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-rw-r--r--manual/charset.texi6
1 files changed, 3 insertions, 3 deletions
diff --git a/manual/charset.texi b/manual/charset.texi
index d9e1689..1242cc0 100644
--- a/manual/charset.texi
+++ b/manual/charset.texi
@@ -198,7 +198,7 @@ oriented character set.
@cindex multibyte character
@cindex EBCDIC
For all the above reasons, an external encoding which is different
-from the internal encoding is often used if the later is UCS2 or UCS4.
+from the internal encoding is often used if the latter is UCS2 or UCS4.
The external encoding is byte-based and can be chosen appropriately for
the environment and for the texts to be handled. There exist a variety
of different character sets which can be used for this external
@@ -263,7 +263,7 @@ systems such as video text.
@item
@cindex UTF-8
Instead of converting the Unicode or @w{ISO 10646} text used internally
-it is often also sufficient to simply use an encoding different then
+it is often also sufficient to simply use an encoding different than
UCS2/UCS4. The Unicode and @w{ISO 10646} standards even specify such an
encoding: UTF-8. This encoding is able to represent all of @w{ISO
10464} 31 bits in a byte string of length one to seven.
@@ -288,7 +288,7 @@ works with use. If there are no constraints the selection is based on
the requirements the expected circle of users will have. I.e., if a
project is expected to only be used in, say, Russia it is fine to use
KOI8-R or a similar character set. But if at the same time people from,
-say, Greek are participating one should use a character set which allows
+say, Greece are participating one should use a character set which allows
all people to collaborate.
The most widely useful solution seems to be: go with the most general