define {{.*}} <4 x i32> {{.*}}test_vector4{{.*}}(<4 x double> {{.*}} [[VALD:%.*]]) // CHECK: [[VALRET:%.*]] = {{.*}} call { <4 x i32>, <4 x i32> } @llvm.dx.splitdouble.v4i32(<4 x double> [[VALD]]) // CHECK-NEXT: extractvalue { <4 x i32>, <4 x i32> } [[VALRET]], 0 // CHECK-NEXT: extractvalue { <4 x i32>, <4 x i32> } [[VALRET]], 1 // // SPIRV: define hidden spir_func {{.*}} <4 x i32> {{.*}}test_vector4{{.*}}(<4 x double> {{.*}} [[VALD:%.*]]) // SPIRV-NOT: @llvm.dx.splitdouble.i32 // SPIRV: [[LOAD:%.*]] = load <4 x double>, ptr [[VALD]].addr, align 32 // SPIRV-NEXT: [[CAST1:%.*]] = bitcast <4 x double> [[LOAD]] to <8 x i32> // SPIRV-NEXT: [[SHUF1:%.*]] = shufflevector <8 x i32> [[CAST1]], <8 x i32> poison, <4 x i32> // SPIRV-NEXT: [[SHUF2:%.*]] = shufflevector <8 x i32> [[CAST1]], <8 x i32> poison, <4 x i32> uint4 test_vector4(double4 D) { uint4 A, B; asuint(D, A, B); return A + B; }