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-rw-r--r--llvm/test/Transforms/SLPVectorizer/AArch64/vec3-calls.ll60
1 files changed, 60 insertions, 0 deletions
diff --git a/llvm/test/Transforms/SLPVectorizer/AArch64/vec3-calls.ll b/llvm/test/Transforms/SLPVectorizer/AArch64/vec3-calls.ll
new file mode 100644
index 0000000..2cb84ee
--- /dev/null
+++ b/llvm/test/Transforms/SLPVectorizer/AArch64/vec3-calls.ll
@@ -0,0 +1,60 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -passes=slp-vectorizer -mtriple=arm64-apple-ios -S %s | FileCheck %s
+
+define void @vec3_vectorize_call(ptr %Colour, float %0) {
+; CHECK-LABEL: @vec3_vectorize_call(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr [[COLOUR:%.*]], align 4
+; CHECK-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP1]], <2 x float> zeroinitializer, <2 x float> zeroinitializer)
+; CHECK-NEXT: store <2 x float> [[TMP2]], ptr [[COLOUR]], align 4
+; CHECK-NEXT: [[ARRAYIDX99_I1:%.*]] = getelementptr float, ptr [[COLOUR]], i64 2
+; CHECK-NEXT: [[TMP3:%.*]] = call float @llvm.fmuladd.f32(float [[TMP0:%.*]], float 0.000000e+00, float 0.000000e+00)
+; CHECK-NEXT: store float [[TMP3]], ptr [[ARRAYIDX99_I1]], align 4
+; CHECK-NEXT: ret void
+;
+entry:
+ %1 = load float, ptr %Colour, align 4
+ %2 = call float @llvm.fmuladd.f32(float %1, float 0.000000e+00, float 0.000000e+00)
+ store float %2, ptr %Colour, align 4
+ %arrayidx91.i = getelementptr float, ptr %Colour, i64 1
+ %3 = load float, ptr %arrayidx91.i, align 4
+ %4 = call float @llvm.fmuladd.f32(float %3, float 0.000000e+00, float 0.000000e+00)
+ store float %4, ptr %arrayidx91.i, align 4
+ %arrayidx99.i1 = getelementptr float, ptr %Colour, i64 2
+ %5 = call float @llvm.fmuladd.f32(float %0, float 0.000000e+00, float 0.000000e+00)
+ store float %5, ptr %arrayidx99.i1, align 4
+ ret void
+}
+
+define void @vec3_fmuladd_64(ptr %Colour, double %0) {
+; CHECK-LABEL: @vec3_fmuladd_64(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: [[ARRAYIDX80:%.*]] = getelementptr float, ptr [[COLOUR:%.*]], i64 2
+; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> poison, double [[TMP0:%.*]], i32 0
+; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> [[TMP2]], <2 x double> zeroinitializer, <2 x double> zeroinitializer)
+; CHECK-NEXT: [[TMP4:%.*]] = fptrunc <2 x double> [[TMP3]] to <2 x float>
+; CHECK-NEXT: store <2 x float> [[TMP4]], ptr [[COLOUR]], align 4
+; CHECK-NEXT: [[TMP5:%.*]] = call double @llvm.fmuladd.f64(double [[TMP0]], double 0.000000e+00, double 0.000000e+00)
+; CHECK-NEXT: [[CONV82:%.*]] = fptrunc double [[TMP5]] to float
+; CHECK-NEXT: store float [[CONV82]], ptr [[ARRAYIDX80]], align 4
+; CHECK-NEXT: ret void
+;
+entry:
+ %arrayidx72 = getelementptr float, ptr %Colour, i64 1
+ %arrayidx80 = getelementptr float, ptr %Colour, i64 2
+ %1 = call double @llvm.fmuladd.f64(double %0, double 0.000000e+00, double 0.000000e+00)
+ %conv66 = fptrunc double %1 to float
+ store float %conv66, ptr %Colour, align 4
+ %2 = call double @llvm.fmuladd.f64(double %0, double 0.000000e+00, double 0.000000e+00)
+ %conv74 = fptrunc double %2 to float
+ store float %conv74, ptr %arrayidx72, align 4
+ %3 = call double @llvm.fmuladd.f64(double %0, double 0.000000e+00, double 0.000000e+00)
+ %conv82 = fptrunc double %3 to float
+ store float %conv82, ptr %arrayidx80, align 4
+ ret void
+}
+
+declare float @llvm.fmuladd.f32(float, float, float)
+
+declare double @llvm.fmuladd.f64(double, double, double)