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authorMatthias Braun <matze@braunis.de>2016-07-19 22:37:09 +0000
committerMatthias Braun <matze@braunis.de>2016-07-19 22:37:09 +0000
commit84fd4bee6cbfba32da94b155290f6661d788b77c (patch)
tree4f7064fcd7096952ed4b9c37daf399e432a05636 /llvm/lib/CodeGen/RegisterScavenging.cpp
parent4cb68e104880dbf08ef6546272f57400985de8b2 (diff)
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RegScavenging: Add scavengeRegisterBackwards()
This is a variant of scavengeRegister() that works for enterBasicBlockEnd()/backward(). The benefit of the backward mode is that it is not affected by incomplete kill flags. This patch also changes PrologEpilogInserter::doScavengeFrameVirtualRegs() to use the register scavenger in backwards mode. Differential Revision: http://reviews.llvm.org/D21885 llvm-svn: 276044
Diffstat (limited to 'llvm/lib/CodeGen/RegisterScavenging.cpp')
-rw-r--r--llvm/lib/CodeGen/RegisterScavenging.cpp205
1 files changed, 159 insertions, 46 deletions
diff --git a/llvm/lib/CodeGen/RegisterScavenging.cpp b/llvm/lib/CodeGen/RegisterScavenging.cpp
index 79a698d..c062bd0 100644
--- a/llvm/lib/CodeGen/RegisterScavenging.cpp
+++ b/llvm/lib/CodeGen/RegisterScavenging.cpp
@@ -299,6 +299,14 @@ void RegScavenger::backward() {
}
}
+ // Expire scavenge spill frameindex uses.
+ for (ScavengedInfo &I : Scavenged) {
+ if (I.Restore == &MI) {
+ I.Reg = 0;
+ I.Restore = nullptr;
+ }
+ }
+
if (MBBI == MBB->begin()) {
MBBI = MachineBasicBlock::iterator(nullptr);
Tracking = false;
@@ -398,6 +406,72 @@ unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
return Survivor;
}
+static std::pair<unsigned, MachineBasicBlock::iterator>
+findSurvivorBackwards(const TargetRegisterInfo &TRI,
+ MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
+ BitVector &Available, BitVector &Candidates) {
+ bool FoundTo = false;
+ unsigned Survivor = 0;
+ MachineBasicBlock::iterator Pos;
+ MachineBasicBlock &MBB = *From->getParent();
+ MachineBasicBlock::iterator I = From;
+ unsigned InstrLimit = 25;
+ unsigned InstrCountDown = InstrLimit;
+ for (;;) {
+ const MachineInstr &MI = *I;
+ if (MI.isDebugValue())
+ continue;
+
+ // Remove any candidates touched by instruction.
+ bool FoundVReg = false;
+ for (const MachineOperand &MO : MI.operands()) {
+ if (MO.isRegMask()) {
+ Candidates.clearBitsNotInMask(MO.getRegMask());
+ continue;
+ }
+ if (!MO.isReg() || MO.isUndef())
+ continue;
+ unsigned Reg = MO.getReg();
+ if (TargetRegisterInfo::isVirtualRegister(Reg)) {
+ FoundVReg = true;
+ } else if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
+ for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI)
+ Candidates.reset(*AI);
+ }
+ }
+
+ if (I == To) {
+ // If one of the available registers survived this long take it.
+ Available &= Candidates;
+ int Reg = Available.find_first();
+ if (Reg != -1)
+ return std::make_pair(Reg, MBB.end());
+ // Otherwise we will continue up to InstrLimit instructions to fine
+ // the register which is not defined/used for the longest time.
+ FoundTo = true;
+ Pos = To;
+ }
+ if (FoundTo) {
+ if (Survivor == 0 || !Candidates.test(Survivor)) {
+ int Reg = Candidates.find_first();
+ if (Reg == -1)
+ break;
+ Survivor = Reg;
+ }
+ if (--InstrCountDown == 0 || I == MBB.begin())
+ break;
+ if (FoundVReg) {
+ // We found a vreg, reset the InstrLimit counter.
+ InstrCountDown = InstrLimit;
+ Pos = I;
+ }
+ }
+ --I;
+ }
+
+ return std::make_pair(Survivor, Pos);
+}
+
static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
unsigned i = 0;
while (!MI.getOperand(i).isFI()) {
@@ -407,43 +481,16 @@ static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
return i;
}
-unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
- MachineBasicBlock::iterator I,
- int SPAdj) {
- MachineInstr &MI = *I;
- const MachineFunction &MF = *MI.getParent()->getParent();
- // Consider all allocatable registers in the register class initially
- BitVector Candidates = TRI->getAllocatableSet(MF, RC);
-
- // Exclude all the registers being used by the instruction.
- for (const MachineOperand &MO : MI.operands()) {
- if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
- !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
- Candidates.reset(MO.getReg());
- }
-
- // Try to find a register that's unused if there is one, as then we won't
- // have to spill.
- BitVector Available = getRegsAvailable(RC);
- Available &= Candidates;
- if (Available.any())
- Candidates = Available;
-
- // Find the register whose use is furthest away.
