// RUN: %clang_cc1 -triple x86_64-unknown-linux-gnu -Wno-unused-value -fclangir -emit-cir %s -o %t.cir // RUN: FileCheck --input-file=%t.cir %s -check-prefix=CIR // RUN: %clang_cc1 -triple x86_64-unknown-linux-gnu -Wno-unused-value -fclangir -emit-llvm %s -o %t-cir.ll // RUN: FileCheck --input-file=%t-cir.ll %s -check-prefix=LLVM // RUN: %clang_cc1 -triple x86_64-unknown-linux-gnu -Wno-unused-value -emit-llvm %s -o %t.ll // RUN: FileCheck --input-file=%t.ll %s -check-prefix=OGCG void foo() { int _Complex a; int _Complex b; int _Complex r = __builtin_choose_expr(true, a, b); } // CIR: %[[COMPLEX_A:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["a"] // CIR: %[[COMPLEX_R:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["r", init] // CIR: %[[TMP_A:.*]] = cir.load{{.*}} %[[COMPLEX_A]] : !cir.ptr>, !cir.complex // CIR: cir.store{{.*}} %[[TMP_A]], %[[COMPLEX_R]] : !cir.complex, !cir.ptr> // LLVM: %[[COMPLEX_A:.*]] = alloca { i32, i32 }, i64 1, align 4 // LLVM: %[[COMPLEX_B:.*]] = alloca { i32, i32 }, i64 1, align 4 // LLVM: %[[COMPLEX_R:.*]] = alloca { i32, i32 }, i64 1, align 4 // LLVM: %[[TMP_A:.*]] = load { i32, i32 }, ptr %[[COMPLEX_A]], align 4 // LLVM: store { i32, i32 } %[[TMP_A]], ptr %[[COMPLEX_R]], align 4 // OGCG: %[[COMPLEX_A:.*]] = alloca { i32, i32 }, align 4 // OGCG: %[[COMPLEX_B:.*]] = alloca { i32, i32 }, align 4 // OGCG: %[[COMPLEX_R:.*]] = alloca { i32, i32 }, align 4 // OGCG: %[[A_REAL_PTR:.*]] = getelementptr inbounds nuw { i32, i32 }, ptr %[[COMPLEX_A]], i32 0, i32 0 // OGCG: %[[A_REAL:.*]] = load i32, ptr %[[A_REAL_PTR]], align 4 // OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { i32, i32 }, ptr %[[COMPLEX_A]], i32 0, i32 1 // OGCG: %[[A_IMAG:.*]] = load i32, ptr %[[A_IMAG_PTR]], align 4 // OGCG: %[[R_REAL_PTR:.*]] = getelementptr inbounds nuw { i32, i32 }, ptr %[[COMPLEX_R]], i32 0, i32 0 // OGCG: %[[R_IMAG_PTR:.*]] = getelementptr inbounds nuw { i32, i32 }, ptr %[[COMPLEX_R]], i32 0, i32 1 // OGCG: store i32 %[[A_REAL]], ptr %[[R_REAL_PTR]], align 4 // OGCG: store i32 %[[A_IMAG]], ptr %[[R_IMAG_PTR]], align 4 void foo2() { double _Complex a; double real = __builtin_creal(a); } // CIR: %[[COMPLEX:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["a"] // CIR: %[[INIT:.*]] = cir.alloca !cir.double, !cir.ptr, ["real", init] // CIR: %[[TMP:.*]] = cir.load{{.*}} %[[COMPLEX]] : !cir.ptr>, !cir.complex // CIR: %[[REAL:.*]] = cir.complex.real %[[TMP]] : !cir.complex -> !cir.double // CIR: cir.store{{.*}} %[[REAL]], %[[INIT]] : !cir.double, !cir.ptr // LLVM: %[[COMPLEX:.*]] = alloca { double, double }, i64 1, align 8 // LLVM: %[[INIT:.*]] = alloca double, i64 1, align 8 // LLVM: %[[TMP:.*]] = load { double, double }, ptr %[[COMPLEX]], align 8 // LLVM: %[[REAL:.*]] = extractvalue { double, double } %[[TMP]], 0 // LLVM: store double %[[REAL]], ptr %[[INIT]], align 8 // OGCG: %[[COMPLEX:.*]] = alloca { double, double }, align 8 // OGCG: %[[INIT:.*]] = alloca double, align 8 // OGCG: %[[A_REAL_PTR:.*]] = getelementptr inbounds nuw { double, double }, ptr %[[COMPLEX]], i32 0, i32 0 // OGCG: %[[A_REAL:.*]] = load double, ptr %[[A_REAL_PTR]], align 8 // OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { double, double }, ptr %[[COMPLEX]], i32 0, i32 1 // OGCG: %[[A_IMAG:.*]] = load double, ptr %[[A_IMAG_PTR]], align 8 // OGCG: store double %[[A_REAL]], ptr %[[INIT]], align 8 void foo3() { double _Complex a; double imag = __builtin_cimag(a); } // CIR: %[[COMPLEX:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["a"] // CIR: %[[INIT:.