// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s struct S { int X; float Y; }; // struct truncation to a scalar // CHECK-LABEL: define void {{.*}}call0 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[A]], align 4 export void call0() { S s = {1,2}; int A = (int)s; } // struct from vector // CHECK-LABEL: define void {{.*}}call1 // CHECK: [[A:%.*]] = alloca <2 x i32>, align 8 // CHECK-NEXT: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: store <2 x i32> , ptr [[A]], align 8 // CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[A]], align 8 // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 // CHECK-NEXT: [[VL:%.*]] = extractelement <2 x i32> [[L]], i64 0 // CHECK-NEXT: store i32 [[VL]], ptr [[G1]], align 4 // CHECK-NEXT: [[VL2:%.*]] = extractelement <2 x i32> [[L]], i64 1 // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[VL2]] to float // CHECK-NEXT: store float [[C]], ptr [[G2]], align 4 export void call1() { int2 A = {1,2}; S s = (S)A; } // struct from array // CHECK-LABEL: define void {{.*}}call2 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 // CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4 // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L4]] to float // CHECK-NEXT: store float [[C]], ptr [[G2]], align 4 export void call2() { int A[2] = {1,2}; S s = (S)A; } struct Q { int Z; }; struct R { Q q; float F; }; // struct from nested struct? // CHECK-LABEL: define void {{.*}}call6 // CHECK: [[r:%.*]] = alloca %struct.R, align 1 // CHECK-NEXT: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.R, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[r]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[r]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.R, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds %struct.R, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 // CHECK-NEXT: [[L4:%.*]] = load float, ptr [[G4]], align 4 // CHECK-NEXT: store float [[L4]], ptr [[G2]], align 4 export void call6() { R r = {{1}, 2.0}; S s = (S)r; } // nested struct from array? // CHECK-LABEL: define void {{.*}}call7 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[r:%.*]] = alloca %struct.R, align 1 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.R, ptr [[r]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.R, ptr [[r]], i32 0, i32 1 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4 // CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4 // CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L4]] to float // CHECK-NEXT: store float [[C]], ptr [[G2]], align 4 export void call7() { int A[2] = {1,2}; R r = (R)A; } struct T { int A; int B; int C; }; // struct truncation // CHECK-LABEL: define void {{.*}}call8 // CHECK: [[t:%.*]] = alloca %struct.T, align 1 // CHECK-NEXT: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.T, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[t]], ptr align 1 {{.*}}, i32 12, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[t]], i32 12, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[s]], i32 0, i32 1 // CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.T, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: %gep3 = getelementptr inbounds %struct.T, ptr %agg-temp, i32 0, i32 1 // CHECK-NEXT: %gep4 = getelementptr inbounds %struct.T, ptr %agg-temp, i32 0, i32 2 // CHECK-NEXT: %load = load i32, ptr %gep2, align 4 // CHECK-NEXT: store i32 %load, ptr %gep, align 4 // CHECK-NEXT: %load5 = load i32, ptr %gep3, align 4 // CHECK-NEXT: %conv = sitofp i32 %load5 to float // CHECK-NEXT: store float %conv, ptr %gep1, align 4 export void call8() { T t = {1,2,3}; S s = (S)t; }