- MachineBasicBlock::iterator UseMI;
- unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
-
- // If we found an unused register there is no reason to spill it.
- if (!isRegUsed(SReg)) {
- DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
- return SReg;
- }
-
+RegScavenger::ScavengedInfo &
+RegScavenger::spill(unsigned Reg, const TargetRegisterClass &RC, int SPAdj,
+ MachineBasicBlock::iterator Before,
+ MachineBasicBlock::iterator &UseMI) {
// Find an available scavenging slot with size and alignment matching
// the requirements of the class RC.
+ const MachineFunction &MF = *Before->getParent()->getParent();
const MachineFrameInfo &MFI = *MF.getFrameInfo();
- unsigned NeedSize = RC->getSize();
- unsigned NeedAlign = RC->getAlignment();
+ unsigned NeedSize = RC.getSize();
+ unsigned NeedAlign = RC.getAlignment();
unsigned SI = Scavenged.size(), Diff = UINT_MAX;
int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
@@ -478,42 +525,108 @@ unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
}
// Avoid infinite regress
- Scavenged[SI].Reg = SReg;
+ Scavenged[SI].Reg = Reg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
- if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
- // Spill the scavenged register before I.
+ if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
+ // Spill the scavenged register before \p Before.
int FI = Scavenged[SI].FrameIndex;
if (FI < FIB || FI >= FIE) {
std::string Msg = std::string("Error while trying to spill ") +
- TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
+ TRI->getName(Reg) + " from class " + TRI->getRegClassName(&RC) +
": Cannot scavenge register without an emergency spill slot!";
report_fatal_error(Msg.c_str());
}
- TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
- RC, TRI);
- MachineBasicBlock::iterator II = std::prev(I);
+ TII->storeRegToStackSlot(*MBB, Before, Reg, true, Scavenged[SI].FrameIndex,
+ &RC, TRI);
+ MachineBasicBlock::iterator II = std::prev(Before);
unsigned FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
- TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
- RC, TRI);
+ TII->loadRegFromStackSlot(*MBB, UseMI, Reg, Scavenged[SI].FrameIndex,
+ &RC, TRI);
II = std::prev(UseMI);
FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
+ return Scavenged[SI];
+}
+
+unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
+ MachineBasicBlock::iterator I,
+ int SPAdj) {
+ MachineInstr &MI = *I;
+ const MachineFunction &MF = *MI.getParent()->getParent();
+ // Consider all allocatable registers in the register class initially
+ BitVector Candidates = TRI->getAllocatableSet(MF, RC);
+
+ // Exclude all the registers being used by the instruction.
+ for (const MachineOperand &MO : MI.operands()) {
+ if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
+ !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
+ Candidates.reset(MO.getReg());
+ }
+
+ // Try to find a register that's unused if there is one, as then we won't
+ // have to spill.
+ BitVector Available = getRegsAvailable(RC);
+ Available &= Candidates;
+ if (Available.any())
+ Candidates = Available;
+
+ // Find the register whose use is furthest away.
+ MachineBasicBlock::iterator UseMI;
+ unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
- Scavenged[SI].Restore = &*std::prev(UseMI);
+ // If we found an unused register there is no reason to spill it.
+ if (!isRegUsed(SReg)) {
+ DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
+ return SReg;
+ }
- // Doing this here leads to infinite regress.
- // Scavenged[SI].Reg = SReg;
+ ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
+ Scavenged.Restore = std::prev(UseMI);
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}
+
+unsigned RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
+ MachineBasicBlock::iterator To,
+ bool RestoreAfter, int SPAdj) {
+ const MachineBasicBlock &MBB = *To->getParent();
+ const MachineFunction &MF = *MBB.getParent();
+ // Consider all allocatable registers in the register class initially
+ BitVector Candidates = TRI->getAllocatableSet(MF, &RC);
+
+ // Try to find a register that's unused if there is one, as then we won't
+ // have to spill.
+ BitVector Available = getRegsAvailable(&RC);
+
+ // Find the register whose use is furthest away.
+ MachineBasicBlock::iterator UseMI;
+ std::pair<unsigned, MachineBasicBlock::iterator> P =
+ findSurvivorBackwards(*TRI, MBBI, To, Available, Candidates);
+ unsigned Reg = P.first;
+ assert(Reg != 0 && "No register left to scavenge!");
+ // Found an available register?
+ if (!Available.test(Reg)) {
+ MachineBasicBlock::iterator ReloadBefore =
+ RestoreAfter ? std::next(MBBI) : MBBI;
+ DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
+ ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, P.second, ReloadBefore);
+ Scavenged.Restore = std::prev(P.second);
+ addRegUnits(RegUnitsAvailable, Reg);
+ DEBUG(dbgs() << "Scavenged register with spill: " << PrintReg(Reg, TRI)
+ << " until " << *P.second);
+ } else {
+ DEBUG(dbgs() << "Scavenged free register: " << PrintReg(Reg, TRI) << '\n');
+ }
+ return Reg;
+}