*]] = cir.alloca !cir.double, !cir.ptr, ["imag", init] // CIR: %[[TMP:.*]] = cir.load{{.*}} %[[COMPLEX]] : !cir.ptr>, !cir.complex // CIR: %[[IMAG:.*]] = cir.complex.imag %[[TMP]] : !cir.complex -> !cir.double // CIR: cir.store{{.*}} %[[IMAG]], %[[INIT]] : !cir.double, !cir.ptr // LLVM: %[[COMPLEX:.*]] = alloca { double, double }, i64 1, align 8 // LLVM: %[[INIT:.*]] = alloca double, i64 1, align 8 // LLVM: %[[TMP:.*]] = load { double, double }, ptr %[[COMPLEX]], align 8 // LLVM: %[[IMAG:.*]] = extractvalue { double, double } %[[TMP]], 1 // LLVM: store double %[[IMAG]], ptr %[[INIT]], align 8 // OGCG: %[[COMPLEX:.*]] = alloca { double, double }, align 8 // OGCG: %[[INIT:.*]] = alloca double, align 8 // OGCG: %[[A_REAL_PTR:.*]] = getelementptr inbounds nuw { double, double }, ptr %[[COMPLEX]], i32 0, i32 0 // OGCG: %[[A_REAL:.*]] = load double, ptr %[[A_REAL_PTR]], align 8 // OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { double, double }, ptr %[[COMPLEX]], i32 0, i32 1 // OGCG: %[[A_IMAG:.*]] = load double, ptr %[[A_IMAG_PTR]], align 8 // OGCG: store double %[[A_IMAG]], ptr %[[INIT]], align 8 void foo4() { float _Complex a; float _Complex b = __builtin_conjf(a); } // CIR: %[[COMPLEX:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["a"] // CIR: %[[RESULT:.*]] = cir.alloca !cir.complex, !cir.ptr>, ["b", init] // CIR: %[[TMP:.*]] = cir.load{{.*}} %[[COMPLEX]] : !cir.ptr>, !cir.complex // CIR: %[[REAL:.*]] = cir.complex.real %[[TMP]] : !cir.complex -> !cir.float // CIR: %[[IMAG:.*]] = cir.complex.imag %[[TMP]] : !cir.complex -> !cir.float // CIR: %[[IMAG_MINUS:.*]] = cir.unary(minus, %[[IMAG]]) : !cir.float, !cir.float // CIR: %[[RESULT_VAL:.*]] = cir.complex.create %[[REAL]], %[[IMAG_MINUS]] : !cir.float -> !cir.complex // CIR: cir.store{{.*}} %[[RESULT_VAL]], %[[RESULT]] : !cir.complex, !cir.ptr> // LLVM: %[[COMPLEX:.*]] = alloca { float, float }, i64 1, align 4 // LLVM: %[[RESULT:.*]] = alloca { float, float }, i64 1, align 4 // LLVM: %[[TMP:.*]] = load { float, float }, ptr %[[COMPLEX]], align 4 // LLVM: %[[REAL:.*]] = extractvalue { float, float } %[[TMP]], 0 // LLVM: %[[IMAG:.*]] = extractvalue { float, float } %[[TMP]], 1 // LLVM: %[[IMAG_MINUS:.*]] = fneg float %[[IMAG]] // LLVM: %[[RESULT_TMP:.*]] = insertvalue { float, float } {{.*}}, float %[[REAL]], 0 // LLVM: %[[RESULT_VAL:.*]] = insertvalue { float, float } %[[RESULT_TMP]], float %[[IMAG_MINUS]], 1 // LLVM: store { float, float } %[[RESULT_VAL]], ptr %[[RESULT]], align 4 // OGCG: %[[COMPLEX:.*]] = alloca { float, float }, align 4 // OGCG: %[[RESULT:.*]] = alloca { float, float }, align 4 // OGCG: %[[A_REAL_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[COMPLEX]], i32 0, i32 0 // OGCG: %[[A_REAL:.*]] = load float, ptr %[[A_REAL_PTR]], align 4 // OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[COMPLEX]], i32 0, i32 1 // OGCG: %[[A_IMAG:.*]] = load float, ptr %[[A_IMAG_PTR]], align 4 // OGCG: %[[A_IMAG_MINUS:.*]] = fneg float %[[A_IMAG]] // OGCG: %[[RESULT_REAL_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[RESULT]], i32 0, i32 0 // OGCG: %[[RESULT_IMAG_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[RESULT]], i32 0, i32 1 // OGCG: store float %[[A_REAL]], ptr %[[RESULT_REAL_PTR]], align 4 // OGCG: store float %[[A_IMAG_MINUS]], ptr %[[RESULT_IMAG_PTR]], align 4