diff options
Diffstat (limited to 'manual/arith.texi')
-rw-r--r-- | manual/arith.texi | 154 |
1 files changed, 55 insertions, 99 deletions
diff --git a/manual/arith.texi b/manual/arith.texi index 86fb266..efe0489 100644 --- a/manual/arith.texi +++ b/manual/arith.texi @@ -149,10 +149,8 @@ functions, and thus are available if you define @code{_BSD_SOURCE} or @comment math.h @comment BSD @deftypefun int isinf (double @var{x}) -@end deftypefun -@deftypefun int isinff (float @var{x}) -@end deftypefun -@deftypefun int isinfl (long double @var{x}) +@deftypefunx int isinff (float @var{x}) +@deftypefunx int isinfl (long double @var{x}) This function returns @code{-1} if @var{x} represents negative infinity, @code{1} if @var{x} represents positive infinity, and @code{0} otherwise. @end deftypefun @@ -160,10 +158,8 @@ This function returns @code{-1} if @var{x} represents negative infinity, @comment math.h @comment BSD @deftypefun int isnan (double @var{x}) -@end deftypefun -@deftypefun int isnanf (float @var{x}) -@end deftypefun -@deftypefun int isnanl (long double @var{x}) +@deftypefunx int isnanf (float @var{x}) +@deftypefunx int isnanl (long double @var{x}) This function returns a nonzero value if @var{x} is a ``not a number'' value, and zero otherwise. (You can just as well use @code{@var{x} != @var{x}} to get the same result). @@ -172,10 +168,8 @@ value, and zero otherwise. (You can just as well use @code{@var{x} != @comment math.h @comment BSD @deftypefun int finite (double @var{x}) -@end deftypefun -@deftypefun int finitef (float @var{x}) -@end deftypefun -@deftypefun int finitel (long double @var{x}) +@deftypefunx int finitef (float @var{x}) +@deftypefunx int finitel (long double @var{x}) This function returns a nonzero value if @var{x} is finite or a ``not a number'' value, and zero otherwise. @end deftypefun @@ -213,21 +207,21 @@ which returns a value of type @code{int}. The possible values are: @vtable @code @item FP_NAN - The floating-point number @var{x} is ``Not a Number'' (@pxref{Not a Number}) +The floating-point number @var{x} is ``Not a Number'' (@pxref{Not a Number}) @item FP_INFINITE - The value of @var{x} is either plus or minus infinity (@pxref{Infinity}) +The value of @var{x} is either plus or minus infinity (@pxref{Infinity}) @item FP_ZERO - The value of @var{x} is zero. In floating-point formats like @w{IEEE - 754} where the zero value can be signed this value is also returned if - @var{x} is minus zero. +The value of @var{x} is zero. In floating-point formats like @w{IEEE +754} where the zero value can be signed this value is also returned if +@var{x} is minus zero. @item FP_SUBNORMAL - Some floating-point formats (such as @w{IEEE 754}) allow floating-point - numbers to be represented in a denormalized format. This happens if the - absolute value of the number is too small to be represented in the - normal format. @code{FP_SUBNORMAL} is returned for such values of @var{x}. +Some floating-point formats (such as @w{IEEE 754}) allow floating-point +numbers to be represented in a denormalized format. This happens if the +absolute value of the number is too small to be represented in the +normal format. @code{FP_SUBNORMAL} is returned for such values of @var{x}. @item FP_NORMAL - This value is returned for all other cases which means the number is a - plain floating-point number without special meaning. +This value is returned for all other cases which means the number is a +plain floating-point number without special meaning. @end vtable This macro is useful if more than property of a number must be @@ -319,20 +313,16 @@ functions. @comment complex.h @comment ISO @deftypefun double creal (complex double @var{z}) -@end deftypefun -@deftypefun float crealf (complex float @var{z}) -@end deftypefun -@deftypefun {long double} creall (complex long double @var{z}) +@deftypefunx float crealf (complex float @var{z}) +@deftypefunx {long double} creall (complex long double @var{z}) These functions return the real part of the complex number @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun double cimag (complex double @var{z}) -@end deftypefun -@deftypefun float cimagf (complex float @var{z}) -@end deftypefun -@deftypefun {long double} cimagl (complex long double @var{z}) +@deftypefunx float cimagf (complex float @var{z}) +@deftypefunx {long double} cimagl (complex long double @var{z}) These functions return the imaginary part of the complex number @var{z}. @end deftypefun @@ -343,10 +333,8 @@ for the real part but the complex part is negated. @comment complex.h @comment ISO @deftypefun {complex double} conj (complex double @var{z}) -@end deftypefun -@deftypefun {complex float} conjf (complex float @var{z}) -@end deftypefun -@deftypefun {complex long double} conjl (complex long double @var{z}) +@deftypefunx {complex float} conjf (complex float @var{z}) +@deftypefunx {complex long double} conjl (complex long double @var{z}) These functions return the conjugate complex value of the complex number @var{z}. @end deftypefun @@ -354,10 +342,8 @@ These functions return the conjugate complex value of the complex number @comment complex.h @comment ISO @deftypefun double carg (complex double @var{z}) -@end deftypefun -@deftypefun float cargf (complex float @var{z}) -@end deftypefun -@deftypefun {long double} cargl (complex long double @var{z}) +@deftypefunx float cargf (complex float @var{z}) +@deftypefunx {long double} cargl (complex long double @var{z}) These functions return argument of the complex number @var{z}. Mathematically, the argument is the phase angle of @var{z} with a branch @@ -367,10 +353,8 @@ cut along the negative real axis. @comment complex.h @comment ISO @deftypefun {complex double} cproj (complex double @var{z}) -@end deftypefun -@deftypefun {complex float} cprojf (complex float @var{z}) -@end deftypefun -@deftypefun {complex long double} cprojl (complex long double @var{z}) +@deftypefunx {complex float} cprojf (complex float @var{z}) +@deftypefunx {complex long double} cprojl (complex long double @var{z}) Return the projection of the complex value @var{z} on the Riemann sphere. Values with a infinite complex part (even if the real part is NaN) are projected to positive infinte on the real axis. If the real part is infinite, the result is equivalent to @@ -418,10 +402,8 @@ are of type @code{long int} rather than @code{int}. @comment math.h @comment ISO @deftypefun double fabs (double @var{number}) -@end deftypefun -@deftypefun float fabsf (float @var{number}) -@end deftypefun -@deftypefun {long double} fabsl (long double @var{number}) +@deftypefunx float fabsf (float @var{number}) +@deftypefunx {long double} fabsl (long double @var{number}) This function returns the absolute value of the floating-point number @var{number}. @end deftypefun @@ -429,10 +411,8 @@ This function returns the absolute value of the floating-point number @comment complex.h @comment ISO @deftypefun double cabs (complex double @var{z}) -@end deftypefun -@deftypefun float cabsf (complex float @var{z}) -@end deftypefun -@deftypefun {long double} cabsl (complex long double @var{z}) +@deftypefunx float cabsf (complex float @var{z}) +@deftypefunx {long double} cabsl (complex long double @var{z}) These functions return the absolute value of the complex number @var{z}. The compiler must support complex numbers to use these functions. (See also the function @code{hypot} in @ref{Exponents and Logarithms}.) The @@ -461,10 +441,8 @@ All these functions are declared in @file{math.h}. @comment math.h @comment ISO @deftypefun double frexp (double @var{value}, int *@var{exponent}) -@end deftypefun -@deftypefun float frexpf (float @var{value}, int *@var{exponent}) -@end deftypefun -@deftypefun {long double} frexpl (long double @var{value}, int *@var{exponent}) +@deftypefunx float frexpf (float @var{value}, int *@var{exponent}) +@deftypefunx {long double} frexpl (long double @var{value}, int *@var{exponent}) These functions are used to split the number @var{value} into a normalized fraction and an exponent. @@ -484,10 +462,8 @@ zero is stored in @code{*@var{exponent}}. @comment math.h @comment ISO @deftypefun double ldexp (double @var{value}, int @var{exponent}) -@end deftypefun -@deftypefun float ldexpf (float @var{value}, int @var{exponent}) -@end deftypefun -@deftypefun {long double} ldexpl (long double @var{value}, int @var{exponent}) +@deftypefunx float ldexpf (float @var{value}, int @var{exponent}) +@deftypefunx {long double} ldexpl (long double @var{value}, int @var{exponent}) These functions return the result of multiplying the floating-point number @var{value} by 2 raised to the power @var{exponent}. (It can be used to reassemble floating-point numbers that were taken apart @@ -502,20 +478,16 @@ equivalent to those of @code{ldexp} and @code{frexp}: @comment math.h @comment BSD @deftypefun double scalb (double @var{value}, int @var{exponent}) -@end deftypefun -@deftypefun float scalbf (float @var{value}, int @var{exponent}) -@end deftypefun -@deftypefun {long double} scalbl (long double @var{value}, int @var{exponent}) +@deftypefunx float scalbf (float @var{value}, int @var{exponent}) +@deftypefunx {long double} scalbl (long double @var{value}, int @var{exponent}) The @code{scalb} function is the BSD name for @code{ldexp}. @end deftypefun @comment math.h @comment BSD @deftypefun double logb (double @var{x}) -@end deftypefun -@deftypefun float logbf (float @var{x}) -@end deftypefun -@deftypefun {long double} logbl (long double @var{x}) +@deftypefunx float logbf (float @var{x}) +@deftypefunx {long double} logbl (long double @var{x}) These BSD functions return the integer part of the base-2 logarithm of @var{x}, an integer value represented in type @code{double}. This is the highest integer power of @code{2} contained in @var{x}. The sign of @@ -536,10 +508,8 @@ The value returned by @code{logb} is one less than the value that @comment math.h @comment ISO @deftypefun double copysign (double @var{value}, double @var{sign}) -@end deftypefun -@deftypefun float copysignf (float @var{value}, float @var{sign}) -@end deftypefun -@deftypefun {long double} copysignl (long double @var{value}, long double @var{sign}) +@deftypefunx float copysignf (float @var{value}, float @var{sign}) +@deftypefunx {long double} copysignl (long double @var{value}, long double @var{sign}) These functions return a value whose absolute value is the same as that of @var{value}, and whose sign matches that of @var{sign}. This function appears in BSD and was standardized in @w{ISO C 9X}. @@ -580,10 +550,8 @@ result as a @code{double} instead to get around this problem. @comment math.h @comment ISO @deftypefun double ceil (double @var{x}) -@end deftypefun -@deftypefun float ceilf (float @var{x}) -@end deftypefun -@deftypefun {long double} ceill (long double @var{x}) +@deftypefunx float ceilf (float @var{x}) +@deftypefunx {long double} ceill (long double @var{x}) These functions round @var{x} upwards to the nearest integer, returning that value as a @code{double}. Thus, @code{ceil (1.5)} is @code{2.0}. @@ -592,10 +560,8 @@ is @code{2.0}. @comment math.h @comment ISO @deftypefun double floor (double @var{x}) -@end deftypefun -@deftypefun float floorf (float @var{x}) -@end deftypefun -@deftypefun {long double} floorl (long double @var{x}) +@deftypefunx float floorf (float @var{x}) +@deftypefunx {long double} floorl (long double @var{x}) These functions round @var{x} downwards to the nearest integer, returning that value as a @code{double}. Thus, @code{floor (1.5)} is @code{1.0} and @code{floor (-1.5)} is @code{-2.0}. @@ -604,10 +570,8 @@ integer, returning that value as a @code{double}. Thus, @code{floor @comment math.h @comment ISO @deftypefun double rint (double @var{x}) -@end deftypefun -@deftypefun float rintf (float @var{x}) -@end deftypefun -@deftypefun {long double} rintl (long double @var{x}) +@deftypefunx float rintf (float @var{x}) +@deftypefunx {long double} rintl (long double @var{x}) These functions round @var{x} to an integer value according to the current rounding mode. @xref{Floating Point Parameters}, for information about the various rounding modes. The default @@ -619,10 +583,8 @@ you explicit select another. @comment math.h @comment ISO @deftypefun double nearbyint (double @var{x}) -@end deftypefun -@deftypefun float nearbyintf (float @var{x}) -@end deftypefun -@deftypefun {long double} nearbyintl (long double @var{x}) +@deftypefunx float nearbyintf (float @var{x}) +@deftypefunx {long double} nearbyintl (long double @var{x}) These functions return the same value as the @code{rint} functions but even some rounding actually takes place @code{nearbyint} does @emph{not} raise the inexact exception. @@ -631,10 +593,8 @@ raise the inexact exception. @comment math.h @comment ISO @deftypefun double modf (double @var{value}, double *@var{integer-part}) -@end deftypefun -@deftypefun float modff (flaot @var{value}, float *@var{integer-part}) -@end deftypefun -@deftypefun {long double} modfl (long double @var{value}, long double *@var{integer-part}) +@deftypefunx float modff (flaot @var{value}, float *@var{integer-part}) +@deftypefunx {long double} modfl (long double @var{value}, long double *@var{integer-part}) These functions break the argument @var{value} into an integer part and a fractional part (between @code{-1} and @code{1}, exclusive). Their sum equals @var{value}. Each of the parts has the same sign as @var{value}, @@ -648,10 +608,8 @@ returns @code{0.5} and stores @code{2.0} into @code{intpart}. @comment math.h @comment ISO @deftypefun double fmod (double @var{numerator}, double @var{denominator}) -@end deftypefun -@deftypefun float fmodf (float @var{numerator}, float @var{denominator}) -@end deftypefun -@deftypefun {long double} fmodl (long double @var{numerator}, long double @var{denominator}) +@deftypefunx float fmodf (float @var{numerator}, float @var{denominator}) +@deftypefunx {long double} fmodl (long double @var{numerator}, long double @var{denominator}) These functions compute the remainder from the division of @var{numerator} by @var{denominator}. Specifically, the return value is @code{@var{numerator} - @w{@var{n} * @var{denominator}}}, where @var{n} @@ -669,10 +627,8 @@ If @var{denominator} is zero, @code{fmod} fails and sets @code{errno} to @comment math.h @comment BSD @deftypefun double drem (double @var{numerator}, double @var{denominator}) -@end deftypefun -@deftypefun float dremf (float @var{numerator}, float @var{denominator}) -@end deftypefun -@deftypefun {long double} dreml (long double @var{numerator}, long double @var{denominator}) +@deftypefunx float dremf (float @var{numerator}, float @var{denominator}) +@deftypefunx {long double} dreml (long double @var{numerator}, long double @var{denominator}) These functions are like @code{fmod} etc except that it rounds the internal quotient @var{n} to the nearest integer instead of towards zero to an integer. For example, @code{drem (6.5, 2.3)} returns @code{-0.4}, |