// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil-pc-shadermodel6.2-library %s -fnative-half-type -emit-llvm -disable-llvm-passes -o - | FileCheck %s // CHECK-LABEL: define {{.*}} <4 x float> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}( // CHECK-SAME: <4 x float> {{[A-Za-z )(]*}} [[P:%.*]], <4 x float> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0:[0-9]+]] { // CHECK: [[VECEXT:%.*]] = extractelement <4 x float> [[PADDR:%.*]], i32 1 // CHECK: [[VECEXT1:%.*]] = extractelement <4 x float> [[QADDR:%.*]], i32 1 // CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} float [[VECEXT]], [[VECEXT1]] // CHECK: [[VECINIT:%.*]] = insertelement <4 x float> , float [[MULRES]], i32 1 // CHECK: [[VECINIT2:%.*]] = extractelement <4 x float> [[PADDR2:%.*]], i32 2 // CHECK: [[VECINIT3:%.*]] = insertelement <4 x float> [[VECINIT]], float [[VECINIT2]], i32 2 // CHECK: [[VECINIT4:%.*]] = extractelement <4 x float> [[QADDR3:%.*]], i32 3 // CHECK: [[VECINIT5:%.*]] = insertelement <4 x float> [[VECINIT3]], float [[VECINIT4]], i32 3 // CHECK-NEXT: ret <4 x float> [[VECINIT5]] float4 dstWithFloat(float4 p1, float4 p2) { return dst(p1, p2); } // CHECK-LABEL: define {{.*}} <4 x half> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}( // CHECK-SAME: <4 x half> {{[A-Za-z )(]*}} [[P:%.*]], <4 x half> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0]] { // CHECK: [[VECEXT:%.*]] = extractelement <4 x half> [[PADDR:%.*]], i32 1 // CHECK: [[VECEXT1:%.*]] = extractelement <4 x half> [[QADDR:%.*]], i32 1 // CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} half [[VECEXT]], [[VECEXT1]] // CHECK: [[VECINIT:%.*]] = insertelement <4 x half> , half [[MULRES]], i32 1 // CHECK: [[VECINIT2:%.*]] = extractelement <4 x half> [[PADDR2:%.*]], i32 2 // CHECK: [[VECINIT3:%.*]] = insertelement <4 x half> [[VECINIT]], half [[VECINIT2]], i32 2 // CHECK: [[VECINIT4:%.*]] = extractelement <4 x half> [[QADDR3:%.*]], i32 3 // CHECK: [[VECINIT5:%.*]] = insertelement <4 x half> [[VECINIT3]], half [[VECINIT4]], i32 3 // CHECK-NEXT: ret <4 x half> [[VECINIT5]] half4 dstwithHalf(half4 p1, half4 p2) { return dst(p1, p2); } // CHECK-LABEL: define {{.*}} <4 x double> @{{[A-Za-z1-9_]+}}dst_impl{{[A-Za-z1-9_]*}}( // CHECK-SAME: <4 x double> {{[A-Za-z )(]*}} [[P:%.*]], <4 x double> {{[A-Za-z )(]*}} [[Q:%.*]]) #[[ATTR0:[0-9]+]] { // CHECK: [[VECEXT:%.*]] = extractelement <4 x double> [[PADDR:%.*]], i32 1 // CHECK: [[VECEXT1:%.*]] = extractelement <4 x double> [[QADDR:%.*]], i32 1 // CHECK: [[MULRES:%.*]] = fmul {{[A-Za-z ]*}} double [[VECEXT]], [[VECEXT1]] // CHECK: [[VECINIT:%.*]] = insertelement <4 x double> , double [[MULRES]], i32 1 // CHECK: [[VECINIT2:%.*]] = extractelement <4 x double> [[PADDR2:%.*]], i32 2 // CHECK: [[VECINIT3:%.*]] = insertelement <4 x double> [[VECINIT]], double [[VECINIT2]], i32 2 // CHECK: [[VECINIT4:%.*]] = extractelement <4 x double> [[QADDR3:%.*]], i32 3 // CHECK: [[VECINIT5:%.*]] = insertelement <4 x double> [[VECINIT3]], double [[VECINIT4]], i32 3 // CHECK-NEXT: ret <4 x double> [[VECINIT5]] double4 dstWithDouble(double4 p1, double4 p2) { return dst(p1, p2); }