// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s // CHECK: %struct.S = type <{ <2 x i32>, float }> // CHECK: [[ConstS:@.*]] = private unnamed_addr constant %struct.S <{ <2 x i32> splat (i32 1), float 1.000000e+00 }>, align 1 // CHECK: [[ConstArr:.*]] = private unnamed_addr constant [2 x <2 x i32>] [<2 x i32> splat (i32 1), <2 x i32> zeroinitializer], align 8 struct S { bool2 bv; float f; }; // CHECK-LABEL: define hidden noundef i1 {{.*}}fn1{{.*}} // CHECK: [[B:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 8 // CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 8 // CHECK-NEXT: [[L:%.*]] = trunc <2 x i32> [[BoolVec:%.*]] to <2 x i1> // CHECK-NEXT: [[VecExt:%.*]] = extractelement <2 x i1> [[L]], i32 0 // CHECK-NEXT: ret i1 [[VecExt]] bool fn1() { bool2 B = {true,true}; return B[0]; } // CHECK-LABEL: define hidden noundef <2 x i1> {{.*}}fn2{{.*}} // CHECK: [[VAddr:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: [[StoreV:%.*]] = zext i1 {{.*}} to i32 // CHECK-NEXT: store i32 [[StoreV]], ptr [[VAddr]], align 4 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[VAddr]], align 4 // CHECK-NEXT: [[LoadV:%.*]] = trunc i32 [[L]] to i1 // CHECK-NEXT: [[Vec:%.*]] = insertelement <2 x i1> poison, i1 [[LoadV]], i32 0 // CHECK-NEXT: [[Vec1:%.*]] = insertelement <2 x i1> [[Vec]], i1 true, i32 1 // CHECK-NEXT: [[Z:%.*]] = zext <2 x i1> [[Vec1]] to <2 x i32> // CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 8 // CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 8 // CHECK-NEXT: [[LoadV2:%.*]] = trunc <2 x i32> [[LoadBV]] to <2 x i1> // CHECK-NEXT: ret <2 x i1> [[LoadV2]] bool2 fn2(bool V) { bool2 A = {V,true}; return A; } // CHECK-LABEL: define hidden noundef i1 {{.*}}fn3{{.*}} // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 [[ConstS]], i32 12, i1 false) // CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[s]], i32 0, i32 0 // CHECK-NEXT: [[LBV:%.*]] = load <2 x i32>, ptr [[BV]], align 1 // CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[LBV]] to <2 x i1> // CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 0 // CHECK-NEXT: ret i1 [[VX]] bool fn3() { S s = {{true,true}, 1.0}; return s.bv[0]; } // CHECK-LABEL: define hidden noundef i1 {{.*}}fn4{{.*}} // CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 [[ConstArr]], i32 16, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0 // CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Idx]], align 8 // CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[L]] to <2 x i1> // CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 1 // CHECK-NEXT: ret i1 [[VX]] bool fn4() { bool2 Arr[2] = {{true,true}, {false,false}}; return Arr[0][1]; } // CHECK-LABEL: define hidden void {{.*}}fn5{{.*}} // CHECK: [[Arr:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[Arr]], align 8 // CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Arr]], align 8 // CHECK-NEXT: [[V:%.*]] = insertelement <2 x i32> [[L]], i32 0, i32 1 // CHECK-NEXT: store <2 x i32> [[V]], ptr [[Arr]], align 8 // CHECK-NEXT: ret void void fn5() { bool2 Arr = {true,true}; Arr[1] = false; } // CHECK-LABEL: define hidden void {{.*}}fn6{{.*}} // CHECK: [[V:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[S:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: store i32 0, ptr [[V]], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[S]], ptr align 1 {{.*}}, i32 12, i1 false) // CHECK-NEXT: [[Y:%.*]] = load i32, ptr [[V]], align 4 // CHECK-NEXT: [[LV:%.*]] = trunc i32 [[Y]] to i1 // CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[S]], i32 0, i32 0 // CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[BV]], align 1 // CHECK-NEXT: [[Z:%.*]] = zext i1 [[LV]] to i32 // CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 [[Z]], i32 1 // CHECK-NEXT: store <2 x i32> [[VI]], ptr [[BV]], align 1 // CHECK-NEXT: ret void void fn6() { bool V = false; S s = {{true,true}, 1.0}; s.bv[1] = V; } // CHECK-LABEL: define hidden void {{.*}}fn7{{.*}} // CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 {{.*}}, i32 16, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0 // CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[Idx]], align 8 // CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 0, i32 1 // CHECK-NEXT: store <2 x i32> [[VI]], ptr [[Idx]], align 8 // CHECK-NEXT: ret void void fn7() { bool2 Arr[2] = {{true,true}, {false,false}}; Arr[0][1] = false; }