// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s // vector flat cast from array // CHECK-LABEL: define void {{.*}}call2 // CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: [[B:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0 // CHECK-NEXT: [[C:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 8 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: [[D:%.*]] = insertelement <2 x i32> [[C]], i32 [[L]], i64 0 // CHECK-NEXT: [[L2:%.*]] = load i32, ptr [[G2]], align 4 // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[D]], i32 [[L2]], i64 1 // CHECK-NEXT: store <2 x i32> [[E]], ptr [[B]], align 8 export void call2() { int A[2][1] = {{1},{2}}; int2 B = (int2)A; } struct S { int X; float Y; }; // vector flat cast from struct // CHECK-LABEL: define void {{.*}}call3 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[B:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 8 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: [[C:%.*]] = insertelement <2 x i32> [[B]], i32 [[L]], i64 0 // CHECK-NEXT: [[L2:%.*]] = load float, ptr [[G2]], align 4 // CHECK-NEXT: [[D:%.*]] = fptosi float [[L2]] to i32 // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[C]], i32 [[D]], i64 1 // CHECK-NEXT: store <2 x i32> [[E]], ptr [[A]], align 8 export void call3() { S s = {1, 2.0}; int2 A = (int2)s; } // truncate array to scalar // CHECK-LABEL: define void {{.*}}call4 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[B:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[B]], align 4 export void call4() { int A[2] = {1,2}; int B = (int)A; } // truncate struct to scalar // CHECK-LABEL: define void {{.*}}call5 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[A]], align 4 export void call5() { S s = {1, 2.0}; int A = (int)s; }